Read the news regarding the mod's development.

Opposing Force 2 is an ambitious Half-Life 2 modification that focuses on making an unnofficial sequel to Gearbox Software's award winning game: Opposing Force. As many gamers think of Opposing Force as one of the greatest FPS games ever, modders making a sequel is an obvious possibility. Although many have tried and failed this project has come further than anyone else's and seems to have a bright future.

The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.


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36 comments by MenteR on Jun 23rd, 2014

The team has been busy and right now finishing Opposing Force 2 on our own is unfeasible. We're going to release all of our assets (including models, textures, sounds, maps and map files, documentation, the source code and the game as it is) that we've produced up until now on Github. We hope that you understand from this "alpha" release that we have worked hard but ran into our own personal projects and can't focus solely on the modification anymore. This release comes before mid July.

Regarding the future of OF2 we plan on making this a collaborative project & work with our fans towards a full release. If we went with this approach anyone would be able to contribute with any sort of content. Even fans not familiar with game development could pull requests to get stuff added, which would really allow us to engage the community.

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OF2 - Stadium Demo (Revision 1.4)

OF2 - Stadium Demo (Revision 1.4)

Feb 10, 2011 Demo 65 comments

While a big part of work shown in the demo is still WIP, it is an overall enjoyable experience, which will allow the player to feel how the mod will play...

Post comment Comments  (60 - 70 of 2,789)
coolguy32 Sep 14 2014, 9:21am says:

Hey guys,i sucsessfully can say that i compiled the game now.I May upload it to mediafire and then put the link here i guess.Also,MenteR,why isn't there any maps in this release?

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MenteR Creator
MenteR Sep 14 2014, 9:40am replied:

I had that explained the post down below, we still haven't got some of the older content (NPCs, the GAUSS-2, weapons) in game because Chris is reprogramming our stuff to release our source code. I feel like having maps compiled but unplayable is kind of weird so if you really want to test our maps, even if they're unplayable you should compile them yourself.

Next release will feature the binaries and compiled maps by us.

I'm going to make a development release right now, and you'll be able to check out our maps.

+1 vote   reply to comment
DarkShift Sep 14 2014, 6:28am says:

1,2 Gb of assets (compressed on 7z), woosh!

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coolguy32 Sep 14 2014, 6:56am replied:

Hey,Darkshift,you got around compiling the assets?

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coolguy32 Sep 14 2014, 6:21am says:

hey,Menter,its me,michael from steam.
Can you upload an torrent link to the assets? Because github downloads are one hell of a slow pokes

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Guest Sep 13 2014, 9:59pm says:

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MenteR Creator
MenteR Sep 13 2014, 6:49pm says:

The development files & assets should be here in a couple hours guys, just letting you know. We're not making an official announcement on this release yet because we haven't got everything 100% yet as I mentioned.

The assets release includes all models, materials, sounds for OF2.

The development release includes all of our uncompiled maps (including ones never used), documentation (all map layouts, drafts, voice acting scripts, etc), prefabs and utilities.

Next release will feature the binaries and compiled maps by us. Remember this is not a definitive release, it should be interesting to whoever wants to browse our content, compile and try out our maps & start producing whatever they want with our assets.

If you're unfamiliar with github we'll release a tutorial soon.

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MenteR Creator
MenteR Sep 13 2014, 2:45pm says:

I'm actually packing up the assets right now to upload on github and I decided to go back and make a credits.txt, check this out:

It's really amazing that we've worked and connected to so many people during the development of OF2.

+1 vote   reply to comment
agusvidal Sep 13 2014, 5:26pm replied:

Thank you, for all the work you've done to bring this mod :).

+1 vote     reply to comment
MenteR Creator
MenteR Sep 13 2014, 5:24pm replied:

Uploading the assets right now, We'll tell everyone how to download it from github and what not. Remember though that it's still not a playable condition but you should be able to extract stuff from .vpk and use that to make your own maps with OF2 content for now, browse through our models, textures, sounds library etc.

We're also uploading the development folder later today with -all- our maps (including ones never used), documentation (all map layouts, drafts, voice acting scripts, etc), prefabs and utilities. So this should be a pretty interesting release.

The working binaries with all our actual game content should be coming soon after this, Chris is gonna be spending this week mostly on OF2, and then you'll all be able to play everything we've done so far.


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20sentryfox Nov 28 2014, 5:37am replied:

The model and texture files aren't working for me, they seem to be unextractable. And the only texture+model files i could find where in the part 2 of the assets, the other ones just had nothing in them.

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