Terrae Expugnandae Extreme Mod Enhances Graphics as well as Gameplay of Vanilla RTW. Mainly coded for ALX engine which uses proven and tested best AI...
Conquer, rule and manipulate the Roman Empire with the ultimate goal of being declared as the "Imperator" of Rome. Set in a time when the mighty Roman Empire emerged to conquer the known world against powerful enemies, when gladiators fought to a bloody death in the Coliseum; when Spartacus defied the might of the empire; when Hannibal led his invincible army and his war elephants across the Alps to strike fear into the very heart of Rome itself; and when Julius Caesar finally smashed the Barbarian Gauls. This was a time of brutal confrontation between civilisation and barbarism, and of civil war as the ancient world's only superpower turned on itself.
We are approaching the mid-July, and I can tell you that the progress has been good. We have recently finished the Folk of Bór, Folk of Ulfang, House of Haleth, House of Bëor (just a few details to rework) and Milner is currently finishing the House of Hador as I write these lines.
Most of these factions have not been previewed yet, but you find a picture of the Folk of Bór here:
And another of the Folk of Marach, a branch of the House of Hador, men who stayed in Middle-earth while most of their people went into Beleriand and became the House of Hador. They are the ancestors of the Rohirrim. It's one of the many many regional units that will be in the final version.
Here is too the King Naugladur of the Dwarves of Nogrod:
The next update will be the second part of the Kingdom of Doriath's preview, including pictures of Dior Eluchíl, Celeborn and other characters and units.
When the House of Hador will be finished, we will work at 100% on the campaign, or maybe rework somehow the Dwarven factions, while Algaman will continue the work on Angband and Orcish factions. Then all factions will be finished.
I can't tell you many things about the campaign, just know that it will include great details about the lore (geography, history of the provinces, climats, peoples who live in specific regions, etc).
The gameplay will be quite unique and different from many other mods. For example, every region will have 1 capital city, 1 or 2 forts/fortresses and a few minor towns. Obviously, the real amount will depend on the population of the regions and will be as much lore accurate as possible.
We will add settlements/regions attested by the lore, and invent new ones when needed using Tolkien's languages and topographic names.
We are also planning to create some kind of Graphic Enhancement addon, which will be available as a option for people with recent PCs. You can see one of the first tries on the picture of King Naugladur above. If you people can provide us any advices or tips about such Graphic addon (ENB series, Sweetfx, Postfx, new shaders) that could work with an engine such old as Rome: Total War, PLEASE, send me a PM. Any help is always welcome!
Stay tuned for next updates, and spread the word!
Highest Rated (4 agree) 9/10
The game that made the TW saga a classic. For someone that played a lot Shogun TW like me, playing RTW for the first time was absolutely stunning. The vanilla game is superbly done. The battles, the strategy map, visual & sound effects, physics.... you name it. What made this game even greater were it's excellent mods. It's greatest flaw, however, was shared by it's successor, M2TW and it's expansion Kingdoms: The lack of naval battles on the battlemap. Which came only when Empires TW came out…
Dec 6 2010, 11:06am by X4VI3R
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