This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully fuctional AI.

The NProject Mod main features:

  • Experience the new Zero Hour with retoned balances. The new gameplay is not stray far from the original game, you will feel like playing the original game with small differences, but much better.
  • Most bugless Zero Hour! This mod remove bugs and exploits, from that can be used for cheating (non-hack cheats) like SCUD Storm bug or Supply Drop Zone exploit, to minor bugs like eternally flying dead Chinook or Angry Mobs running to molotov bugs.
  • New Faction. Boss General! Try this new General as playable side. The army are based on what you see in the final stage of Generals Challenge, of course rebalanced and not overpowered.
  • New units, structures, upgrades, Generals Powers, and abilities. What makes it called a mod without these? You will find new things across the factions, subfactions, and also Civilians in this mod.
  • Improved AI! To put it simple, you will encounter the AI that different from before. Some of thier strategies may be more effective, the attack waves will more intense.
  • Improved effects and animations. You will find something different in visual and audio aspects. Like the trees can be burned again, or the nuclear missile blast is more massive
  • Additional features for Zero Hour:
    - Expanded option menu
    - Integrated Worldbuilder Mesh Mold Tool

These features may be included as well in the future:

  • Complete Generals-Zero Hour campaigns, improved and adapted to this mod. Also a bonus missions for surprises.
  • Improved civilian properties. Similar like the trees and shrubberies, but in different ways.
  • New Maps to be played in skirmish and multiplayer.
  • Not only the Boss General is the new faction. There will be total three more generals, one each faction. (planned for version 3.0)
  • Additional game modes like in Red Alert 2. (planned for version 3.0)
  • Random crates system. (planned for version 3.0)
  • More additional features for the game

Download NProject Mod v2.7

ModDB mirror: Moddb.com
CnCMaps mirror: Cncmaps.com



Also visit this mod cousin: Recolonize

Image RSS Feed Latest Screens
Signature NProject Mod 2.7 Promotional Laser General Laser Paladin
Blog RSS Feed Report abuse Latest News: NProject Mod Update - NPM 2.7 Released!

4 comments by n5p29 on Aug 20th, 2010 digg this super bookmark


That's right guys. The new new NProject Mod release is now available. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed as far as possible, including numerous graphical/sound issues. New units and features given to existing generals, also not forget several balance tweaks for more fluid gameplay.

What's new in this version? If you forgot or just to lazy to dig the updates archive, here's the key features in this version:

Boss Combat Bike Weapons Boss Terrorist

Remember this one? Now the Boss Leang Combat Bike can be used by all of her infantry to use the Combat Bike (except Angry Mobs for obvious reason). The weapon will changed depend on the rider. It still starts with Terrorist.
And because of this too, now Boss General can build Terrorist from her Barracks.
"Suicide is not a tactic, I did it for lulz." - General Leang

New Challenger Has Come!

Demo General got his own Generals Challenge stage. Face the force of fanatic people strapped with explosives. Watch out for the mines, trickery, and terror assault!
"Please General, enter my battlefield." - General Juziz

Heavy Toxin Tractor Twin-Gattling Tank for General Kwai
Stealth General GLA Sniper Model Update Laser General Laser Paladin

New unit, new unit, and new units. Just click the images above for more information.
But unfortunately, the new Laser Paladin ability cannot be found in this version. It got cut because this ability still too overpowered and can be abused. Until the correct balance is made, Laser Paladin just got model update now.

GLA Fake Buildings Fake Toxin Tunnel Network

Be prepared for the greatest mindraep in modding history! GLA now have new Fake Buildings to play with. There are fake defenses, and most notably the Fake SCUD Storm. These buildings behave like their real counterparts, but do no real damages. Just click at the first picture to watch the video about these structures.


Download NProject Mod v2.7 from ModDB

CnCMaps mirror: Cncmaps.com

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
NProject Mod 2.7

NProject Mod 2.7

Aug 20, 2010 Full Version 14 comments

The new NProject Mod release. This new version further improve the game much more compared to the previous version. Almost all bugs in ZH have been fixed...

Internet Center Scaffoldings

Internet Center Scaffoldings

Jul 11, 2010 Prop Model 6 comments

NProject Mod released public model. The new construction scaffolding for Internet Center that I've made. Also will be included in NPM 2.7 and above.

Fixed China Airfield Scaffoldings

Fixed China Airfield Scaffoldings

Jul 11, 2010 Prop Model 1 comment

NProject Mod released public model. China Airfield didn't have helipad in Classic Generals but in ZH so the tower must be relocated. But EA forgot to...

Shoop Da Whoop Mini-Mod

Shoop Da Whoop Mini-Mod

Mar 14, 2010 Demo 21 comments

This is n5p29 Shoop Da Whoop Mini-Mod for ZH. This mod includes Shoop Da Whoop Guy in Xmas Outfit for all factions. NOTE: This mini-mod is for fun only...

Classic Generals Maps for ZH and NProject Mod

Classic Generals Maps for ZH and NProject Mod

Oct 09, 2009 Multiplayer Map 9 comments

Special download content for NProject mod 1st Anniversary! Play all good old Classic Generals maps in your NProject Mod and ZH! Fully compatible with...

NProject Mod 2.6.1

NProject Mod 2.6.1

Aug 13, 2009 Patch 8 comments

hotfix patch for NPM 2.6 that improves existing generals challenge missions and fix no victory bug if you play as boss general. some changes on some skirmish...

Comments  (0 - 10 of 198)
moddingrocks
moddingrocks Aug 31 2010, 2:01pm says:

I really really recommend this mod for multi-player matches!

+2 votes     reply to comment
n07_3p1c_g3n
n07_3p1c_g3n Aug 31 2010, 4:59am says:

BUG ALERT!!! !!! !!! !!! !!! !!! !!! !!!
np, i found a bug,
i play as... chinese general that cannot make flamethrowers....
nuke gen was it?
btw, after i upgraded with mines i could build the flamethrower infantry.
before upgrade i could....

+1 vote     reply to comment
n5p29
n5p29 Sep 1 2010, 8:46am replied:

thanks for the bug report.
this will be fixed in the upcoming patch. :)

+1 vote     reply to comment
Cpt.Soldier
Cpt.Soldier Aug 27 2010, 12:27pm says:

I am not a modder but is it possible to separate snow/night models for unit but not building? (for example, pathfinder having white camo on snowy maps or stinger site with some white camo netting)

+1 vote     reply to comment
n5p29
n5p29 Aug 28 2010, 4:25am replied:

yes, that's possible by coding, but you also should make the new models for them.

+1 vote     reply to comment
NelioP
NelioP Aug 23 2010, 10:11pm says: Online

lol nice!

+1 vote     reply to comment
coolbob999
coolbob999 Aug 22 2010, 2:54pm says:

bug report-when you get the capture building upgrade it has the USA voice for all 3 factions

+1 vote     reply to comment
n5p29
n5p29 Aug 23 2010, 12:10am replied:

that's not a bug, it's intentional.

+1 vote     reply to comment
WinterPwNd^
WinterPwNd^ Aug 22 2010, 2:10am says:

Is the GLA airfield gonna be buildable in the next version or patch?

+1 vote     reply to comment
n5p29
n5p29 Aug 22 2010, 9:51am replied:

you'll see the full coverage about this in the future. just wait for the time. ;)

+1 vote     reply to comment
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Released Jun 14, 2009
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