A semi-episodic short form single player experimental alt mod for HL2:Ep2 trying to bridge the gaping canyon between Tale of Tales and commercial game design.

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Report RSS Radiator 1-3, Much Madness - Dickinson residence (view original)
Radiator 1-3, Much Madness - Dickinson residence
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Gulp343
Gulp343 - - 770 comments

impressive atmosphere!

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nosfer4tu
nosfer4tu - - 1,378 comments

Awesome! i cant wait :P

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LPFreak
LPFreak - - 492 comments

Looking good ;)

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Flobulon
Flobulon - - 107 comments

Nice - have you tried using some of the custom VRAD commands when you compile your map? It may get the effect you're after:

Developer.valvesoftware.com

Anyway, I look forward to more!

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chris_sloany
chris_sloany - - 2,830 comments

looks really cool!

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Lopper
Lopper - - 1,559 comments

this radiator is warming me up with exitement

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zonbie
zonbie - - 1,299 comments

HA! I get it.

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MechanicalPaladin
MechanicalPaladin - - 585 comments

Kinda green :/

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AlekZanDer
AlekZanDer - - 2,695 comments

Like a dream.

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Varsity
Varsity - - 1,044 comments

Detail props would shadow correctly, and render faster to boot...

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Radiatoryang Author
Radiatoryang - - 109 comments

I think the area is too big for the kind of density I'd want with detail props, like 6000x6000; right now I have two LoD prop_statics for each 512x512 stretch, which I think is a better trade-off than what I'd get with prop_details.

Though maybe I could mix the two prop types, nearer to the house?

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Varsity
Varsity - - 1,044 comments

I hadn't considered 512x512 props at all, that's a very wise move. To light them properly run VRAD with -staticproplighting, but that would create four or even eight (!) lighting samples for each flower. Not sure what impact that would have.

The best solution is probably to use your own build of VBSP with the detail lump's size limit increased or removed. That does mean contending with their fadeout distance though...one way or another, having millions of buttercups is going to be painful. :-P

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Bird_of_Prey
Bird_of_Prey - - 1,616 comments

Fascinating. I love the flowers in the foreground.

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Armageddon104
Armageddon104 - - 3,128 comments

Wow...

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HandSolo
HandSolo - - 124 comments

you guys like the color; Green, Huh?

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Radiatoryang Author
Radiatoryang - - 109 comments

Why does everyone refer to me in the plural?

Also: all the green is called "an attempt at visual unity."

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fitzroy_doll
fitzroy_doll - - 260 comments

Reminds me of Andrew Wyeth ( Filelibrary.myaasite.com ) but less sentimental.

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duxe
duxe - - 21 comments

Interesting work, If you need any help with music/sounds give me a Message.

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joure
joure - - 2,281 comments

I love everything except the green overlay, but thats personal. the flowers look awesome, and the house looks really cool. good work. keep it up.

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SteveZombie
SteveZombie - - 3,730 comments

That is the best skybox ever.

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Description

I can't get the shadowing to work correctly on the buttercups (they're all alpha-tested static props with LoDs so the framerate in this scene is still pretty good) but other than that, I like where it's heading.