Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

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Armageddon104
Armageddon104 Aug 1 2009, 2:07pm says:

All of these new pictures are amazing. Keep it up! :D

+1 vote     reply to comment
Mess
Mess Aug 1 2009, 2:19pm says:

very random architecture and textures

+1 vote     reply to comment
freredarme
freredarme Aug 1 2009, 2:46pm says:

Black Mesa logo look bad

+5 votes     reply to comment
Urby
Urby Aug 20 2009, 2:08am says:

I suggest using an overlay for the logo.

+2 votes     reply to comment
freredarme
freredarme Aug 20 2009, 4:16am replied:

hum, decals/overlay or texture, logo is bad.. look cubic :S

+3 votes     reply to comment
tundra_cool Author
tundra_cool Aug 22 2009, 2:56pm says:

Truthfully, I wanted to give it the feel of blocky tile -- conforming to the size of the square tiles -- as if it was meant to be blocky. But nobody believes me. :(

+2 votes   reply to comment
Sibelius
Sibelius Aug 22 2009, 9:23pm replied:

i like it that way, don't listen to anything negative anyone has to say, its great!

+2 votes     reply to comment
Necrod
Necrod Aug 24 2009, 12:57pm replied:

haha

+1 vote     reply to comment
Ballsopt
Ballsopt Sep 12 2009, 2:19am replied:

whatever helps you sleep at night. tho honestly i never even noticed.

+1 vote     reply to comment
zonbie
zonbie Aug 23 2009, 12:15am says:

This area was a neat little battle but I would have liked to explore it more before the battle began. Perhaps installing a timer that read "Next tram arriving in (three minutes)" then allow the player to explore for 60 seconds before introduing enemies. That would both allow the player to explore while also alerting him to survive until the tram arrives.

+1 vote     reply to comment
Aaagreen
Aaagreen Aug 23 2009, 7:08am says:

They look EXTREMELY similair to the BMS leak textures.

-1 votes     reply to comment
zonbie
zonbie Aug 23 2009, 11:11am replied:

link?

+1 vote     reply to comment
freredarme
freredarme Aug 23 2009, 4:48pm replied:

"Similiar" , no need a link for made a comparative.

+1 vote     reply to comment
tundra_cool Author
tundra_cool Aug 24 2009, 4:02am replied:

Haha, yeah, jenno_bing is a texture artist for them and recreated some of the textures for the mod. I was going to release with the leak textures because normally I don't give a **** (and neither should others because they're just from another kiddie mod leak whose authors would be credited anyway) but decided it would be better since potential employers would be playing this.

+1 vote   reply to comment
ghostings
ghostings Dec 14 2009, 4:57pm replied:

You better make sure the computer your employers are playing on is souped up, or you'll never get a job.

-1 votes     reply to comment
SiPlus
SiPlus Sep 11 2009, 5:26am says:

use overlays

+2 votes     reply to comment
tundra_cool Author
tundra_cool Sep 14 2009, 11:58pm replied:

"Truthfully, I wanted to give it the feel of blocky tile -- conforming to the size of the square tiles -- as if it was meant to be blocky. But nobody believes me. :("

+1 vote   reply to comment
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Description

You and the Combine soldiers meet while the tram enters to pick up the player.

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Date
Aug 1st, 2009
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