This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

The NProject Mod main features:

  • Almost perfect Zero Hour. It is what Zero Hour should have been in the first time, keeping the game's original look while greatly improving its content. Tons of bugs and exploits were fixed, the balance has been improved and retoned and the AI has been improved sightly. NProject Mod is the best patch mod you can get for Zero Hour.
  • Enabled Boss General to be played in skirmish and multiplayer with balance and playability added so it is not overpowered.
  • More than 35 new units, structures, upgrades, and special abilities. These new things were added to give each specific General more choices in tactics and preserve the balance among all factions.
  • More than 15 new maps for skirmish and multiplayer with improved AI. All existing maps also have been improved with better pathfinding, enhanced AI, and less lag. The Generals Challenge missions also have been enhanced, including the new Demolition General mission.
  • Small changes that makes big things. Several minor fixes and improvement have been applied as well. From the things like destructible props and trees, several improved explosion particles, to necessary model improvements.
  • Additional features for Zero Hour:
    - Expanded option menu, enabled the anti-aliasing, language filter, and draw cursor settings.
    - Integrated WorldBuilder Mesh Mold Tool, with several template shapes help the mappers.
    - Added the missing Generals Challenge missions, the Infantry General (soon) and Demolition General.
    - Complete Generals-Zero Hour campaigns, added with some extra missions. (soon)

Our future planned release packages:

  • The original NProject Mod final version (dubbed "NPM 2.Final")
    Will be pretty much the same as the current release but with more features enabled than was originally intended. It will have the complete campaign missions from both vanilla Generals and Zero Hour, including several new additional missions. It also gets additional maps with new tech structures that we have yet to add (such as Tech Radio Station and Tech Factory). Of course there also will be plenty of new props for WorldBuilder to be used in maps.
  • The Classic Mode
    Will come with the final version above. In this mode, the additional stuff will be removed. Boss General will be not playable in this mode. The rosters will be reverted back to the original Zero Hour, yet all the fixes and balances of NProject Mod still exist. However, some new additions will still be kept if deemed required for the balance. This mode will be the new perfect build core of Zero Hour.
  • The N-Project aka the "NProject Mod 3.0".
    Leaving the current format "stay close to the original", this one will include 12 brand new generals with sightly unique game mechanics, some are the returning ZH generals with completely revamped armies. No vanilla factions selectable.

Download NProject Mod v2.8

ModDB mirror: (no-install version)
MediaFire mirror:


NProject Mod Wiki Portal

Mod Installation and Launcher Guide  <<<< IF YOU HAVE PROBLEM RUNNING THE MOD, GO HERE!

Affiliates Mods:
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4 comments by n5p29 on Apr 18th, 2013

A faulty line in patch 2.8.1 has been found. The hotfix has been made.
This 2.8.1 hotfix version fixes the vChina Command Center bug that can't purchase the Radar after the mines upgrade, and some other command button issues as well.

Click here to download the 2.8.1 with the hotfix. For everyone who already downloaded the 2.8.1, please redownload the file.

We apologize for this issue. Thank you.

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NProject Mod 2.8.1

NProject Mod 2.8.1

Apr 10, 2013 Patch 24 comments

Patch for NProject Mod 2.8 with its main feature the completed Generals Challenge with the new Infantry General stage.

NProject Mod 2.8 - No Installer

NProject Mod 2.8 - No Installer

Jul 24, 2012 Full Version 12 comments

No-Installer Version of NProject Mod 2.8. For Mac users, and also for people who cannot use the mod installer and launcher for some reason.

NProject Mod 2.8

NProject Mod 2.8

Jul 24, 2012 Full Version 27 comments

The third installment of NProject Mod. This version 2.8 has made another achievement in that each of the generals has received all of their new toys...

NProject Mod 2.7.1

NProject Mod 2.7.1

Jan 9, 2011 Patch 18 comments

Patch for NProject Mod 2.7 that adds the missing features in version 2.7 as well as several other tweaks, balances, and fixes as always. Requires NPM...

NProject Mod 2.7

NProject Mod 2.7

Aug 20, 2010 Full Version 49 comments

The new NProject Mod release. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed...

Shoop Da Whoop Mini-Mod

Shoop Da Whoop Mini-Mod

Mar 14, 2010 Demo 22 comments

This is n5p29 Shoop Da Whoop Mini-Mod for ZH. This mod includes Shoop Da Whoop Guy in Xmas Outfit for all factions. NOTE: This mini-mod is for fun only...

Post comment Comments  (0 - 10 of 472)
marianoshadow Jul 11 2014, 7:21pm says:

Hello! I've just started playing! Awesome job with General Juhziz and General Fai's challenge missions! :D

I have a doubt stemming from an earlier question (Is nProject compatible with ShockWave or Rise of the Reds?): Can both be played together? If so, how does one do that?

Thank you very much in advance!

+1 vote     reply to comment
n5p29 Jul 12 2014, 4:44am replied:

did you mean playing both mods at the same time, or just install them in the same folder?

if it's the former then nope. you can never play two mods in the same time (e.g. expecting to play ShW Salvage General against RotR ECA). but you still can install both mods in same installation folder and choose which mod you want to play atm.

+1 vote     reply to comment
marianoshadow 15hours 17mins ago replied:

Ahh, okay. No problem, just asking!

My intention was to "merge" the mods somehow - your Generals' Challenge with the campaign and whatnot. But it's all good! :D

+1 vote     reply to comment
Fiaz May 24 2014, 3:27pm says:

Awesome Mod! <3 In my Opinion its way better then RotR or Shockwave!
Keep up the f*cking good work! :D
Cant wait for the Campaign ;D

+1 vote     reply to comment
Destromath May 21 2014, 11:01am says:

Why is the shell map frozen?! I've changed the Compatibility to: Windows XP (Service pack 3) on all .bat files - Still nothing. Awaiting your reply.

+1 vote     reply to comment
n5p29 May 27 2014, 4:29am replied:

if the shellmap not working, just use quickstart mode to disable the shellmap. even ZH often have issues on newer windows.

+1 vote     reply to comment
enforcerblk Jan 31 2014, 7:35am says:

do we have new campaign?????

+1 vote     reply to comment
n5p29 Feb 2 2014, 3:41am replied:

not yet, but it is planned.

+1 vote     reply to comment
Guest Nov 23 2013, 2:15pm says:

This comment is currently awaiting admin approval, join now to view.

Neo3602 Sep 11 2013, 4:49pm replied:


+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Windows, Mac
Enlima Studios
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Release Date
Released Jun 13, 2009
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134 votes submitted.

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Highest Rated (6 agree) 10/10

a very good mod over all

Oct 19 2010, 3:46pm by sgtdumbass

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