A semi-episodic short form single player experimental alt mod for HL2:Ep2 trying to bridge the gaping canyon between Tale of Tales and commercial game design.
Um, yeah, I'm totally not going to be done by August. Probably September.
Posted by Radiatoryang on Aug 20th, 2009
EDIT: Is it me or does the "Keep Private and Don't Put on the ModDB Main Page" checkbox not work?
So I've had numerous false starts with 1-3 as I keep re-designing the submarine. I have the concept down and a rough idea of what to do, but I'm trying to strike the right balance between simplicity and complexity. Let me explain:
The floorplan of a submarine... isn't very complicated in real-life. Since space is at such a premium underwater, everything is crammed into small claustrophobic narrow hallways.
An interesting exploration-type level though, is supposed to be complicated. Open floor plans allow different combinations of interactions, and more rooms = better.
Now, I'm trying to reconcile all these goals - have it "feel" like a claustrophobic submarine, yet make it complex enough to explore, yet keep it simple / elegant enough to learn quickly... YET straightforward enough for an NPC to wander freely and surprise the player. I've probably thrown out 4-5 different submarine floorplans after testing them in-game and deciding they're not what I want because they don't accomplish one or more of these goals.
So while I draw up another floorplan, I'm trying to work on stuff I know I'll definitely use no matter what, and I won't throw out. Since ModDB requires me to include an image with a news post... well, here it goes - Here's how Emily Dickinson is shaping up, right about now: