Project: White is an Unreal Tournament 3 Mod that focuses on team play. It is set in a star system on the verge of destruction, as its sun is caught up in the throes of a chain of supernovae. The colonies of this system have months till exodus, but which colonies will be included? It is an Unreal Tournament 3 Modification with the express purpose of trying to successfully build out the White universe. The focus of this project is to bring a couple new game types to the Unreal Franchise and at the same time network the team with the rest of the unreal community. Our project’s heart is in multiplayer interaction over the internet or LAN, but we are going to include some extensions of the AI to allow it to make playing alone more interesting.

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0 comments by bob_gneu on Oct 12th, 2010

As planned, on Oct. 1st Project: White was first compiled and since then the project has been expanding outwards. The Core team is back, save Jibbs, with the common goal of getting Project: White built on the UDK. We are hard at work developing a number of interesting things, so keep your eyes open. 

Moving to the UDK does put a certain level of work back on our plate, almost entirely in the realm of artwork needing to be done to compensate for the missing assets from the UDK packages. In light of this, we are looking to expand our team and get our development momentum back. Positions we have open currently include Level Designer, 3D Artist, Foley Artist, Concept Artist, Testers, Publicity Agent. If you are interested in helping out and don’t fit into these categories please do still reach out, we likely need your help.

  • Portfolio preferred 
  • Must have experience with Unreal Engine 3 (UDK, UT3, Etc.) or another game engine of similar quality
  • Experience with version control & team development processes 

The goal here is to get the game polished up and released on Steam with the UDK license to help fund another venture. This means money will eventually be involved, once we get the game fleshed out. For now all contributions are compensated solely with experience and expanding your portfolio. 

Please reach out to let us know that you are interested with information about yourself and what you would like to contribute via an email to contact@whitemod.com with the subject line Developer Application

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Project-White v.0.5 Alpha

Project-White v.0.5 Alpha

May 3, 2009 Full Version 5 comments

Release number three is here. Some eagle eyed users may notice a gap between our previous release and this one, that is because we decided to keep it...

Project: White v.0.3Beta Elizabeth

Project: White v.0.3Beta Elizabeth

Mar 8, 2009 Full Version 2 comments

Release number two, in the works and working. We have addressed many issues that came up in the previous iteration, but primarily this is a media release...

Diana v.0.2.0.0

Diana v.0.2.0.0

Feb 1, 2009 Full Version 2 comments

This is our first release, and as such please be harsh. There are still quite a few bugs, but we are staying true to our release plan and include three...

Post comment Comments  (60 - 70 of 72)
Abyssio
Abyssio Feb 3 2009, 3:41am says:

The game crashes whenever i tried to start the game by clicking the "play white" shortcut. My unreal tournament 3 is installed in H:drive while the mod files is in C:drive, so is this the problem? How do i fix this

+1 vote     reply to comment
Mischa_Silden
Mischa_Silden Feb 2 2009, 10:04am says:

that name is RACIST!
just kidding :D Looks interestin.. Maybe I'll try it ;)

+1 vote     reply to comment
rage666
rage666 Feb 1 2009, 11:56am says:

Well where is it?

+2 votes     reply to comment
bob_gneu
bob_gneu Feb 1 2009, 11:04pm replied:

It is just waiting on approval from the gods of ModDB. I think you will enjoy it, but its in need of some polish work. There will be no formal press release, but videos will be uploaded in the coming week, as time permits.

+1 vote     reply to comment
Gurra300
Gurra300 Jan 3 2009, 6:45pm says:

nice weapons you going to make :P cant wait for next month :P

0 votes     reply to comment
DeVerm
DeVerm Dec 3 2008, 9:00pm says:

Lookin ace Bobeto

+2 votes     reply to comment
metatronstar
metatronstar Dec 2 2008, 9:06pm says:

Tell meh more baybee

Just kidding.
So...how will physics? Characters...NPCS....Weapons? Buildings?
all work in this game?

+1 vote     reply to comment
bob_gneu
bob_gneu Dec 2 2008, 10:08pm replied:

How will buildings work?

Do you have a more specific question i can answer without handing you our design document and telling you to read?

+1 vote     reply to comment
bob_gneu
bob_gneu Dec 1 2008, 11:46am says:

Heh, Yes, we are moving pretty fast, but we have a bit of a leg up on the competition as we have had two of the gametypes in alpha stages for the last year being vetted and so forth. We are actually looking for a couple extra hands in the testing dept. so if you guys can handle it please do email us and let us know of your interest.

contact@whitemod.com

Note also that we have our forum open to anonymous contributions and a democratic popularity system. we have already knocked a couple things off the listing as well.

whitemod.uservoice.com

Thanks for following this mod. I'm sure we will make it worth your while.

+2 votes     reply to comment
Gurra300
Gurra300 Nov 30 2008, 7:58am replied:

oh ok, but yeah, have still tracked it x)

+2 votes     reply to comment
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Gneu
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Released Feb 1, 2009
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