Hello everyone.
OGaM returns again after 2 years, yes it has been so long and I would like to apologize for lack of communication of OGaM's development on any sites that I have it posted. As with anyone, life is full of changes and surprises and new games come out all the time.
But anyway, onto the main topic of this post. As everyone is aware, I have been mostly a single developer on such an ambitious project for whatever many years. In this time, I've successfully created new systems for OGaM and I suppose Black and White 2 overall.
We've seen the implementation of the original game's God AI system which still needs work but is becoming better with each release, scaffolding, creature coding and much more. But with so many systems comes a lot of work and promises were made. Unfortunately as a sole person on this project, I've been unable to complete the game fast enough to warrant release and in light of this, I wish to take OGaM in a new direction, something healthy for it's life and hopefully a boost to the community.
With this, I am pleased to announce that OGaM will become Open-Source. What this means for the game is that all current and future scripts of all the systems in place will be publicly uploaded to allow users, fans and scripters alike to view, modify and learn from. My hope is that whatever is left of BnW2's community can come together and breathe new life into the game through OGaM's systems. What this also means with this change is that I will be scrapping any story elements, landscaping, compiled audio, artwork and load screens because the work required is far too immense to handle alone.
Another thing to note about all this is that HandsomeMatt, whom you can speak to over at www.bwfiles.com has successfully been able to decode and publish the original scripts for Black and White 2's main campaign for every land from the tutorial right to the aztec homeland, and yes this does include creature select and epic miracles, so please check those out if are interested.
To close out, I'd like to thank everyone who has supported me for as long as I have actively worked on OGaM and appreciate your kind comments, patience and understanding and I'm hoping the future is bright for all of us.
If you have any comments, concerns, praise or anything of the sort about this change in direction, please do let me know. I'm happy with this change but pleasing the community has always been my first goal.
Thanks so much for taking the time read to this, hoorah to OGaM and hoorah to Black and White 2.
Peace out followers!
If you were looking for information about a release date, read further!
Daxter outlines OGaM's new direction as well as it's current progress.
Development has returned after so many months. The much anticipated OGaM returns with new development and more completed work. Please see the full description...
The first phases of tests to be conducted on currently implemented features. This part of Test Phase 1 will be for Ship Control.
The latest version in long development, please read the readme for all changes.
The second public beta release which covers a whole bunch of wonderful new bug fixes, changes and gameplay. :D
A little tool that handles scripts for B&W2. The preview image shows most of the functionality.
Download information for the Of Gods and Mortals Pre-DEMO public beta.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Any mods for Battle Of The Gods? Bwfiles.com < Oh is this right?
Hey everyone, I'm sorry this took so long to upload, but at long last I've decided to just post OGaM's full development cycle into one downloadable .rar file. If you wish to source these scripts for your own use, please do so, but be sure to credit where necessary.
Check it out on the downloads section of this mod page. For the moment, I will also be setting this mod to released rather than TBA, so in case I don't visit in the future, then the open source file is enough to show that some form of the game is available to play.
Thanks everyone for the incredible support over the long years.
As an added bonus, if you wish to modify these scripts without taking apart the code for a different script, you can use the below github link, to update the existing code publicly.
This is also a future-proof go-to for myself, should I wish to take Open Source further and provide constant updates without waiting for release dates.
Github.com
This comment is currently awaiting admin approval, join now to view.
Hello everyone, I'm not sure if anyone is still following this mod and I know it's been a couple years again. I apologize for the lack of any communication at all, so I just want to bring to attention something new regarding OGaM in the next few days, please bear with me.
thanks!
Still here, just having issues with compiling certain scripts, guess I've been away so long, I've forgotten how to read and re-do my own scripts.
Hope you wont leave again xd
Just installed the game and found this mod, look forward to trying it out in the future
This comment is currently awaiting admin approval, join now to view.
Thanks for still working on this game, the dedication is remarkable. If you release the source code on github it will hugely benefit the process, unless people dont play this game anymore (what i doubt).
Keep the good work up, lad. You deserve some praise for that.