Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Platform
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Armageddon104
Armageddon104 - - 3,128 comments

All of these new pictures are amazing. Keep it up! :D

Reply Good karma Bad karma+1 vote
Mess
Mess - - 106 comments

very random architecture and textures

Reply Good karma Bad karma+1 vote
freredarme
freredarme - - 4,357 comments

Black Mesa logo look bad

Reply Good karma Bad karma+5 votes
monster_urby
monster_urby - - 3,023 comments

I suggest using an overlay for the logo.

Reply Good karma Bad karma+2 votes
freredarme
freredarme - - 4,357 comments

hum, decals/overlay or texture, logo is bad.. look cubic :S

Reply Good karma Bad karma+3 votes
tundra_cool Author
tundra_cool - - 482 comments

Truthfully, I wanted to give it the feel of blocky tile -- conforming to the size of the square tiles -- as if it was meant to be blocky. But nobody believes me. :(

Reply Good karma+2 votes
Sibelius
Sibelius - - 142 comments

i like it that way, don't listen to anything negative anyone has to say, its great!

Reply Good karma Bad karma+2 votes
Necrod
Necrod - - 1,302 comments

haha

Reply Good karma Bad karma+1 vote
Ballsopt
Ballsopt - - 826 comments

whatever helps you sleep at night. tho honestly i never even noticed.

Reply Good karma Bad karma+1 vote
zonbie
zonbie - - 1,299 comments

This area was a neat little battle but I would have liked to explore it more before the battle began. Perhaps installing a timer that read "Next tram arriving in (three minutes)" then allow the player to explore for 60 seconds before introduing enemies. That would both allow the player to explore while also alerting him to survive until the tram arrives.

Reply Good karma Bad karma+1 vote
Aaagreen
Aaagreen - - 225 comments

They look EXTREMELY similair to the BMS leak textures.

Reply Good karma Bad karma-1 votes
zonbie
zonbie - - 1,299 comments

link?

Reply Good karma Bad karma+1 vote
freredarme
freredarme - - 4,357 comments

"Similiar" , no need a link for made a comparative.

Reply Good karma Bad karma+1 vote
tundra_cool Author
tundra_cool - - 482 comments

Haha, yeah, jenno_bing is a texture artist for them and recreated some of the textures for the mod. I was going to release with the leak textures because normally I don't give a **** (and neither should others because they're just from another kiddie mod leak whose authors would be credited anyway) but decided it would be better since potential employers would be playing this.

Reply Good karma+1 vote
ghostings
ghostings - - 1,216 comments

You better make sure the computer your employers are playing on is souped up, or you'll never get a job.

Reply Good karma Bad karma-1 votes
SiPlus
SiPlus - - 290 comments

use overlays

Reply Good karma Bad karma+2 votes
tundra_cool Author
tundra_cool - - 482 comments

"Truthfully, I wanted to give it the feel of blocky tile -- conforming to the size of the square tiles -- as if it was meant to be blocky. But nobody believes me. :("

Reply Good karma+1 vote
Qweekskowped
Qweekskowped - - 918 comments

Will there be some point in where you'll revisit older areas that has been visited before in Half-Life and it's expansion?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

You and the Combine soldiers meet while the tram enters to pick up the player.