OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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10 comments by masterfreek64 on Aug 30th, 2008

We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 27, 2008 Demo 25 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Post comment Comments  (60 - 70 of 352)
lol1234
lol1234 May 7 2010, 4:18pm says:

if you are going to have a chat feature make it a lil' more realistic, like make it so only people within a certain radius of the player that said something will see the message in their chat box :D

0 votes     reply to comment
ComradeWinston
ComradeWinston Apr 23 2010, 11:22am says:

Would there be a problem with the game if you are using a mod or many mods like I do online?

+1 vote     reply to comment
Rarion
Rarion Mar 30 2010, 9:53am says:

Wow nice job I had to get an account JUST for this mod. and I agree they added the one thing to oblivion that would make it pure (excuse me for this) AWESOME.

+2 votes     reply to comment
Dan911
Dan911 Mar 29 2010, 3:03pm says:

its epic, cant wait. Not dead

+1 vote     reply to comment
joao3000
joao3000 Mar 26 2010, 7:08pm says:

so after pasting the IP on realmlist.wth I'm supposed to just open oblivion and play?
tried to connect to your server, but I kinda dont know whats supposed to happen if ti worked or not

+1 vote     reply to comment
Dakcenturi
Dakcenturi Mar 25 2010, 6:25pm says:

Could this be converted over to support Fallout 3?

+1 vote     reply to comment
Chawcotawco
Chawcotawco May 8 2010, 4:59pm replied:

That wouldn't work because of vats...

+1 vote     reply to comment
harry195
harry195 May 16 2010, 12:57pm replied:

could just have vats run in real time

+1 vote     reply to comment
TheUnknownM
TheUnknownM Mar 20 2010, 11:29am says:

is this comming out in 2011?

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Mar 23 2010, 5:31pm replied:

There is no ETA. The next version could be out this summer, or never.

+1 vote     reply to comment
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Platform
Windows
Game
Oblivion
Developed By
masterfreek64
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Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
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Role Playing
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