A semi-episodic short form single player experimental alt mod for HL2:Ep2 trying to bridge the gaping canyon between Tale of Tales and commercial game design.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Radiator 1-3, Much Madness - Dickinson residence (view original)
Radiator 1-3, Much Madness - Dickinson residence
embed
share
view previous next
 
Post comment Comments
Gulp343
Gulp343 Dec 25 2009, 4:38am says:

impressive atmosphere!

+6 votes     reply to comment
Nawwx
Nawwx Dec 25 2009, 5:04am says:

Awesome! i cant wait :P

+2 votes     reply to comment
LPFreak
LPFreak Dec 25 2009, 5:29am says:

Looking good ;)

+1 vote     reply to comment
Flobulon
Flobulon Dec 25 2009, 9:18am says:

Nice - have you tried using some of the custom VRAD commands when you compile your map? It may get the effect you're after:

Developer.valvesoftware.com

Anyway, I look forward to more!

+1 vote     reply to comment
chris_sloany
chris_sloany Dec 25 2009, 11:30am says:

looks really cool!

+1 vote     reply to comment
l0p
l0p Dec 25 2009, 12:02pm says:

this radiator is warming me up with exitement

+2 votes     reply to comment
zonbie
zonbie Dec 25 2009, 1:26pm replied:

HA! I get it.

+1 vote     reply to comment
Mischa_Silden
Mischa_Silden Dec 25 2009, 12:26pm says:

Kinda green :/

+1 vote     reply to comment
AlekZanDer
AlekZanDer Dec 25 2009, 1:20pm says:

Like a dream.

+2 votes     reply to comment
Varsity
Varsity Dec 25 2009, 3:50pm says:

Detail props would shadow correctly, and render faster to boot...

+1 vote     reply to comment
Radiatoryang
Radiatoryang Dec 25 2009, 5:57pm replied:

I think the area is too big for the kind of density I'd want with detail props, like 6000x6000; right now I have two LoD prop_statics for each 512x512 stretch, which I think is a better trade-off than what I'd get with prop_details.

Though maybe I could mix the two prop types, nearer to the house?

+1 vote     reply to comment
Varsity
Varsity Dec 26 2009, 12:31pm replied:

I hadn't considered 512x512 props at all, that's a very wise move. To light them properly run VRAD with -staticproplighting, but that would create four or even eight (!) lighting samples for each flower. Not sure what impact that would have.

The best solution is probably to use your own build of VBSP with the detail lump's size limit increased or removed. That does mean contending with their fadeout distance though...one way or another, having millions of buttercups is going to be painful. :-P

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Dec 25 2009, 4:04pm says:

Fascinating. I love the flowers in the foreground.

+1 vote     reply to comment
Armageddon104
Armageddon104 Dec 26 2009, 1:53am says:

Wow...

+1 vote     reply to comment
HandSolo
HandSolo Dec 26 2009, 2:42pm says:

you guys like the color; Green, Huh?

+1 vote     reply to comment
Radiatoryang
Radiatoryang Dec 26 2009, 5:45pm replied:

Why does everyone refer to me in the plural?

Also: all the green is called "an attempt at visual unity."

+1 vote     reply to comment
fitzroy_doll
fitzroy_doll Jan 6 2010, 5:01pm says:

Reminds me of Andrew Wyeth ( Filelibrary.myaasite.com ) but less sentimental.

+1 vote     reply to comment
duxe
duxe Feb 1 2010, 7:16pm says:

Interesting work, If you need any help with music/sounds give me a Message.

+1 vote     reply to comment
joure
joure Feb 2 2010, 1:06am says:

I love everything except the green overlay, but thats personal. the flowers look awesome, and the house looks really cool. good work. keep it up.

+1 vote     reply to comment
SteveZombie
SteveZombie Feb 8 2011, 9:52am says:

That is the best skybox ever.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

I can't get the shadowing to work correctly on the buttercups (they're all alpha-tested static props with LoDs so the framerate in this scene is still pretty good) but other than that, I like where it's heading.

Image Details
Type
Demonstration
Date
Dec 25th, 2009
Size
1024×600
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only