The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.
While a big part of work shown in the demo is still WIP, it is an overall enjoyable experience, which will allow the player to feel how the mod will play like. Including a list of 6 custom NPCs and an arsenal of custom weapons, we made sure to give the player enough to keep him busy for hours, maybe a day or two. But it is good enough for a first release.
Before you download, remember. A lot shown in this demo is work in progress. Do not post the obvious on the forums. For those who are into the Source engine: a few models miss attachments, some have hitboxes that are a bit off, an item_suit is needed for toggling on nightvision, and the HUD is broken on the ClientScheme file (which is weird, because it works well on the actual OF2 build). We are working on these problems that popped when porting to the demo, but we're just releasing this because we want our community to know that this isn't bullshit. And we are actually putting content out. A big arsenal of weapons, and atleast 6 custom NPCs are included in this demo.
To install, simply extract of2mod to Steam/steamapps/SourceMods/
Changelog (from 1.3 to 1.4):
- Fixed a vortex gun bug caused when the vortex particle collided with a gunship.
- Fixed M40 scope and firing sounds.
- Fixed nightvision working without a suit, causing the overlay to be displayed without actual light enhacements.
- Fixed houndeyes not colliding with eachother when running in pack.
- Added up-to-date CLR.