Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

Report content Provenance v1.1
Full Version
Aug 22nd, 2009
100.68mb (105,571,690 bytes)
13,872 (1 today)
Embed Button
Download now

Full download of Version 1.1. Episode One and Episode Two are required.

This is a minor release as it's purpose is to add clarification when the mod has been completed. Other than the changes listed below, it's identical to v1.0.

Change log:

  • Credits have been added to the ending as well as a server disconnection.
  • Less headcrabs spawn in the headcrab room.
  • Menu 'loading background' is now black instead of white.
  • Fixed some web textures which were improperly culling.
  • Beginning teleportation room is brighter.
  • Fixed a bug where the player was able to hop out of the 'Wonka tunnel' tram and prevent the game from loading the next level.
  • Increased volume on Strider's cannon warning alarm sound.
  • A readme.txt has been added.
Preview Image
Provenance v1.1
Post comment Comments
joshrules599 Aug 22 2009 says:


I think I'm gonna'... *Sniffle* Cry!


+4 votes     reply to comment
freredarme Aug 23 2009 says:

100Mb :P
Nice size, the mod are good ? Maybe, go for testing !!!

+2 votes     reply to comment
powowid Aug 23 2009 says:

i cant open it and when i save it there is nothing in the folder

+2 votes     reply to comment
tundra_cool Author
tundra_cool Aug 24 2009 replied:

That's what she said.

+9 votes   reply to comment
GizmoMODDB Sep 5 2009 replied:

Sure is helpful in here. ¬.¬

I lol'd.

+1 vote     reply to comment
tymaxbeta Aug 23 2009 says:

I've been waiting for this one...

+2 votes     reply to comment
Xenoshock Jan 4 2010 replied:

Thats what she said.

-1 votes     reply to comment
Lt.SnoWolf Jan 12 2010 replied:

No. It. Just. No.

+3 votes     reply to comment
Druza Aug 23 2009 says:

Love that logo.

+3 votes     reply to comment
patrickul87 Aug 23 2009 says:

Played the mod, it kicks ***, though it could be tweaked for better performance, i mean the thing lagged a bit and i have a pretty good rig

+5 votes     reply to comment
tymaxbeta Aug 24 2009 replied:

It crashed on mine at certain parts as well, and I got through episode 2 with no lag, and settings on high...

+2 votes     reply to comment
tundra_cool Author
tundra_cool Aug 25 2009 replied:

Yeah, the first level is way over the top of Source's safety limits so many computers handle it differently.

+2 votes   reply to comment
patrickul87 Aug 25 2009 replied:

Can't you try making it less intensive? It didn't crash on me once but it still lagged allot,a final con about this mod is that the tram looks ugly, other than that i loved this mod

+3 votes     reply to comment
tundra_cool Author
tundra_cool Aug 25 2009 replied:

Well, it was made as a portfolio piece for a job, not a public thing where everyone crashes because they don't have enough memory to cache all the entity data. That kind of made me listen to that one Scarface song and take it too literally.

+2 votes   reply to comment
MrSmithy Aug 26 2009 says:

Good mod, but my hgrunts are black and purple. Whats up with that?

+2 votes     reply to comment
tundra_cool Author
tundra_cool Aug 27 2009 replied:

Wow, that sounds bad. Did anyone else have this problem?

+2 votes   reply to comment
kelkjo25 Aug 27 2009 says:

Heard you on podcast 17 gonna check it out :P

+1 vote     reply to comment
Magic_Nipples Sep 12 2009 says:

damn i dont have episode 2. nooooo! never mind bought it off steam :)

+2 votes     reply to comment
mikaelqz Sep 25 2009 says:


+2 votes     reply to comment
MrRaven Nov 12 2009 says:

Mine keeps crashing in the vent just after you kill the first zombie. Any help would be appreciated.

+2 votes     reply to comment
igottano Feb 7 2010 says:

awsome mod

+1 vote     reply to comment
23-down Feb 20 2010 says:

Holy ****...

I've never heard of this mod before and now I've played it through.
This mod was Awesome! Short but really awesome. I felt like beeing home again just after few seconds. Blackmesa just rules! :)


The start was weird I expected G-Man to show up but he didn't. ^^ The end was strange as well. So my guess is that Gordon has been captured or he just dreamt the entire thing and was all along in that combine chamber.

I remember Eli or Kleiner one of them told Freemann in hl2 that he hasn't aged a day since all that long time (doesn't play hl2 10 years later after hl1?)

So the Human grunts should have been aged as well but they looked like in Hl1 (better of course).As side of that it was strange that they attacked Freemann. I mean after all this time they still recognise him? Haven't they also never tried to escape? In hl2 the world wide Armys were wiped out during the 7hour war and yet they still lived down there? + The fact how did they survived all that long? It was also a bit strange that the vending machines in the marines sector were still intact and not broken up into many pieces to get all the drinks from it. Well this are just some small minor logic issues it was still fantastic. :)

Sounds: I really loved all those sound effects they put a lot into the Atmosphere of the mod. Odd that the power was still on. Blackmesa Generators must hold forever what? :P

All in all it was a masterpiece of work the visual effects were fantastic. I really miss the fights against human grunts and other monsters. I also miss my blackmesa corridors.

I hope you release part2 soon. Now that you're working for Gearbox I can imagine you have other priorities. It would be a shame to let us hang in the air without a sequel from you. So don't forget about us will you? :)

+2 votes     reply to comment
lowenz Sep 7 2010 says:

Can you fix it for new Source Engine? (>May 2010)

+3 votes     reply to comment
Seaal Nov 20 2010 says:

What happened at the end? Gordon turned into a combine? I don't know. Its very confusing.

Edit: what do you do at the part when the striders chasing you in the train? I'm always dying. :(

+2 votes     reply to comment
Triden007 Dec 15 2010 replied:

Lol me too, im traped on the tram part when the strider blow it up, I just dont know what to do,
hey how do u find the end confusing if u are in the tram part??

+2 votes     reply to comment
Triden007 Dec 15 2010 says:

To solve ''engine error - SetupArrayProps_R:array prop`(null)´is at index zero''
Its simple, go to
steamapps/source mods/provenance/bin
delete the bin folder inside the provenance mod folder, where u installed it, in source mods, open the provenance, and delete the bin folder, simple as that, u should run the game just fine

+3 votes     reply to comment
JohnSmirnov Oct 16 2012 replied:

It will not help anyway, cause it will make some things work not right, like HECU grunts are based on resistance from HL (very smart, no, we cannot use combines, arent we ?), so you will not be able to kill them.

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Half-Life 2: Episode Two
Send Message
Release date
Released 2009
Mod watch
Start tracking
MD5 Hash
Related Games
Half-Life 2: Episode Two
Half-Life 2: Episode Two First Person Shooter