OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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6 comments by masterfreek64 on Aug 30th, 2008 digg this super bookmark


We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 28, 2008 Demo 12 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Comments  (10 - 20 of 252)
CommanderAE
CommanderAE Sep 19 2009, 2:21pm says:

How do you even make this thing work untill its explained and I know theres a tutorial but I don't understand half of anything it says to do Im keeping it rated at 1.

+1 vote     reply to comment
masterfreek64
masterfreek64 Sep 14 2009, 1:51pm says:

I am still working on this ;)

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Sep 14 2009, 1:44pm says:

It is not dead, it has been said a million times before, the moddb page is not being updated. Go to the forums instead. The latest news there was posted TODAY.

obliviononline.com

+1 vote     reply to comment
CommanderAE
CommanderAE Sep 10 2009, 4:22pm says:

So its dead...
Guess its time we part ways oblivion, I havn't played you in months since Fallout 3 is so much beter and I love guns.

+2 votes     reply to comment
jimmy1991
jimmy1991 Sep 8 2009, 3:39pm says:

Yeah I figured it was dead. Still working though I hope. I'm still trying to get it to work and hopefully set up a LAN game. That'd be great.

+1 vote     reply to comment
Only-Dave
Only-Dave Sep 8 2009, 1:22pm says:

this mod kinda of dead no update in while unless the team switch on that other online oblivion mod

+1 vote     reply to comment
jimmy1991
jimmy1991 Sep 7 2009, 4:46pm says:

I'm having no luck. I open consoleserver.exe but it just has that little black screen. I dunno what to do with it. It's telling me I need serversettings.ini. What do I do?

Another thing, can this be played over LAN?

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Sep 14 2009, 1:45pm replied:

Yes and you do not need the .ini files, the sever is already running. Go to the forum for guides.

+1 vote     reply to comment
Chawcotawco
Chawcotawco Aug 26 2009, 5:04pm says:

You should add team death match... And just call it war...

0 votes     reply to comment
Teh_Stalker
Teh_Stalker Sep 6 2009, 4:54am replied:

Those idiots stole this mod and renamed it.

+1 vote     reply to comment
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Platform
PC
Game
Oblivion
Developed By
masterfreek64
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Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
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8.7

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Style
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Role Playing
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Realism
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Multiplayer
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Last Update
8 months ago
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