OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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6 comments by masterfreek64 on Aug 30th, 2008 digg this super bookmark


We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 28, 2008 Demo 12 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Comments  (50 - 60 of 252)
deathstarunited
deathstarunited May 22 2009, 6:28pm says:

when i try to paly it wont let me it says
Couldnt find oblivion.exe, make sure your running this from the same folder as your oblivion.exe

+1 vote     reply to comment
SirMordred
SirMordred May 16 2009, 10:21am says:

This is such a dream for fans of Oblivion...

P.S. Is this in anyway related to OblivionReborn?

+1 vote     reply to comment
AlCool
AlCool May 17 2009, 7:40am replied:

Oblivion reborn ripped off this mods code and slightly tweaked it. You'll notice is has many features from 0.45. Check the oblivion online forum for more details on that.

+2 votes     reply to comment
Teh_Stalker
Teh_Stalker May 7 2009, 2:42pm says:

I rarely check here, please post in the forums for support.

0.5 is in developement, only one guy is working on it, so its slow, but steady. we are looking for people who know what they are doing and would like to help.

we are primarley working on Oblivion, but Fallout 3 shouldnt be a problem ;)

sorry for the bad typo..

+1 vote     reply to comment
AlCool
AlCool May 6 2009, 7:43am says:

A friend is having an issue with the mod. He cannot see the elf guy who activates the server in the book store. We have tried uninstalling the mod (0.45) multiple times, we tried uninstalling EVERYTHING and reinstalled 0.48 version (Both of us did but my guy ALWAYS showed up), and many other random things. I can connect to a server he hosts but he can NEVER find the guy in the bookstore... What can possibly cause this?

We did not find a topic about this on your forum...

+1 vote     reply to comment
AlCool
AlCool May 6 2009, 10:25pm replied:

Hmm it seems in the datafiles the obliviononline kept unchecking itself...

Got it working again, for now...

+1 vote     reply to comment
Spycon_Fighter
Spycon_Fighter May 3 2009, 12:07pm says:

Holy shit i'm a member of this site and I just stumbled here D:

+1 vote     reply to comment
ShadowMapper
ShadowMapper May 2 2009, 3:39pm says:

hmm where is v5 with the mobsync and all that? is it still being worked on? , its been over a year since the news post :S

+1 vote     reply to comment
AlCool
AlCool May 3 2009, 12:34am replied:

I didn't know it was august already...

Why not visit the website and see the latest news?

+1 vote     reply to comment
lattimore17
lattimore17 May 2 2009, 11:23am says:

Just wondering do you have any plans to do it for fallout 3 aswell?

+1 vote     reply to comment
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Platform
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Oblivion
Developed By
masterfreek64
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Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
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