OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage
The statistics above update daily and provide insight into how well news, downloads, videos, images and other content you post is affecting the popularity of your mod. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, please use the following embed code:
We recommend you link to your mod profile on your homepage, blog, forum and other communities you are a member of like Facebook and Twitter. To help you do this you can copy and paste any of the code options on your right, or check out our media kit page which has plenty of random site graphics to use.
All content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.