This is a project I have been working on for a long time
the whole goal of said project, was to rework the AI to be less Idle for example
making bandits required to sleep and eat as well as adding some new or reworked content to existing quests


I wanted to be sure to capture the vanilla feel of the game thus the aesthetic was left unchanged
while adding new content and improving existing content below you will find all the changes
the mod makes and all the improvements or new additions


=================
Changelog (Spoilers)
=================

-Reworked almost all dungeon NPC AI to make them eat and sleep and explore there home

-Made The Jyggalag fight much harder adding in new phases and abilities to him
as well as adding an extra award for a perma summon knight of order (1 at a time limit)
who will follow you and help you in combat

-Added a new ability to zombie enemies to infect npcs they kill (Non-Essential ones)

-Added a new ability to necromancers to come back as ghosts

-Added a new enemy type Undead which is a revived bandit or other enemy

-Added a Marked Quest in the imperial City market District about a hidden cult of dagon which some NPCs's in the market have joined

-Added Radiant AI to the Shop Keepers in the market District (When one of them dies another npc will take over there shop)

-Added an unmarked necromancer sub quest in the Market District

-Fixxed Shivering isles characters who are spawned in tamriel not having voice sounds

-Added NPCs who will shop at shops and buy items

-Added a guard to the Imperial city who patrols shops

-Added a guard to the Sewers of the Market District who guards the door to the dangerous parts

-reworked intro enemy types

-reworked the oblivion gate at kavatch to feel like a battlefield you will encounter soldiers inside the oblivion gate

-Added a new mythic Dawn spell type which comes with a bow and arrows effectively adding a archer to the mythic dawn

-Added a new method of killing for the Dark brotherhood
(A spell that when cast on a target makes a ghost of them that attacks them when killed the ghost becomes a follower till death)

-Added vampire abilities Enthrall, Infect

-Added an unmarked Quest in Vilverin

-Added Easter Eggs

-Reworked the Quest WhoDunIt depending on what npc dies the other npcs will react to it better example (if Dovesi Dran dies Primo and Nels will take up arms)

-reworked the Mannimarco fight to be harder

-Added summon Goblin Berserker

-Added Different race guards

-The Player can now wear whatever Armour you want in the arena same with NPC's

-Added Disguises similar to fallout New Vegas for some Armour's

-Made hand to hand more viable early game

-Changed the Knights of Order have there own race with abilities


===========
What's next?
===========
well I'd like to continue to improve certain quests and add to them, the next quest I'll be looking into adding things to is "Baiting the Trap" where I will be adding more options to the player,
allowing you to choose even more things to kill those adventurer's in even more creative ways I enjoyed this quest so I want to make sure I do it justice!

I'm also looking for players for testing things so if your interested message me on Moddb or on Nexus where I go by BrewChuTrain.
(Link to my Nexus Profile)
Nexusmods.com

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Post comment Comments
marselo1241546324
marselo1241546324 - - 1 comments

This mod is alive, because i dont see any activity

Reply Good karma Bad karma+1 vote
Starwarsfan8
Starwarsfan8 - - 218 comments

Can you rework the main questline? Give the player more choices and roleplaying opportunities, that kind of thing.

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Akamatsu Creator
Akamatsu - - 70 comments

I'll be reworking the main story questline it's one of the main things I wanted to do, I'm not going to change the actual story but I will be adding more options for the player to take, different ways to approach things and new ways to role play ofc.

Reply Good karma+1 vote
Starwarsfan8
Starwarsfan8 - - 218 comments

I am happy to hear your implementing new changes like that. Personally I am not a big fan of the story because of how railroady it feels specifically how you have to give away the Amulet of Kings to Jauffre earlier in the game to progress the main questline, instead of negotiating with him to keep it., or the fact you can't even go the non-canon route and betray the Septims and join Mehrunes Dagon. Regardless I can understand wh you wouldn't want to change the actual story because of how much extra work it would be.

Regardless, more options to approach questlines is always a good thing IMO, even in a limited capacity with the vanilla Oblivion storyline.

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Akamatsu Creator
Akamatsu - - 70 comments

A Feature I really would like to add is the ability to work a job,
and get paid for your work as a guard,blacksmith or maybe even the ability to buy your own shop, but as for now I can't promise anything but I am looking into it.

Reply Good karma+2 votes
Starwarsfan8
Starwarsfan8 - - 218 comments

Sounds interesting, I imagine if you beat the main questline and because the Hero of Cyrodil, you'll get a lot more customers and free press for your business.

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