Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

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Sector B Test Chamber
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Otter.
Otter. - - 1,355 comments

Nostalgia :)

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Coconutdoobie
Coconutdoobie - - 1,067 comments

Beautiful, cant wait for the mod to come out :D

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freredarme
freredarme - - 4,357 comments

Sector B look good, nice work.
Maybe you need add some decals and props !

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Coconutdoobie
Coconutdoobie - - 1,067 comments

I'm sure there's enough already :\

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Ballsopt
Ballsopt - - 826 comments

theres always room for more detail!

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tundra_cool Author
tundra_cool - - 482 comments

Actually, no. Not at all. I had to remove a ton of detail or else the map wouldn't run in-game at all (no free edicts). Entity data is at 189.2% according to last compile which is, you know, way over the limit already. If you were to add just a few more detail props (or even decals!) the engine would throw up. You could say that I should have split the map into two, but that's what the second level is. The second level was originally part of the first but I just went to far with it and HAD to break it off. But at least your optimistic!

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freredarme
freredarme - - 4,357 comments

(buried)

entdata is not important.. your map is not optimised.

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tundra_cool Author
tundra_cool - - 482 comments

You're an idiot. And a terrible designer.

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Coconutdoobie
Coconutdoobie - - 1,067 comments

LOL

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freredarme
freredarme - - 4,357 comments

(buried)

Look my profil and now you understand who i am :)

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Lt_Albrecht
Lt_Albrecht - - 150 comments

Looked. Lol'd.
Frenchman with an ego the size of the hindenburg. GTFO

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Coconutdoobie
Coconutdoobie - - 1,067 comments

your mod sucked freredarme

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zonbie
zonbie - - 1,299 comments

the lighting here is better than in-game but i loved the extreme darkness. Don't change it.

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