VKVII Oblivion Castles (Medium Size)
Full VersionMedium size version. Decreased overall resolution.
VKVII Oblivion
A series of personal mods, this is: Castles.
Redone textures of the castles (interiors and exterior).
My goal was to stay similar to the original or at least maintain the original style/atmosphere.
Notes:
Corrected some meshes UVs and reassigned maps.
Shadow on columns in the "narrowhalls" rooms is a mesh issue (3d model), that is present with any kind of textures.
Installation:
Extract the archives and put the content in your Data folder.
To uninstall: delete the files from the archives from your folders.
Or use WyreBash to install/uninstall, this pack should be BAIN-Compatible.
Content Use:
I do not grant permission if your mod is hosted on sites with terms of service claiming ownership over mods or premium memberships and/or any kind of inconsistency for free access.
My mods are made for passion.
For anything you can contact me at ModDB sending a message: ModDB
Thanks to:
Anyone who shows enthusiasm and love for Oblivion.
Stroti's modding and Billie for inspiration to keep modding my game.
Boris Vorontsov for ENB which makes this game even more beautiful and inspired me to do these modifications.
Websites that freely share resources, goodtextures.com wdc3d.com wildtextures.com webtreats etc texturez.com burudidavvyd texturer.com pixnio.com jooinn.com myfreetextures.com among the first. Kanonliv deviantart.com/kanonliv for brushes and deviantart.com/arcana-caelestia. All websites that freely share vector resources and libraries (free-vectors.com allfree-clipart.com clipart-library.com among the first).
Kartoffels for Oblivion upscaled maps, thank you for the great work.
Unknown for a nice ring Handle texture mod I used in some doors, if you see this please let me know, I will promptly add your name.
UOP team for base corrected meshes to which I have further corrected UVs or assigned maps.
Bethesda for this awesome game.
I hope you enjoy, have fun in Cyrodiil!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Medium size version. Decreased overall resolution.
Remade textures of the castles (interiors and exterior).
Over 250M in 90+ brand new creatures and NPCs, 1500+ variant creatures and NPCs, unique encounters, advanced AI, tailored loot drops and more! Highlights...
Remade textures of the Imperial City (interiors and exterior).
Version 2 (02.24.2024) - Redone Khajiit, complete race pack with all textures, custom head mesh and alternative hands with nails.
Remade textures of the Mages Guild clutter folder. Rugs meshes collision corrected.
The last tale is a total conversion mod for oblivion, it aims at creating a huge explorable land in a world where humans are not the highest in the food...
The Oblivion Overhaul mod is a mod that aims to rework ai back to bethesda original idea making them radiant and less static while also adding in a few...
Now the castles look as they should. :D You are wonderful. Thank you!
Thank you! Oblivion is still the best game :)
What an incredible work, you are the best, thanks for sharing.
Thank you so much, I'm glad to share with other Oblivion lovers. Thank you!
Hi, vwd file are included?
There is not much difference from the vanilla ones since all is very similar and that's the goal after all, you could keep the vanilla ones.
At any rate anyone should generate their own lod, with a lod generator tool every time any mod making impactful changes to exterior models/textures is installed or removed, those tools are available for this purpose exactly. Look up for: Oblivion lod generator.
Though I repeat, in this case all is very similar to the original so you could not even bother. If yes, you can generate with a lod generator, those are awesome tools made exactly for this: mixing any mods and update your distant view whatever mods you have installed.
Didnt know that software, anyway i don't even know how vanilla castle really is because i always used ImpeREAL Empire - Unique Castles. Looking at the screenshot at first glance i tought your mod was very similar.
Thanks for your reply.
No problem, me too I use ImpeREAL for castles, it's an awesome mod and my mod won't conflict with that at all, because is textures and a few UVs changes. ImpeREAL is a plugin, the author didn't change any model, he opened the Construction Set and patiently built the castles, all with vanilla models, no textures or models are altered), and I don't change any castle in its shape, so it's not a problem with ImpeREAL buildings, the shape hasn't changed at all, only the textures. ImpeReal is really a must have mod. Have fun and thank you.
No problem, me too I use ImpeREAL for castles, it's an awesome mod and my mod won't conflict with that at all, because it's textures and a few UVs changes. ImpeREAL is a plugin, the author didn't change any model, he opened the Construction Set and patiently built the castles, all with vanilla models (no textures or models are altered), and I don't change any castle in its shape, so it's not a problem with ImpeREAL buildings, the shape hasn't changed at all, only the textures. ImpeReal is really a must have mod. Have fun and thank you.
That's great to hear that i can use your mod without any issue, anyway I look forward to seeing also your next changes to the remaining cities in addition to Anvil.
Thank you very much and keep the good work :)