Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

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I've uploaded the first public release of Provenance. Download it in the Downloads section. Be sure to click that 'read more' link to see the awesome people who've helped me complete this -- they definitely deserve it.

Platform Atrium 2
Sector B Test Chamber Zombie


I've also uploaded the map sources for any developers who are interested in seeing how some things are done without having to use a decompiled mess. You can check that out here:
Phallus-palace.com

Have fun.

And check out my website for information on my first Left 4 Dead level, too! It's set in a mall!
Phallus-palace.com

Edit: I didn't really wanna mention it but this was made as a portfolio piece -- a quick run-through of various settings, a puzzle or two, a battle arena experience, and some cool ramp-up to an end. Don't take your black screens and lousy computer crashes too seriously. And yeah, the black screen at the end should have discontinued the game but game_end is broken. Whoops.

Asking for help

Asking for help

News 1 comment

I'm looking for someone to help me complete this tram model.

Testing, testing, beep, beep

Testing, testing, beep, beep

News 4 comments

First off: I'm typing-up this news post because vrad is a piece of shit which enjoys crashing every other time you compile a level.

A Year in Review - August

A Year in Review - August

Feature 6 comments

2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...

ModDB Video Spotlight - August 2009

ModDB Video Spotlight - August 2009

Feature 8 comments

August is done and dusted with many big named mods for both Unreal Tournament 3, Half-Life 2 and Fallout 3 coming out, it's easy to say that last month...

RSS feed Downloads
Provenance v1.1

Provenance v1.1

Full Version 27 comments

Full download of Version 1.1. Episode One and Episode Two are required.

Post comment Comments  (60 - 70 of 325)
madcat1030
madcat1030

Thought I'd let you all know I got it working with NO MISSING ASSETS. But one rather large problem. Invincible HECU... Just modify Provenance's FileSystem area of it's gameinfo.txt to look like this.

"""
FileSystem
{

SteamAppId 218
ToolsAppId 211
AdditionalContentID 420

SearchPaths
{
Game |gameinfo_path|.
Game |all_source_engine_paths|sourcetest
Game |all_source_engine_paths|ep2
Game |all_source_engine_paths|episodic
Game |all_source_engine_paths|hl2
}
}
"""

The searchpath's tell it where to look for the missing content. But again, invincible human soldiers kind of kill it.

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Centaur1um
Centaur1um

Nice work!

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levan563
levan563

Hello who can help me?
Its work but all models and textures dont work.
I dont know what the

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Lancelot_59
Lancelot_59

Same, I wander through a land of black and pink checkers.

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WeAreNotAlone
WeAreNotAlone

2010-05 Valve "updated" the engine..

This "update" (downgrade) was to accommodate "Mac" users. Since the "update" most all mods are broken.

I think that Valve should publish data on how to get the games working again, additionally they for singleplayer games should have a way for users to do a roll-back, revert to a previously working configuration.

On any other piece of software (or product) this is usually done.

Valve needs to realize that the mods are what are keeping people interested in their product.

Do I sound down on Valve?

Yes and rightly so... went on-line accidentally /or to find new stuff and steam, half-life, etc auto-updated. Now a large percentage of mods are screwed up... some with workarounds, some not patched, nor ever likely to be patched...

When a "new" engine is released they should NOT auto update a major release, they should provide detailed info on how the "update" will effect the end user before the updating is done, and set it up so the system can be rolled back if the end user experiences problems.

For info on getting mods working again go to Steampowered Forums and search for thread 1289845 , Fixes For Broken Mods thread started 5-31-2010

.

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Gordon101Gordon
Gordon101Gordon

When I start the mod, I get a crash saying "SetupArrayProps_R: array prop ' (null) is at index zero" Anybody got this?

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EliteAssassin
EliteAssassin

I have this problem as well. I thought the new swarm SDK was meant to fix it but it didnt.

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tobmir24
tobmir24

Same Prob here

Source SDK +2006 & 2007 Base are installed and HL2 + EP 1 and 2 of course

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HLWATCHER
HLWATCHER

YES THE SAME HAPPENS TO ME, AND NOT ONLY WITH THIS MOD BUT WITH 2 MORE!!! HOW CAN WE SOLVE THIS OVERWHELMING PROBLEM!!!!!!!!!!!!??????

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tundra_cool Creator
tundra_cool

It's because of Valve's latest update to HL2. If anybody knows how to fix this without ******* up the assets, please let me know so I can release a patch ASAP.

Reply Good karma+1 vote
freredarme
freredarme

SteamAppId 218
ToolsAppId 211
AdditionalContentID 420

Restart Steam and play Provenance ;)

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tundra_cool Creator
tundra_cool

I've tried this before and although it loads, a bunch of assets are missing or won't load correctly. Any idea why that happens or how to fix it?

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The_Captain943
The_Captain943

same here :(

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