Of Gods and Mortals Feature Compendium



Overall Percentage Completed - 30% ::UPDATED::
Current Game Version: Alpha v0.08 ::UPDATED::


This list will outline features in progress, completed and coming. This may also include existing BnW2 mechanics that are created through scripts.

Implemented:

  • Epic Cinematics
  • Creature Selection
  • Scaffolding ::UPDATED::

In Progress:

  • God AI - 49%
  • Scaffolding - Towns
  • Belief System

Coming Soon:

  • Storyline
  • Creature Miracle Learning
  • Voice Acting

Minor Tweaks/Adjustments TBA:

  • Disabling the Construction Menu
  • Disabling Migrations and bringing back the focus on expanding your influence.
  • Belief system will use the existing impressiveness mechanic as a means of taking a town
  • Cutting back on the tribute system and make buildings obtainable through more silver scroll quests throughout the story
  • Disable Platoon Buildings and the "War" system for a more direct approach with the influence ring.

Image RSS Feed Latest Screens
Of Gods and Mortals - Scaffolds Verdant Epic Miracle (Outdated) New Creature Selection
Blog RSS Feed Report abuse Latest News: Of Gods and Mortals - Alpha Release

4 comments by Corainarn on Oct 3rd, 2014

Hello followers,

Since it's return, I've dedicated myself to continue to work on and make OGaM as great as it can be. Since the re-announcement, there's been new systems added, removed and updates to older systems. The stability and completeness of the game grows closer with each update.

Thus, I am happy to announce, that I plan to release OGaM's alpha Soon.

What to expect in the alpha release:

This first alpha release will be just like the original OGaM releases and sorely used as a demonstration for all the new and current systems in the game, this is a chance for the community to give me feedback about your experience with these systems and to see if you are able to break the game. I invite everyone to do just this.

While playing this alpha, I encourage everyone to play with these systems and see for yourself the work that has been put in over the last few months and inherently, the previous 7 years. Below is what you can expect in this release:

The Scaffolding System

The God AI

Creature Selection

And so, work continues until release, thankyou everyone for your continued support and feedback thus far, be sure to share your thoughts by registering over on Kayssplace.com and hitting up the OGaM thread. I hope to see you there!

And so I leave you with one final thing, the release date. It is not a 100% confirmed date, but I'm hoping to get the game cleaned up and ready by then. Cheers! ^_^

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
OGaM Version 5

OGaM Version 5

Jul 26, 2009 Demo 15 comments

The latest version in long development, please read the readme for all changes.

OGaM Release Beta v4 Public

OGaM Release Beta v4 Public

May 7, 2008 Demo 10 comments

The second public beta release which covers a whole bunch of wonderful new bug fixes, changes and gameplay. :D

B&W2 Script Tool

B&W2 Script Tool

Jan 29, 2008 Mapping Tool 1 comment

A little tool that handles scripts for B&W2. The preview image shows most of the functionality.

Of Gods and Mortals: Pre-DEMO Public Beta

Of Gods and Mortals: Pre-DEMO Public Beta

Dec 12, 2007 Demo 1 comment

Download information for the Of Gods and Mortals Pre-DEMO public beta.

Post comment Comments  (0 - 10 of 121)
Guest
Guest Oct 20 2014, 8:55am says:

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Firelord475
Firelord475 Oct 5 2014, 3:11am says:

im a little confused about the wording, is military changed or removed?

Second question, is this compatible with the expansion? (or atlest give us the lion and the turtle)

+1 vote     reply to comment
Corainarn
Corainarn Oct 5 2014, 4:13am replied:

Removed. The game is being designed with the influence ring in mind, so platoon buildings and the ability to aggressively take towns with units will be disabled.

This entire thing is being built with the vanilla game so only the elements of that game are included. This is the sole reason why the God AI is a thing rather than depending on BoTG's AI system.

Being the case, the turtle will not be available, but the "Tiger" assuming that's what you meant, from the Collector's Edition of BnW2, will be.

+1 vote     reply to comment
GeneralKong
GeneralKong Oct 17 2014, 11:39am replied:

aww thats a shame, for me i loved the skirmish in B&W1;, but wished there was armies, while for B&W2; it was the reverse :(

+1 vote     reply to comment
Corainarn
Corainarn Oct 17 2014, 5:24pm replied:

I would like to include it right now, but it feels clunky with the style of story I want to go for.

There's a chance, it could return later down the road, once I get the God AI to a stage where using armies becomes more fun to use.

+1 vote     reply to comment
Guest
Guest Oct 4 2014, 8:09pm says:

This comment is currently awaiting admin approval, join now to view.

xlucidx
xlucidx Oct 4 2014, 11:54am says:

Who the hell actually LIKED the scaffolding system? That's just ridiculous.

0 votes     reply to comment
Guest
Guest Sep 12 2014, 3:03pm says:

please please complete it loved the game and there is nothing out there like this game wish lions head studios would use some of the money the spent on that fable rubbish and give us a no 3 keep up the good work

+1 vote     reply to comment
Corainarn
Corainarn Sep 13 2014, 5:47am replied:

Thankyou for the support, I'll be doing my best to make this unofficial expansion the best it can be with what I have available. :]

+2 votes     reply to comment
Corainarn
Corainarn Aug 16 2014, 10:31am says:

Just a quick update:

Belief system is now being worked on. Scaffolding system almost complete, so expect updates to slow down a little, but I'll do my best to keep everyone informed.

+3 votes     reply to comment
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