Conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies, when gladiators fought to a bloody death in the Coliseum; when Spartacus defied the might of the empire; when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself; and when Julius Caesar finally smashed the Barbarian Gauls. This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world's only superpower turned on itself.

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1.0 Release Coming Soon!

About seven years after work started on Narnia: TW, it's happening. The 1.0 release is coming very soon - probably at the start of September. As such, here's a preview to let you know what the full version will include!


FEATURE LIST

  • Full grand campaign set during Prince Caspian, with 14 playable factions each using a unique unit roster
  • All canonical factions represented: Telmarine Narnia, Kingdom of Narnia, Harfang, Marauders, Terebinthia, Lone Islands, Archenland & Calormen

Campaign 01

  • Also featuring additional factions for balance: Lands of Munesh, Dwarfen States, Umbuso of Surval, Erinese Confederation, Kingdom of Old Telmar, & Kingdom of Koraly
  • Campaign map covering all locations in the books (except the further out isles in Dawn Treader)
  • Wide range of units for different factions including talking mice, fauns, centaurs, minotaurs, and other favourites from the books

BannerTaurs

  • Fully developed trade resource system across a rugged, high-detail world map carefully balanced for campaign gameplay & with a range of minor rebel factions as well as the main opponents who stand in your way
  • Complete campaign visuals overhaul - all banner symbols, campaign colours, and strat map models for both armies & agents have been overhauled
  • Wider interface improvements: all unit info cards complete and ingame, cards also present for all new buildings, and faction symbols now all appear consistently in appropriate places, as well as minor interface improvements that give the game a more uniquely Narnian feel

Campaign 02

  • Battlefield visuals also improved: horses no longer have clashing vanilla saddle-cloth colours, and all factions have suitable lesser and major general models
  • Updated, edited & improved backstories for minor factions compared to beta version, especially for Surval

BannerSurv


With all this coming up, I hope you enjoy the mod when it comes out! I'm very keen to hear any final comments on units, features, etc that you want in the final mod - this will be the last release of Narnia Total War except for any possible patches, so if you want something included, let me know soon. I'll be checking comments on this article, though as usual the forum is a better way to contact me if you need to. If you're a YouTuber or video maker and want an early copy, give me a shout via the forum and I'll get one your way.

BannerGiants

Whether you're fighting for Tash, Aslan, the Witch, or just for the glory of it - welcome back to Narnia.

Welcome to Narnia: Total War!


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Comments  (0 - 10 of 86)
maninthearmsofgod
maninthearmsofgod

1.) Rome:Total War
2.) Rome:Total War
3.) Rome: Total War

Reply Good karma Bad karma+1 vote
JensJogurt
JensJogurt

Amazing mod. But got some problems at windows 10. i know... windows 10 is the problem..
when I save the game, it is immediately terminated. game is still saved.
when i want wo take a look at the cities on battlemap, game also terminated.

Reply Good karma Bad karma+2 votes
JensJogurt
JensJogurt

Edit: After restart, game can be save and it doesnt terminated. everthing cool.
just the battlemaps for cities dosnt work.

Reply Good karma Bad karma+2 votes
BagaturKhan
BagaturKhan

what mod?

Reply Good karma Bad karma+1 vote
RW_D!CE
RW_D!CE

this is a very amasing game for is time since today i have play this game last year and that very nice like the first year of this game this is a very a very nice game :D

Reply Good karma Bad karma+2 votes
rp1367
rp1367

I have played >1000 hrs on this SPQR TW 9.0 and I love this mod! I cheated plenty of money and put billions of money on all factions :). I played as greeks and i made some modification adding Spartans recruitement on all cities. Troops are massive 20-40 full stacks waiting to devour your troops. In battlefield it can handle 10-12 full stacks of armies in very huge battles. 1 stack is around 4200 troops with a massive 30k-35k troops in battlfield!! You have to play very hard and you will see the AI are so very good.

My specs 4790k @ 4.0 Ghz, HD 7950, 16GB ram, 1080p. Settings most high and troops was set to Huge with 240 troops in one group. I only play single player and is fun. Graphics and maps are also good.

Spartans!!!!!!!!!!!!!

Rome total war 1 forever, The best strategy game ever.

Reply Good karma Bad karma+5 votes
Jugurtha
Jugurtha

or maybe your pc is shity ?

Reply Good karma Bad karma+1 vote
AubeSangante
AubeSangante

Are you mentally retarded ?

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Guest
Guest

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wheelmandan
wheelmandan

do these work on steam?

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ParthianShot
ParthianShot

Yes, most of the mod foldered downloads do work on the steam.

Reply Good karma Bad karma+2 votes
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Rome: Total War
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Highest Rated (4 agree) 9/10

The game that made the TW saga a classic. For someone that played a lot Shogun TW like me, playing RTW for the first time was absolutely stunning. The vanilla game is superbly done. The battles, the strategy map, visual & sound effects, physics.... you name it. What made this game even greater were it's excellent mods. It's greatest flaw, however, was shared by it's successor, M2TW and it's expansion Kingdoms: The lack of naval battles on the battlemap. Which came only when Empires TW came out…

Dec 6 2010 by X4VI3R

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