Project: White is an Unreal Tournament 3 Mod that focuses on team play. It is set in a star system on the verge of destruction, as its sun is caught up in the throes of a chain of supernovae. The colonies of this system have months till exodus, but which colonies will be included? It is an Unreal Tournament 3 Modification with the express purpose of trying to successfully build out the White universe. The focus of this project is to bring a couple new game types to the Unreal Franchise and at the same time network the team with the rest of the unreal community. Our project’s heart is in multiplayer interaction over the internet or LAN, but we are going to include some extensions of the AI to allow it to make playing alone more interesting.

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0 comments by bob_gneu on Oct 12th, 2010

As planned, on Oct. 1st Project: White was first compiled and since then the project has been expanding outwards. The Core team is back, save Jibbs, with the common goal of getting Project: White built on the UDK. We are hard at work developing a number of interesting things, so keep your eyes open. 

Moving to the UDK does put a certain level of work back on our plate, almost entirely in the realm of artwork needing to be done to compensate for the missing assets from the UDK packages. In light of this, we are looking to expand our team and get our development momentum back. Positions we have open currently include Level Designer, 3D Artist, Foley Artist, Concept Artist, Testers, Publicity Agent. If you are interested in helping out and don’t fit into these categories please do still reach out, we likely need your help.

  • Portfolio preferred 
  • Must have experience with Unreal Engine 3 (UDK, UT3, Etc.) or another game engine of similar quality
  • Experience with version control & team development processes 

The goal here is to get the game polished up and released on Steam with the UDK license to help fund another venture. This means money will eventually be involved, once we get the game fleshed out. For now all contributions are compensated solely with experience and expanding your portfolio. 

Please reach out to let us know that you are interested with information about yourself and what you would like to contribute via an email to contact@whitemod.com with the subject line Developer Application

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Project-White v.0.5 Alpha

Project-White v.0.5 Alpha

May 3, 2009 Full Version 5 comments

Release number three is here. Some eagle eyed users may notice a gap between our previous release and this one, that is because we decided to keep it...

Project: White v.0.3Beta Elizabeth

Project: White v.0.3Beta Elizabeth

Mar 8, 2009 Full Version 2 comments

Release number two, in the works and working. We have addressed many issues that came up in the previous iteration, but primarily this is a media release...

Diana v.0.2.0.0

Diana v.0.2.0.0

Feb 1, 2009 Full Version 2 comments

This is our first release, and as such please be harsh. There are still quite a few bugs, but we are staying true to our release plan and include three...

Post comment Comments  (20 - 30 of 72)
MotherFvcker
MotherFvcker Apr 24 2009, 7:35pm says:

does this work on ps3?

+1 vote     reply to comment
XGas
XGas Mar 19 2009, 10:04am says:

I enjoy the 0.3Beta release a lot, it was great fun, can't wait for models and cover system to be implemented.

Also, I can't see my crosshair in the mod, any ideas on how to get it to show? Thanks.

+3 votes     reply to comment
n9986
n9986 Mar 19 2009, 1:26pm replied:

Thanks for your comments. :) Its appreciated.

The cover system has been implemented (though a bit buggy). You can use it by middle clicking the mouse when against a wall. We'll keep cleaning the system and tweaking it more (later on with custom animations as well hopefully!).

The crosshair disappeared due to some changes in the 2.0 Patch. We have fixed the problem and will be out in the coming release (which is around the beginning of the month).

We are working on models too. More to feed you folks with. XD

Enjoy!

+2 votes     reply to comment
AlCool
AlCool Mar 9 2009, 7:19pm says:

I posted ma thoughts on your news page ;D

Great work!

+1 vote     reply to comment
Aimforthehead
Aimforthehead Mar 9 2009, 11:01am says:

Nice nice, I'd try out making the gameplay a bit slower or realistic, maybe. See how that works?

+3 votes     reply to comment
molers
molers Mar 9 2009, 11:35am replied:

This is a topic that has been discussed amongst the team, slower gameplay does lend it's self to use of the cover system.
Thanks for your comment, we have taken it on board :)

+1 vote     reply to comment
Aimforthehead
Aimforthehead Mar 9 2009, 4:59pm replied:

NP mods looking really good, for environments though, I know it's just WIP test maps but it'll stick out much more if you show a little more atmosphere. Space through windows, post-processing, etc.
I'm sure you were going to add them in, just would help your presentation :) Good luck.

+2 votes     reply to comment
CloudAge
CloudAge Mar 17 2009, 6:06pm replied:

Agreed, so far its still looking sweet though!

+1 vote     reply to comment
n9986
n9986 Mar 9 2009, 12:56pm replied:

Do you remember what was the error code/message in that blue screen? I suspect its a random BSOD. Maybe driver related.

This hasnt happened so far in any of the tests. If the new release runs fine then all's well. XD

Though you could try installing previous release once again and see if it happens. Please report it if it does and look for the BSOD message. Thanks!

+1 vote     reply to comment
DazJW
DazJW Mar 9 2009, 12:44pm replied:

The new release is working fine so god knows what it was.

+1 vote     reply to comment
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Unreal Tournament 3 Icon
Platform
Windows
Developer
Gneu
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Official Page
Whitemod.com
Release Date
Released Feb 1, 2009
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Third Person Shooter
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Sci-Fi
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