OblivionOnline 0.4.5 Repack
Aug 28, 2008 Demo 12 commentsThis is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...
OblivionOnlineOblivion mod | Released Sep 1, 2008OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage
Latest News: Oblivion Multiplayer Mod Nearing PublicBeta 1
6 comments by masterfreek64 on Aug 30th, 2008 digg this super bookmark We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and a corresponding number of actors to be added). The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
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OblivionOnline 0.4.5 RepackAug 28, 2008 Demo 12 commentsThis is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...
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I really really would absolutly love to pley online but.... this mod hasnt been updated in a while... i really wanted to pley online, but someone tell me this mod isnt dead please!
Meh... I don't feel like telling you that :P Not many people play Oblivion anymore... And I'm pretty sure this is dead...
:O This...is just what ive been looking for..i love you
i would fund you guys but i got no munys :(
could you like skip this and just do it for fallout 3?
lol jk
but seriously that would be cool
One question:
LAN support: Go or no go?
it works of course :P
something is up with the site, it says something about needing a password and user name.
make sure obse_loader.exe (and every other OO file) is in the oblivion directory and that you have the latest patch(es)
As of now, in Oblivion Online you and a friend CAN NOT attack the same monster together, correct? Is you can't how much longer will .5 take to realese?