OblivionOnline is a project to provide multiplayer gamestyle to the game: The Elder Scrolls 4 - Oblivion. It is using the Oblivion Script Extender Framework , but adds lots and lots of custom code . It also includes custom GUI windows to handle connection, etc. A number of alphas / techdemos have already been released (current: 0.4.5) ... Features: - Explore all of the game and of Shivering Isles + ALL of your modstogether with your friends ( since release 0.2) - Host servers on the machine you are playing , or extremely resource saving on another Windows, Mac OS X, Unix or Linux platform of your choice(since release 4.5-Linux) - Figth friends ("deathmatch" - since release 0.3)and foes ( also known as "Mob Synch") (planned for 5.0) -Open Source ( GNU GPL and GNU Affero GPL ) Planned after 5.0 : Central Character Storage

Nominate for Mod of the Year 2009

The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!


NuclearFallout Sponsor3D Total SponsorCVSDude Sponsor
Image RSS Feed Latest Screens
The GUI 1
Blog RSS Feed Report abuse Latest News: Oblivion Multiplayer Mod Nearing PublicBeta 1

6 comments by masterfreek64 on Aug 30th, 2008 digg this super bookmark


We are pleased to announce that the OblivionOnline Oblivion multiplayer mod is nearing a stage where we can release a public beta of our new Release V 5.0 version.This Release fully supports NPC and Monster Sync( "Mob Sync") and Player Sync - these mean that a players, monsters and NPCs position, Health,Magicka and Fatigue,most likely also Equipment,will be synchronized across the network. We also have a GUI for chatting and status information that you can customize with LUA and XML. The release is now kind of working, we had both mob synch and player synch a few times with various testing teams, however there are several stability issues and bugs that still need to be addressed BEFORE we can make a public beta.OblivionOnline supports up to 12 players, however it can easily be updated to whatever limit the Oblivion Engine imposes upon us ( It requires only a single line of code to be changed ( #define MAX_PLAYERS 12) and  a corresponding number of actors to be added).

The new Release V framework can also be easily extended ( at the moment only through source code modification in C++ with our Object Oriented framework , but there is an , at present incomplete, LUA scripting interface in the works ). This framework , as well as the server, was written from scratch . The netcode was remade as well and a number of obsolete commands rewritten. Next to no code is left over from the old releases.
It was developed by myself alone, although I thank my former developer Joseph Pearson for his work, but his work is nearly no longer present in the code ( except in some parts of the client < 5% of it).We hope to release the public beta #1, featuring Player and Mob Synch, around the 1st of September. In the meantime you can visit our forums at Obliviononline.com .Our hoster is unfortunately quite unreliable, so if anyone wants to host a good CPANEL(or similar) based hosting without ads, just post on the forums.
So long,Julian Bangert(at present the only developer of OO)

Downloads RSS Feed Latest Downloads
OblivionOnline 0.4.5 Repack

OblivionOnline 0.4.5 Repack

Aug 28, 2008 Demo 13 comments

This is a repack of version 0.4.5 of OblivionOnline. Has some basic stuff and a lot of bugs! :) This is an officially sanctioned release (masterfreek64...

Comments  (70 - 80 of 264)
ShadowMapper
ShadowMapper May 2 2009, 3:39pm says:

hmm where is v5 with the mobsync and all that? is it still being worked on? , its been over a year since the news post :S

+1 vote     reply to comment
lattimore17
lattimore17 May 2 2009, 11:23am says:

Just wondering do you have any plans to do it for fallout 3 aswell?

+1 vote     reply to comment
pvt.caboose17
pvt.caboose17 Apr 23 2009, 4:31pm says:

I have a few problems. 1. How do I get the mod to work? 2. When I run the conslesever.exe files it says i'm missing an .ini file. Where do I find it?

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Apr 30 2009, 1:23pm replied:

1. look in our forums

2. you dont need an .ini file, ignore it

+1 vote     reply to comment
maaster_yoda
maaster_yoda Apr 9 2009, 3:12pm says:

Uhh just a quick question :)
Will the quests be available online? or is it just for wandering around in the prettiness of oblivion? :P

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Apr 13 2009, 8:59am replied:

all normal quests will work.

and the community can always create new MP quests which requires several players to complete.

+1 vote     reply to comment
Sin_Pride
Sin_Pride Apr 18 2009, 4:05am replied:

Hey i joined recentley and have only been playing oblivion for like a 2 weeks and really like th thought of it being free but would we be able to
1.trade
2.add friends
3.quest together in like a party
4.and ride dragons in multi refering to akatosh mount MOD?

i understand that its still in progress and i was wondering where u get mod makers?

+1 vote     reply to comment
Teh_Stalker
Teh_Stalker Apr 20 2009, 3:08pm replied:

that will eventually be added...

for now, mostly basic stuff..

+1 vote     reply to comment
hsaj
hsaj Apr 8 2009, 9:21pm says:

I am guessing the site is temporarily down? There is no way I can connect to Obliviononline.com

+1 vote     reply to comment
hsaj
hsaj Apr 8 2009, 9:31pm replied:

It is back up so it must have been a host issue that was occurring at the time.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Oblivion Icon
Platform
PC
Game
Oblivion
Developed By
masterfreek64
Contact
Send Message
Official Page
Obliviononline.com
Release Date
Released Sep 1, 2008
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

8.7

71 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Role Playing
Theme
Realism
Players
Multiplayer
Statistics
Rank
343 of 10,854
Last Update
9 months ago
Watchers
201 members
Files
1