Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

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Platform Atrium 2 Atrium
Blog RSS Feed Report abuse Latest News: Provenance version 1.0 released

41 comments by tundra_cool on Aug 22nd, 2009 digg this super bookmark

I've uploaded the first public release of Provenance. Download it in the Downloads section. Be sure to click that 'read more' link to see the awesome people who've helped me complete this -- they definitely deserve it.

Platform Atrium 2
Sector B Test Chamber Zombie


I've also uploaded the map sources for any developers who are interested in seeing how some things are done without having to use a decompiled mess. You can check that out here:
Phallus-palace.com

Have fun.

And check out my website for information on my first Left 4 Dead level, too! It's set in a mall!
Phallus-palace.com

Edit: I didn't really wanna mention it but this was made as a portfolio piece -- a quick run-through of various settings, a puzzle or two, a battle arena experience, and some cool ramp-up to an end. Don't take your black screens and lousy computer crashes too seriously. And yeah, the black screen at the end should have discontinued the game but game_end is broken. Whoops.

Downloads RSS Feed Latest Downloads
Provenance v1.1

Provenance v1.1

Aug 22, 2009 Full Version 26 comments

Full download of Version 1.1. Episode One and Episode Two are required.

Comments  (0 - 10 of 276)
OolonColluphid
OolonColluphid Aug 17 2010, 11:14pm says:

Will there be an official patch to fix all the bugs?

+1 vote     reply to comment
tundra_cool
tundra_cool Aug 18 2010, 1:29pm replied:

I want to release one and I absolutely need one for my portfolio but if I follow the instructions below, won't the game still be broken? I don't know how to fix the game since that last HL2 update...

+1 vote     reply to comment
inHeaven
inHeaven Aug 13 2010, 12:40am says: Online

crashes to desktop at the very beginning just after the white light

+1 vote     reply to comment
madcat1030
madcat1030 Aug 2 2010, 7:06pm says:

Thought I'd let you all know I got it working with NO MISSING ASSETS. But one rather large problem. Invincible HECU... Just modify Provenance's FileSystem area of it's gameinfo.txt to look like this.

"""
FileSystem
{

SteamAppId 218
ToolsAppId 211
AdditionalContentID 420

SearchPaths
{
Game |gameinfo_path|.
Game |all_source_engine_paths|sourcetest
Game |all_source_engine_paths|ep2
Game |all_source_engine_paths|episodic
Game |all_source_engine_paths|hl2
}
}
"""

The searchpath's tell it where to look for the missing content. But again, invincible human soldiers kind of kill it.

+1 vote     reply to comment
CooL.
CooL. Aug 3 2010, 7:09pm replied: Online

Nice work!

+1 vote     reply to comment
levan563
levan563 Jul 12 2010, 12:41pm says:

Hello who can help me?
Its work but all models and textures dont work.
I dont know what the

+1 vote     reply to comment
Lancelot_59
Lancelot_59 Jul 31 2010, 10:12pm replied:

Same, I wander through a land of black and pink checkers.

+1 vote     reply to comment
WeAreNotAlone
WeAreNotAlone Jul 27 2010, 12:45pm replied:

2010-05 Valve "updated" the engine..

This "update" (downgrade) was to accommodate "Mac" users. Since the "update" most all mods are broken.

I think that Valve should publish data on how to get the games working again, additionally they for singleplayer games should have a way for users to do a roll-back, revert to a previously working configuration.

On any other piece of software (or product) this is usually done.

Valve needs to realize that the mods are what are keeping people interested in their product.

Do I sound down on Valve?

Yes and rightly so... went on-line accidentally /or to find new stuff and steam, half-life, etc auto-updated. Now a large percentage of mods are screwed up... some with workarounds, some not patched, nor ever likely to be patched...

When a "new" engine is released they should NOT auto update a major release, they should provide detailed info on how the "update" will effect the end user before the updating is done, and set it up so the system can be rolled back if the end user experiences problems.

For info on getting mods working again go to Steampowered Forums and search for thread 1289845 , Fixes For Broken Mods thread started 5-31-2010

.

+2 votes     reply to comment
EliteAssassin
EliteAssassin Jul 23 2010, 6:39pm replied:

I have this problem as well. I thought the new swarm SDK was meant to fix it but it didnt.

+1 vote     reply to comment
tobmir24
tobmir24 Jul 11 2010, 6:18pm replied:

Same Prob here

Source SDK +2006 & 2007 Base are installed and HL2 + EP 1 and 2 of course

+1 vote     reply to comment
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Released Aug 7, 2009
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