OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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10 comments by masterfreek64 on Aug 30th, 2008

We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 27, 2008 Demo 25 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Post comment Comments  (30 - 40 of 352)
HotAssFuzz
HotAssFuzz Jun 21 2011, 4:57am says:

Hey guys, come down and join the forums, myself (Overwatch) and a few other members are going to attempt to do some revival!

+2 votes     reply to comment
rmarinoff
rmarinoff Jun 29 2011, 9:27am replied:

I am just now starting school for game design and development, with a focus on artificial intelligence design and development (outside the scope of the course, but a personal goal of mine). I just started, but this project is very interesting to me. I don't know if this may help, but a level of AI may be needed to create the sync between systems. I have not fully thought this through yet, just spouting nonsense right now. How can I come on board, share what I can as I learn at the school and from you all???

+3 votes     reply to comment
boisson
boisson Jun 22 2011, 12:01pm replied:

Sounds good.

+2 votes     reply to comment
robwilkie
robwilkie Jun 20 2011, 5:32pm says:

Please update, or even release the source code for someone to work on..

+2 votes     reply to comment
Filipus
Filipus Jun 17 2011, 4:30pm says:

it's not dead, just very slowwwwwwwwwwwwwwwww

0 votes     reply to comment
Hosav
Hosav Jun 13 2011, 4:26pm says:

yeh, about to try it...

+1 vote     reply to comment
TheUnknownM
TheUnknownM Jun 4 2011, 4:22am says:

last update 2 years ago *cry* Why you abandon your master piece?

+3 votes     reply to comment
g3orge13
g3orge13 Mar 6 2011, 7:48am says:

Last update : 2 years ago... That's sad :(

+4 votes     reply to comment
llamaguts
llamaguts Dec 18 2010, 6:17pm says:

no one plays this anymore, i want to play with someone, but no one is ever on

+3 votes     reply to comment
roro66
roro66 Apr 15 2011, 7:15am replied:

srry previous comment wasnt true :S probably my internet dying on me :(

+1 vote     reply to comment
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Platform
Windows
Game
Oblivion
Developed By
masterfreek64
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Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
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Role Playing
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