OblivionOnline 0.4.5 Repack
Aug 28, 2008 Demo 12 commentsThis is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...
OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage
6 comments by masterfreek64 on Aug 30th, 2008 digg this super bookmark
We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and a corresponding number of actors to be added).
The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)
This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I have a few problems. 1. How do I get the mod to work? 2. When I run the conslesever.exe files it says i'm missing an .ini file. Where do I find it?
1. look in our forums
2. you dont need an .ini file, ignore it
Uhh just a quick question :)
Will the quests be available online? or is it just for wandering around in the prettiness of oblivion? :P
all normal quests will work.
and the community can always create new MP quests which requires several players to complete.
Hey i joined recentley and have only been playing oblivion for like a 2 weeks and really like th thought of it being free but would we be able to
1.trade
2.add friends
3.quest together in like a party
4.and ride dragons in multi refering to akatosh mount MOD?
i understand that its still in progress and i was wondering where u get mod makers?
that will eventually be added...
for now, mostly basic stuff..
I am guessing the site is temporarily down? There is no way I can connect to Obliviononline.com
It is back up so it must have been a host issue that was occurring at the time.
Yeah TES V make one plz
we can have disabled cheat commands, but if you really want to cheat there is nothing we can do about it...
and this mod will always be free, we dont even have ads on the site ;)