OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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6 comments by masterfreek64 on Aug 30th, 2008 digg this super bookmark


We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 28, 2008 Demo 12 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Comments  (20 - 30 of 252)
Pelovski
Pelovski Aug 25 2009, 12:48am says:

Hey, this looks freakin awesome, looks way better than that OblivionReborn mod, but how do I connect to the server? I get to change the realmlist, and change data files, and run in obse, but what do I do once I get in the game? I have no clue and can't see anything about it anywhere. Cheers, Pelovski

0 votes     reply to comment
cromegirl
cromegirl Aug 23 2009, 4:26pm says:

i cant get it to work...

+2 votes     reply to comment
CommanderAE
CommanderAE Aug 18 2009, 8:18pm says:

Well this is perfect... I am absolutly clueless of how to get this thing to work and I dont even know anything about the stuff the tutorial talks about like a CEGUI Layout editor and OO GUI files. I dont understand how to use the CEGUI thing I downloaded and the next link doesnt even work.

+1 vote     reply to comment
Johnpeter
Johnpeter Aug 12 2009, 11:25am says:

When will the website be up? obliviononline.com is non existant.

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Aug 15 2009, 6:28am replied:

The server is on Comcast ;)

+2 votes     reply to comment
CommanderAE
CommanderAE Aug 18 2009, 8:05pm replied:

Well who needs WoW when you have one of the best games ever with multiplayer. (not like I even played wow for more than a week anyways)
Im Comcastic! :)

+1 vote     reply to comment
TheUnknownM
TheUnknownM Aug 11 2009, 4:45pm says:

this is AWSOME CANT WAIT TO HAVE PPL IN MY CASTLE And make a story like someone is going to murder me :) xD

+2 votes     reply to comment
Only-Dave
Only-Dave Aug 2 2009, 9:36pm says:

does this mod work? cause this can be a dream come true if so!?=O

how many of ur friend can be online on ur server?

and does any body have a video of this?

omg cant wait for monday too get my 4gm of ram ddr2 and insane graphics card from new egg

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Aug 6 2009, 9:33am replied:

0.4.5 runs decent enough.

For now, only 12 players, but the real limitation is really the speed of your Internet as the core supports an unlimited amount of players.

+1 vote     reply to comment
TheUnknownM
TheUnknownM Jul 30 2009, 10:23am says:

will it be 200 ppl in this mod? or 100? or 1000? xD

+1 vote     reply to comment
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Platform
PC
Game
Oblivion
Developed By
masterfreek64
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Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
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Style
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Role Playing
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Realism
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