Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

Report content Provenance v1.1
Filename
Provenance_v1_1.zip
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Full Version
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tundra_cool
Date
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100.68mb (105,571,690 bytes)
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14,003 (1 today)
MD5 Hash
7650eb421fa7676c231a9d456ad38aa2
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Full download of Version 1.1. Episode One and Episode Two are required.

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Provenance v1.1
Comments
joshrules599
joshrules599

FINALY! WOO HOO! :D

I think I'm gonna'... *Sniffle* Cry!

WAAAAAAAAAAAAAAH!!

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freredarme
freredarme

100Mb :P
Nice size, the mod are good ? Maybe, go for testing !!!

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powowid
powowid

i cant open it and when i save it there is nothing in the folder

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tundra_cool Author
tundra_cool

That's what she said.

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GizmoMODDB
GizmoMODDB

Sure is helpful in here. ¬.¬

I lol'd.

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tymaxbeta
tymaxbeta

I've been waiting for this one...

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Xenoshock
Xenoshock

Thats what she said.

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Lt.SnoWolf
Lt.SnoWolf

No. It. Just. No.

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Druza
Druza

Love that logo.

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patrickul87
patrickul87

Played the mod, it kicks ***, though it could be tweaked for better performance, i mean the thing lagged a bit and i have a pretty good rig

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tymaxbeta
tymaxbeta

It crashed on mine at certain parts as well, and I got through episode 2 with no lag, and settings on high...

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tundra_cool Author
tundra_cool

Yeah, the first level is way over the top of Source's safety limits so many computers handle it differently.

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patrickul87
patrickul87

Can't you try making it less intensive? It didn't crash on me once but it still lagged allot,a final con about this mod is that the tram looks ugly, other than that i loved this mod

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tundra_cool Author
tundra_cool

Well, it was made as a portfolio piece for a job, not a public thing where everyone crashes because they don't have enough memory to cache all the entity data. That kind of made me listen to that one Scarface song and take it too literally.

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MrSmithy
MrSmithy

Good mod, but my hgrunts are black and purple. Whats up with that?

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tundra_cool Author
tundra_cool

Wow, that sounds bad. Did anyone else have this problem?

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kelkjo25
kelkjo25

Heard you on podcast 17 gonna check it out :P

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Magic_Nipples
Magic_Nipples

damn i dont have episode 2. nooooo! never mind bought it off steam :)

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mikaelqz
mikaelqz

CANT WAIT 1 MITUTE ARGHH

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MrRaven
MrRaven

Mine keeps crashing in the vent just after you kill the first zombie. Any help would be appreciated.

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igottano
igottano

awsome mod

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23-down
23-down

Holy ****...

I've never heard of this mod before and now I've played it through.
This mod was Awesome! Short but really awesome. I felt like beeing home again just after few seconds. Blackmesa just rules! :)

Feedback\Critics:

The start was weird I expected G-Man to show up but he didn't. ^^ The end was strange as well. So my guess is that Gordon has been captured or he just dreamt the entire thing and was all along in that combine chamber.

I remember Eli or Kleiner one of them told Freemann in hl2 that he hasn't aged a day since all that long time (doesn't play hl2 10 years later after hl1?)

So the Human grunts should have been aged as well but they looked like in Hl1 (better of course).As side of that it was strange that they attacked Freemann. I mean after all this time they still recognise him? Haven't they also never tried to escape? In hl2 the world wide Armys were wiped out during the 7hour war and yet they still lived down there? + The fact how did they survived all that long? It was also a bit strange that the vending machines in the marines sector were still intact and not broken up into many pieces to get all the drinks from it. Well this are just some small minor logic issues it was still fantastic. :)

Sounds: I really loved all those sound effects they put a lot into the Atmosphere of the mod. Odd that the power was still on. Blackmesa Generators must hold forever what? :P

All in all it was a masterpiece of work the visual effects were fantastic. I really miss the fights against human grunts and other monsters. I also miss my blackmesa corridors.

I hope you release part2 soon. Now that you're working for Gearbox I can imagine you have other priorities. It would be a shame to let us hang in the air without a sequel from you. So don't forget about us will you? :)

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lowenz
lowenz

Can you fix it for new Source Engine? (>May 2010)

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Seaal
Seaal

What happened at the end? Gordon turned into a combine? I don't know. Its very confusing.

Edit: what do you do at the part when the striders chasing you in the train? I'm always dying. :(

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Triden007
Triden007

Lol me too, im traped on the tram part when the strider blow it up, I just dont know what to do,
hey how do u find the end confusing if u are in the tram part??

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Triden007
Triden007

To solve ''engine error - SetupArrayProps_R:array prop`(null)´is at index zero''
Its simple, go to
steamapps/source mods/provenance/bin
delete the bin folder inside the provenance mod folder, where u installed it, in source mods, open the provenance, and delete the bin folder, simple as that, u should run the game just fine

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JohnSmirnov
JohnSmirnov

It will not help anyway, cause it will make some things work not right, like HECU grunts are based on resistance from HL (very smart, no, we cannot use combines, arent we ?), so you will not be able to kill them.

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