Project: White is an Unreal Tournament 3 Mod that focuses on team play. It is set in a star system on the verge of destruction, as its sun is caught up in the throes of a chain of supernovae. The colonies of this system have months till exodus, but which colonies will be included? It is an Unreal Tournament 3 Modification with the express purpose of trying to successfully build out the White universe. The focus of this project is to bring a couple new game types to the Unreal Franchise and at the same time network the team with the rest of the unreal community. Our project’s heart is in multiplayer interaction over the internet or LAN, but we are going to include some extensions of the AI to allow it to make playing alone more interesting.

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0 comments by bob_gneu on Oct 12th, 2010

As planned, on Oct. 1st Project: White was first compiled and since then the project has been expanding outwards. The Core team is back, save Jibbs, with the common goal of getting Project: White built on the UDK. We are hard at work developing a number of interesting things, so keep your eyes open.

Moving to the UDK does put a certain level of work back on our plate, almost entirely in the realm of artwork needing to be done to compensate for the missing assets from the UDK packages. In light of this, we are looking to expand our team and get our development momentum back. Positions we have open currently include Level Designer, 3D Artist, Foley Artist, Concept Artist, Testers, Publicity Agent. If you are interested in helping out and don’t fit into these categories please do still reach out, we likely need your help.

  • Portfolio preferred
  • Must have experience with Unreal Engine 3 (UDK, UT3, Etc.) or another game engine of similar quality
  • Experience with version control & team development processes

The goal here is to get the game polished up and released on Steam with the UDK license to help fund another venture. This means money will eventually be involved, once we get the game fleshed out. For now all contributions are compensated solely with experience and expanding your portfolio.

Please reach out to let us know that you are interested with information about yourself and what you would like to contribute via an email to contact@whitemod.com with the subject line Developer Application

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Project-White v.0.5 Alpha

Project-White v.0.5 Alpha

May 3, 2009 Full Version 5 comments

Release number three is here. Some eagle eyed users may notice a gap between our previous release and this one, that is because we decided to keep it...

Project: White v.0.3Beta Elizabeth

Project: White v.0.3Beta Elizabeth

Mar 8, 2009 Full Version 2 comments

Release number two, in the works and working. We have addressed many issues that came up in the previous iteration, but primarily this is a media release...

Diana v.0.2.0.0

Diana v.0.2.0.0

Feb 1, 2009 Full Version 2 comments

This is our first release, and as such please be harsh. There are still quite a few bugs, but we are staying true to our release plan and include three...

Post comment Comments  (0 - 10 of 72)
belgarion234
belgarion234 Jun 10 2011, 4:56pm says:

this project stil going?

+1 vote     reply to comment
PR3DDD
PR3DDD Jan 8 2011, 8:35pm says:

You might as well as get a Gears of War character pack, both COG and Locust, port the Gow weapons to the pc, and make some Gow look alike maps and call this from WhiteMod to UT: Gears of War.

+1 vote     reply to comment
Geodav
Geodav Oct 25 2010, 1:29pm says:

nice little video, wish i could program like that ;)

looks like your up and running

+2 votes     reply to comment
bob_gneu Creator
bob_gneu Sep 25 2010, 1:32pm says:

Ahem.

Assuming I don't die between now and then, P:W will be resuming development the first week of October.

Our website will resume updates soon there after. =)

+2 votes   reply to comment
bob_gneu Creator
bob_gneu Oct 1 2010, 12:36am replied:

So far so good. Going to be moving to UDK unless otherwise stated.
Fully distributable.

Best wishes.

+2 votes   reply to comment
bob_gneu Creator
bob_gneu Oct 25 2010, 3:15am replied:

+ New video. =)

+2 votes   reply to comment
p0ly
p0ly Feb 20 2010, 12:17pm says:

Hey guys, any chance you could donate the cover system to the community, or give a tutorial?

+4 votes     reply to comment
bob_gneu Creator
bob_gneu Mar 1 2010, 11:17am replied:

No, the cover system is something that grew gradually. If you cant figure out how to get it out of the code you are going to run into major problems when you have to update it because of errors.

It is a mathematics lesson, in all reality, and certainly not as difficult to write as you may believe.

+2 votes   reply to comment
bob_gneu Creator
bob_gneu Jan 26 2010, 4:01am says:

For those of you who are still alive, i think that my skills at orchestrating may be able to piece together the time to redo much of this mod and add a few other tid bits. The effort is entirely theoretical atm,

but i think it's doable.

+2 votes   reply to comment
MightyZuex
MightyZuex Oct 31 2009, 8:17pm says:

Awesome Mod, and I was wondering, is there a possibility of getting a character model after a certain robot tinkering on the map "Govannon?"

+2 votes     reply to comment
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Platform
Windows
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Gneu
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Whitemod.com
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Released Feb 1, 2009
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Third Person Shooter
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