Project: White is an Unreal Tournament 3 Mod that focuses on team play. It is set in a star system on the verge of destruction, as its sun is caught up in the throes of a chain of supernovae. The colonies of this system have months till exodus, but which colonies will be included? It is an Unreal Tournament 3 Modification with the express purpose of trying to successfully build out the White universe. The focus of this project is to bring a couple new game types to the Unreal Franchise and at the same time network the team with the rest of the unreal community. Our project’s heart is in multiplayer interaction over the internet or LAN, but we are going to include some extensions of the AI to allow it to make playing alone more interesting.

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0 comments by bob_gneu on Oct 12th, 2010

As planned, on Oct. 1st Project: White was first compiled and since then the project has been expanding outwards. The Core team is back, save Jibbs, with the common goal of getting Project: White built on the UDK. We are hard at work developing a number of interesting things, so keep your eyes open. 

Moving to the UDK does put a certain level of work back on our plate, almost entirely in the realm of artwork needing to be done to compensate for the missing assets from the UDK packages. In light of this, we are looking to expand our team and get our development momentum back. Positions we have open currently include Level Designer, 3D Artist, Foley Artist, Concept Artist, Testers, Publicity Agent. If you are interested in helping out and don’t fit into these categories please do still reach out, we likely need your help.

  • Portfolio preferred 
  • Must have experience with Unreal Engine 3 (UDK, UT3, Etc.) or another game engine of similar quality
  • Experience with version control & team development processes 

The goal here is to get the game polished up and released on Steam with the UDK license to help fund another venture. This means money will eventually be involved, once we get the game fleshed out. For now all contributions are compensated solely with experience and expanding your portfolio. 

Please reach out to let us know that you are interested with information about yourself and what you would like to contribute via an email to contact@whitemod.com with the subject line Developer Application

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Project-White v.0.5 Alpha

Project-White v.0.5 Alpha

May 3, 2009 Full Version 5 comments

Release number three is here. Some eagle eyed users may notice a gap between our previous release and this one, that is because we decided to keep it...

Project: White v.0.3Beta Elizabeth

Project: White v.0.3Beta Elizabeth

Mar 8, 2009 Full Version 2 comments

Release number two, in the works and working. We have addressed many issues that came up in the previous iteration, but primarily this is a media release...

Diana v.0.2.0.0

Diana v.0.2.0.0

Feb 1, 2009 Full Version 2 comments

This is our first release, and as such please be harsh. There are still quite a few bugs, but we are staying true to our release plan and include three...

Post comment Comments  (30 - 40 of 72)
DazJW
DazJW Mar 8 2009, 9:44am says:

Just tried the Diana release with the new 2.0 patch and it minimized itself when I ran it. Then when I restored it I got a blue screen and my PC reset.
UT3 is running fine however.

+1 vote     reply to comment
bob_gneu
bob_gneu Mar 9 2009, 10:43am replied:

First and foremost, the Diana release is not supposed to be used on the new 2.0 patch. It was built for 1.3 and as such it doesnt take any of the new features into account.

The BSOD when it runs on your machine is a shame, but i doubt it has anything to do with our packaging. I have it locally and dont get a BSOD. I will push Nandeep to give this a look though. Thank you for the comment.

+1 vote     reply to comment
MÅšTÅ_J
MÅšTÅ_J Mar 5 2009, 12:58am says:

Fun maps u have here!=)
Well atleast i think soo.

+3 votes     reply to comment
bob_gneu
bob_gneu Mar 5 2009, 3:10am replied:

Thank you, that is very kind of you. There are numerous updates in the next iteration, coming this weekend.

+1 vote     reply to comment
Heka
Heka Mar 1 2009, 7:29am says:

How can i find multiplayer servers for this mod?

+1 vote     reply to comment
bob_gneu
bob_gneu Mar 1 2009, 8:57pm replied:

This is actually proving to be more complicated than we had expected. If you wait for the 2.0 patch, though, things should be easier to filter.

+1 vote     reply to comment
Nightfall47
Nightfall47 Feb 23 2009, 10:03pm says:

Will there be a first person view?

+1 vote     reply to comment
wzl
wzl Feb 24 2009, 4:04am replied:

nope, this is a third person shooter... first person wouldnt work very well with the coversystem.

you will be able to see it (or in a similar fashion) in iron sights view later, and ofc for the sniperzoom, apart from that, no fps sir :)

+1 vote     reply to comment
AlCool
AlCool Feb 24 2009, 4:39am replied:

I think your ironsights should just be a shoulder zoom (Much like an RE4 style) and your sniper scope should do a zoomed scope view in the top right corner while u can still see your guy who now has the scope right up to his face (If I need to describe it better just say :D). Make it unique from other games. Nothings worse for your gameplay then for people to be comparing it to other games when they play it.

Make it a true third person experience.

+1 vote     reply to comment
bob_gneu
bob_gneu Feb 22 2009, 7:08pm replied:

Whitemod.com

Please follow our blog for more information on the supported installs.

+1 vote     reply to comment
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Platform
Windows
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Gneu
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Whitemod.com
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Released Feb 1, 2009
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