OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

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Blog RSS Feed Report abuse Latest News: Oblivion Multiplayer Mod Nearing PublicBeta 1

10 comments by masterfreek64 on Aug 30th, 2008

We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

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OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 27, 2008 Demo 25 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Post comment Comments  (20 - 30 of 355)
Evulant
Evulant Jul 28 2012, 12:22pm says:

So many dead mods on Moddb... why does no one clean the mess up?

+2 votes     reply to comment
DocDeadpan
DocDeadpan Jul 26 2012, 1:26am says:

Stick a fork in this mod, it's done.

+3 votes     reply to comment
phille244
phille244 Jul 2 2012, 3:04am says:

Pretty obvious that its dead. haven´t got any updates in 3 years...

+3 votes     reply to comment
cptmashek
cptmashek May 27 2012, 5:13pm says:

Ohgods please tell me this isn't dead!

+1 vote     reply to comment
kenny355a
kenny355a Dec 31 2011, 1:15pm says:

Whats with this mod is it working or no, dead or not?

+4 votes     reply to comment
RackMack
RackMack Nov 20 2011, 1:02pm says:

Is this mod dead or? I've been monitoring it but now it seems like theres no movement nor are there any sites up.

+3 votes     reply to comment
randyarmy2000
randyarmy2000 Aug 15 2011, 11:47pm says:

its can LAN ???

+2 votes     reply to comment
Xlaits
Xlaits Aug 14 2011, 5:39am says:

Hey, obliviononline.com isn't working at all, and I can't figure out what's going on. I'm trying to LAN with my sister to test out the mod, and I can't get it working. I was given, from ipconfig two IP's for my PC.

192.168.0.100
192.168.0.1

Or should I use my outside IP for it?

+2 votes     reply to comment
Fisher122
Fisher122 Aug 30 2011, 5:21am replied:

192.168.0.1 is reserved for the router. Do not use this IP!

+3 votes     reply to comment
991power
991power Jun 26 2011, 1:09am says:

very nice mod !

+2 votes     reply to comment
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Platform
Windows
Game
Oblivion
Developed By
masterfreek64
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Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
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Role Playing
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OblivionOnline
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