Of Gods and Mortals Feature Compendium

Overall Percentage Completed - 32%
Current Game Version: Alpha v0.09

This list will outline features in progress, completed and coming. This may also include existing BnW2 mechanics that are created through scripts.

Implemented:

  • Epic Cinematics
  • Creature Selection
  • Scaffolding

In Progress:

  • God AI - 51%
  • Town Scaffolding
  • Belief System - 3%

Coming Soon:

  • Storyline
  • Creature Miracle Learning
  • Voice Acting
  • God AI - God Wars

Minor Tweaks/Adjustments TBA:

  • Disabling the Construction Menu
  • Disabling Migrations and bringing back the focus on expanding your influence.
  • Belief system will use the existing impressiveness mechanic as a means of taking a town
  • Cutting back on the tribute system and make buildings obtainable through more silver scroll quests throughout the story.
  • Disable Platoon Buildings and the "War" system for a more direct approach with the influence ring.

UPDATE: Due to an incident in real life, I was unable to release OGaM Alpha at that time. Thanks for holding on and look out for the release ASAP. :]

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RSS Articles

Hello everyone.

OGaM returns again after 2 years, yes it has been so long and I would like to apologize for lack of communication of OGaM's development on any sites that I have it posted. As with anyone, life is full of changes and surprises and new games come out all the time.

But anyway, onto the main topic of this post. As everyone is aware, I have been mostly a single developer on such an ambitious project for whatever many years. In this time, I've successfully created new systems for OGaM and I suppose Black and White 2 overall.

We've seen the implementation of the original game's God AI system which still needs work but is becoming better with each release, scaffolding, creature coding and much more. But with so many systems comes a lot of work and promises were made. Unfortunately as a sole person on this project, I've been unable to complete the game fast enough to warrant release and in light of this, I wish to take OGaM in a new direction, something healthy for it's life and hopefully a boost to the community.

With this, I am pleased to announce that OGaM will become Open-Source. What this means for the game is that all current and future scripts of all the systems in place will be publicly uploaded to allow users, fans and scripters alike to view, modify and learn from. My hope is that whatever is left of BnW2's community can come together and breathe new life into the game through OGaM's systems. What this also means with this change is that I will be scrapping any story elements, landscaping, compiled audio, artwork and load screens because the work required is far too immense to handle alone.

Another thing to note about all this is that HandsomeMatt, whom you can speak to over at www.bwfiles.com has successfully been able to decode and publish the original scripts for Black and White 2's main campaign for every land from the tutorial right to the aztec homeland, and yes this does include creature select and epic miracles, so please check those out if are interested.

To close out, I'd like to thank everyone who has supported me for as long as I have actively worked on OGaM and appreciate your kind comments, patience and understanding and I'm hoping the future is bright for all of us.

If you have any comments, concerns, praise or anything of the sort about this change in direction, please do let me know. I'm happy with this change but pleasing the community has always been my first goal.

Thanks so much for taking the time read to this, hoorah to OGaM and hoorah to Black and White 2.

Peace out followers!

Of Gods and Mortals - Alpha Release

Of Gods and Mortals - Alpha Release

News 17 comments

If you were looking for information about a release date, read further!

Of Gods and Mortals - Back Once More With a New Deal!

Of Gods and Mortals - Back Once More With a New Deal!

News 7 comments

Daxter outlines OGaM's new direction as well as it's current progress.

OGaM is Back!

OGaM is Back!

News 6 comments

Development has returned after so many months. The much anticipated OGaM returns with new development and more completed work. Please see the full description...

Phase 1 Testing - Ships

Phase 1 Testing - Ships

News 3 comments

The first phases of tests to be conducted on currently implemented features. This part of Test Phase 1 will be for Ship Control.

RSS Files
OGaM Version 5 [OUTDATED]

OGaM Version 5 [OUTDATED]

Demo 21 comments

The latest version in long development, please read the readme for all changes.

OGaM Version 4 [OUTDATED]

OGaM Version 4 [OUTDATED]

Demo 10 comments

The second public beta release which covers a whole bunch of wonderful new bug fixes, changes and gameplay. :D

B&W2 Script Tool

B&W2 Script Tool

Mapping Tool 1 comment

A little tool that handles scripts for B&W2. The preview image shows most of the functionality.

Of Gods and Mortals Version 1 [OUTDATED]

Of Gods and Mortals Version 1 [OUTDATED]

Demo 1 comment

Download information for the Of Gods and Mortals Pre-DEMO public beta.

Comments  (0 - 10 of 168)
Corainarn Creator
Corainarn

Hello everyone, I'm not sure if anyone is still following this mod and I know it's been a couple years again. I apologize for the lack of any communication at all, so I just want to bring to attention something new regarding OGaM in the next few days, please bear with me.

thanks!

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Please bro finish the mod , or release what you have on Github or somehting

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AlperenAir
AlperenAir

Hey people,
I'm looking for volunteers/hard-working programmer / modder for black and white 2.
Target is 6 NEW MAPS, min. 2 NEW CREATURES, a NEW SMALL STORY and / NEW BUILDINGS.
In plain language, I need a team of approximately 5-7 people of for 3D moddeling, map Editoring and script editoring. Contact me

Hey Leute,
Ich suche Freiwillige/Fleißige programmierer/modder für Black and White 2.
Ziel ist 6 NEUE KARTEN, min.2 NEUE KREATUREN, Eine NEUE KLEINE STORY und /Außerdem NEUE GEBÄUDE.
Im Klartext brauche ich ein Team von ungefähr 5-7 leuten für 3D moddeling,Map Editoring und Script Editoring.Freiwillige melden bitte.

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SeriousToni
SeriousToni

Good luck with it! Hope to see this finally get done :D

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Shrooblord
Shrooblord

Hi. Are there any updates? Could you at least tell us whether you're still working on this? Could you perhaps release what you had so far, if you're not?
Really looking forward to this. Playing BnW 1 Skirmishes because 2 didn't have all the cool stuff 1 had... stuff you were adding ;)

EDIT:

In case anybody's still searching, news about the project is frequently updated here:
Bwfiles.com

It appears the project lives, and is actively being developed!

EDITII:
Sorry, misread. Last update was 21 Jun 2015, not 2016. :(

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