Having been sent back to Black Mesa, Gordon Freeman finds himself at the receiving end of an active Sector B teleportation laboratory. In the course of exploring the underground base once again, he finds that he is not the only one. The game is a work-in-progress and will continue with the next chapter in a few months.

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Platform Atrium 2 Atrium
Blog RSS Feed Report abuse Latest News: Provenance version 1.0 released

42 comments by tundra_cool on Aug 22nd, 2009

I've uploaded the first public release of Provenance. Download it in the Downloads section. Be sure to click that 'read more' link to see the awesome people who've helped me complete this -- they definitely deserve it.

Platform Atrium 2
Sector B Test Chamber Zombie

I've also uploaded the map sources for any developers who are interested in seeing how some things are done without having to use a decompiled mess. You can check that out here:

Have fun.

And check out my website for information on my first Left 4 Dead level, too! It's set in a mall!

Edit: I didn't really wanna mention it but this was made as a portfolio piece -- a quick run-through of various settings, a puzzle or two, a battle arena experience, and some cool ramp-up to an end. Don't take your black screens and lousy computer crashes too seriously. And yeah, the black screen at the end should have discontinued the game but game_end is broken. Whoops.

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Provenance v1.1

Provenance v1.1

Aug 22, 2009 Full Version 27 comments

Full download of Version 1.1. Episode One and Episode Two are required.

Post comment Comments  (40 - 50 of 321)
lowenz Jan 1 2011, 5:36pm says:

Man, deleting bin folder the mod works but there's a terrific audio stuttering (or general stuttering and audio gaps shows it better)!

Please, fix this awesome mod to work flawless with last Source update!

+1 vote     reply to comment
DelphinusMinor Jan 18 2011, 3:57pm replied:

I am having the same issue with it. Slight lag and audio sttttutttttttering.

+1 vote     reply to comment
lowenz Jan 2 2011, 11:27am replied:

Ah, a second thing: I think would be better to make the first encountered soldiers "killable" and not immune to damage as they are now: it's too much unrealistic! (I know you made so for "stealth training" reason).

+1 vote     reply to comment
Paynamia Dec 7 2010, 8:50pm says:

Valve ****** me off SO ****ING MUCH. I can't even run this!
"SetupArrayProps_R: array prop '(null)' is at index zero."
******* NULL?

+1 vote     reply to comment
Triden007 Dec 16 2010, 7:37am replied:

Just delete the bin folder inside the Provenance folder on where u installed it

+1 vote     reply to comment
Paynamia Feb 6 2011, 7:17pm replied:

That causes different errors within the game, such as making enemies invulnerable. The HECU are based off of npc_citizens, which, by default, are impossible to hurt by the player. That is, if that was the purpose of the bin files. If not, I can't see what the purpose actually was. I also don't see why you're even given a weapon if that's not the case.

+1 vote     reply to comment
tundra_cool Creator
tundra_cool Dec 17 2010, 7:15pm replied:


+1 vote   reply to comment
swatfighter Nov 8 2010, 10:27am says:

any news on the patch/next episode?
brilliant mod by the way

+1 vote     reply to comment
lowenz Sep 8 2010, 4:47am says:

Please update it!

+1 vote     reply to comment
lowenz Oct 13 2010, 9:48am replied:


+1 vote     reply to comment
tundra_cool Creator
tundra_cool Oct 13 2010, 1:59pm replied:

I might try to fix this today and release a patch later.

+1 vote   reply to comment
lowenz Oct 27 2010, 4:43pm replied:

Thanks! We are all waiting but take all the time you need ;)

+1 vote     reply to comment
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Released Aug 6, 2009
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