OblivionOnline 0.4.5 Repack
Aug 28, 2008 Demo 12 commentsThis is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...
OblivionOnlineOblivion mod | Released Sep 1, 2008OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage
Latest News: Oblivion Multiplayer Mod Nearing PublicBeta 1
6 comments by masterfreek64 on Aug 30th, 2008 digg this super bookmark We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and a corresponding number of actors to be added). The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
Latest Downloads
OblivionOnline 0.4.5 RepackAug 28, 2008 Demo 12 commentsThis is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...
Post a Comment
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Profile
Community Rating
Style
Statistics
|
Do the infin money tricks and the dupe cheat still work?
and if this gets big would you sell it instead of giveing it away?
and r u makeing one for TES V?
The console and all its cheats still are supported. And unless TES V is truly amazing and better than Oblivion I doubt they would spend that much time building one for that. They have been working on OblivionOnline for a couple years if not longer, though there were distractions in between then and now.
i still cannot connect to your forum link on this page. i give up
the link here is broken, it says obliviononline.com, the correct site, but it takes you to our old domain instead. so just use obliviononline.com.
Yay, the forum is up again.
ehm, the forum was up all the time, we had maybe 30 minutes downtime last weeek or so :P
very funny......
Yer i think the link is broken.
wait, this is alive? whats the latest version? do alot people play? will it sync with my buster sword? what about my motorcycle? can i still kill people and run around? can i haz turkey sand which?
jk jk, seriously wheres the latest version?
stable version is 0.4.5
latest public beta is 0.4.8
next stable version will be 0.4.9
mod will only work if everyone else has them..
The forum appears to be down.