Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

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I've uploaded the first public release of Provenance. Download it in the Downloads section. Be sure to click that 'read more' link to see the awesome people who've helped me complete this -- they definitely deserve it.

Platform Atrium 2
Sector B Test Chamber Zombie


I've also uploaded the map sources for any developers who are interested in seeing how some things are done without having to use a decompiled mess. You can check that out here:
Phallus-palace.com

Have fun.

And check out my website for information on my first Left 4 Dead level, too! It's set in a mall!
Phallus-palace.com

Edit: I didn't really wanna mention it but this was made as a portfolio piece -- a quick run-through of various settings, a puzzle or two, a battle arena experience, and some cool ramp-up to an end. Don't take your black screens and lousy computer crashes too seriously. And yeah, the black screen at the end should have discontinued the game but game_end is broken. Whoops.

Asking for help

Asking for help

News 1 comment

I'm looking for someone to help me complete this tram model.

Testing, testing, beep, beep

Testing, testing, beep, beep

News 4 comments

First off: I'm typing-up this news post because vrad is a piece of shit which enjoys crashing every other time you compile a level.

A Year in Review - August

A Year in Review - August

Feature 6 comments

2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...

ModDB Video Spotlight - August 2009

ModDB Video Spotlight - August 2009

Feature 8 comments

August is done and dusted with many big named mods for both Unreal Tournament 3, Half-Life 2 and Fallout 3 coming out, it's easy to say that last month...

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Provenance v1.1

Provenance v1.1

Full Version 27 comments

Full download of Version 1.1. Episode One and Episode Two are required.

Post comment Comments  (40 - 50 of 325)
lowenz
lowenz

Up!

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jo291
jo291

How do i get past the part were the strider starts following you? No matter what i do i get blown up!

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lowenz
lowenz

For me too!

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lowenz
lowenz

Man, deleting bin folder the mod works but there's a terrific audio stuttering (or general stuttering and audio gaps shows it better)!

Please, fix this awesome mod to work flawless with last Source update!

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DelphinusMinor
DelphinusMinor

I am having the same issue with it. Slight lag and audio sttttutttttttering.

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lowenz
lowenz

Ah, a second thing: I think would be better to make the first encountered soldiers "killable" and not immune to damage as they are now: it's too much unrealistic! (I know you made so for "stealth training" reason).

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Paynamia
Paynamia

Valve ****** me off SO ****ING MUCH. I can't even run this!
"SetupArrayProps_R: array prop '(null)' is at index zero."
******* NULL?

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Triden007
Triden007

Just delete the bin folder inside the Provenance folder on where u installed it

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Paynamia
Paynamia

That causes different errors within the game, such as making enemies invulnerable. The HECU are based off of npc_citizens, which, by default, are impossible to hurt by the player. That is, if that was the purpose of the bin files. If not, I can't see what the purpose actually was. I also don't see why you're even given a weapon if that's not the case.

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tundra_cool Creator
tundra_cool

lol

Reply Good karma+1 vote
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