OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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10 comments by masterfreek64 on Aug 30th, 2008

We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 27, 2008 Demo 25 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Post comment Comments  (40 - 50 of 352)
Mutant117
Mutant117 Nov 2 2010, 8:45am says:

Check the OO forums for for more information: Obliviononline.com
It seems that it will take a loooong time until it "might" be finished/updated/whatever...

+1 vote     reply to comment
roro66
roro66 Apr 15 2011, 3:03am replied:

domain is for sale guess it's rly dead :(

+1 vote     reply to comment
TheUnknownM
TheUnknownM Aug 29 2010, 7:16pm says:

wish*

+1 vote     reply to comment
TheUnknownM
TheUnknownM Aug 29 2010, 7:09pm says:

this mod is dead :( ThEN! i shall say good bye

oblivion is the most funnest/sweet armor I_O and best of all

the armor? Oo i sadly say to this mod goodbye
let us hope in the future a guy remakes this mod again and i wish you a happly begining to the end of this

this mod was the best till the end

good night mod intill you get remake again i with you goodbye
;)

0 votes     reply to comment
bstm300
bstm300 Aug 26 2010, 9:50am says:

What's the dealio with this mod. Is it dead?

+1 vote     reply to comment
on0bi
on0bi Aug 17 2010, 1:32am says:

how do i connect to a server? i installed the repack like the readme says, but when i launch the game, i can't tell if i'm on a server or not...

+1 vote     reply to comment
Megan140
Megan140 Jul 30 2010, 1:11am says:

Will this still work if I have the console ring cheat installed and a mod that adds extra races?

+1 vote     reply to comment
Dongiorgione
Dongiorgione Jul 13 2010, 10:27am says:

where can i download it?

+1 vote     reply to comment
Guest
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AstralRadish
AstralRadish Jan 30 2011, 3:19pm replied:

2011 ;)

+1 vote     reply to comment
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Platform
Windows
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Oblivion
Developed By
masterfreek64
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Obliviononline.com
Release Date
Released Sep 1, 2008
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