This mod was concieved when the first Mirrors Edge trailer was released. I was incredibly impressed by the visual aspects and gameplay so I set out to recreate it in the Source Engine.

In the media section of this mod page you can see how the mod is looking currently.

For now only the first map that was shown in the first trailer will be recreated. This will most likely change after I recieve the game and can work in greater detail on the map.

I did all of the modelling and mapping by sight while pausing the trailer in parts that I was working on.

This mod was created by one person. While working on it it has helped me to learn more about how all the parts of a game come together and helped to increase my skills in modelling,mapping and texturing.
It has also been a hell of a lot of fun!

Currently the mod is still in it's early stages, and only contains the map, no scripting of the ducking and jumping as of yet.

Comments are very welcome.

Previous versions:

User Posted ImageUser Posted ImageUser Posted ImageUser Posted ImageUser Posted ImageUser Posted Image


Other download locations than ModDb and fileplanet/front (Thank you DJ Biscuit)

You need:
A Steam account with at least one Orange Box game,

Extract the 'Mirrors Edge Source' folder into your sourcemods folder at

Alot more infomation and images are availible at;
Feel free to comment

The Facepunch thread is located;

Please post all comments/problems/tips in this thread.


  • Why can't I jump like in the actual game? That is because I have not yet coded that into the game.
  • What source engine is this for? The Orange Box engine, Source2. You will need at least one game that uses the source engine.

Known Problems

  • Skybox is really plain.
  • Vertex Buffer Error.

How to run this mod WITHOUT orange box game - Guide thanks too Geret

1. Unpack downloaded files to place where you keep steam mods, for example C:\Program Files\Valve\Steam\steamapps\SourceMods\Mirrors Edge Source (Yes, I know it won't show up on game list)
2. Go to "Tools" and install "Source SDK Base - Orange box" (I have it without buying orange box games, so i guess all Source users got it)
3. Click in "Tools" on "Source SDK Base - Orange box" after it's installed and then "Properties"
4. Now click on "Set launch options..."
5. Type:
-applaunch 215 -game "C:\Program Files\Valve\Steam\steamapps\SourceMods\Mirrors Edge Source" (or place where you keep steam mods)
6. Click "Ok" and "Close" - now you can play this mod using Tools>Source SKD Base - Orange Box

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Mirrors Edge Source:Beta 0.5

Mirrors Edge Source:Beta 0.5

Oct 5, 2008 Demo 14 comments

Beta 0.5, Released 05.10.08. This release includes the source mod with the map included.

Post comment Comments  (0 - 10 of 118)
micahjg Nov 17 2014 says: +1 vote     reply to comment
Guest Sep 26 2014 says:

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TNM100 Nov 30 2010 says:


+5 votes     reply to comment
theray3 May 23 2012 replied:

OMG mine too wTF help!

+1 vote     reply to comment
TNM100 Nov 30 2010 says:

Both of the links wont work
EDIT:oh nevermind

+1 vote     reply to comment
saivert Jul 25 2010 says:

well if anything it would be fixing the mistakes that DICE made by making the game in the inferior engine Unreal Engine.

Source is the best! And a source game will receive tons more attention automatically just by being Source.

I would want a Sequel to Mirror's Edge but then I want them to make it in source. at least then it will be easier for people to map for it.

+2 votes     reply to comment
adfjkndjklnhdfs Dec 25 2011 replied:

Lol, although Source is probably easier to use, Unreal Engine is graphically better than Source. And sadly, it is true a game in the source engine will be looked at more than one in unreal, hopefully one day source will die. Now, if you want the best looking game ever, create it in either the Chrome Engine, or the Cry Engine, either are great.

+1 vote     reply to comment
Checalov Jul 14 2010 says:

Any progress?

+1 vote     reply to comment
architectts Nov 6 2010 replied:

Dude, it's out.

+1 vote     reply to comment
DownEternal Nov 13 2010 replied:

Dude, it's not done.

+4 votes     reply to comment
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Released 2008
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