EDIT: Is it me or does the "Keep Private and Don't Put on the ModDB Main Page" checkbox not work?
So I've had numerous false starts with 1-3 as I keep re-designing the submarine. I have the concept down and a rough idea of what to do, but I'm trying to strike the right balance between simplicity and complexity. Let me explain:
The floorplan of a submarine... isn't very complicated in real-life. Since space is at such a premium underwater, everything is crammed into small claustrophobic narrow hallways.
An interesting exploration-type level though, is supposed to be complicated. Open floor plans allow different combinations of interactions, and more rooms = better.
Now, I'm trying to reconcile all these goals - have it "feel" like a claustrophobic submarine, yet make it complex enough to explore, yet keep it simple / elegant enough to learn quickly... YET straightforward enough for an NPC to wander freely and surprise the player. I've probably thrown out 4-5 different submarine floorplans after testing them in-game and deciding they're not what I want because they don't accomplish one or more of these goals.
So while I draw up another floorplan, I'm trying to work on stuff I know I'll definitely use no matter what, and I won't throw out. Since ModDB requires me to include an image with a news post... well, here it goes - Here's how Emily Dickinson is shaping up, right about now: