NeuroWolf v0.4
Sep 15, 2009 Full Version 0 commentsNeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, and eventually add new campaigns and multiplayer maps when the SDK will be...

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be released.
For now the SDK isn't avaible, the mod will try to rebalance and make the game to feel like the old Return To Castle Wolfenstein. The Alpha v0.3 features:
Movements features
- Decreased sprint head bobbling
- Decreased melee attack head bobbling on all weapons (except bayonetta)
- Decreased recoil head bobbling on MP40 and MP43
- Changed Offset position on sprint animations for all weapons (now it looks more like RTCW when sprinting)
- Increased FOV from 80 to 90 for both walk and sprint (for a movement like RTCW)
- No more head bobbling when climbing ladders
- No more delay on sprint start
- No more jump and landing recovery time for perform quick jumps
- Rescaled speed to heavy weapons (now the player have the same speed as holding an MP40 on all weapons)
Weapon features
- MP40, MP43 pickups now give less ammo
- New MP40 upgrade that adds incendiary ammunition unlockable on Castle (gold needed 3500, and it lower carryable ammo to 80)
Hud features
- Removed Button Tips on hud (like press F to pickup or Press R to reload)
- Removed Stab icon on hud
- Removed health warning from hud
- Removed directional indicator of planted dynamite
- Shortened transition time for ingame mainmenu
- Enabled crosshair while sprinting
Fixes v0.3
- Fixed postprocess effects not loading with the mod
- Fixed new upgrades strings name appearing also on MP43 and Kar98
Misc features
- Increased number of corpses on screen from 5 to 10
- Multilanguage support for the new upgrade name and description(still missing Polish and Russian).
V0.4 Features
- Removed glowing effect on ammo and weapons pickups
- Increased health on normal soldiers, assassins, scribes and flame troopers
- Decreased time of reaction of all enemies
- Increased sprint time
- Removed mouse turn limit on flamethrower while firing
- Removed compass
- Added instructions files for adding quicksave and screenshot functions (See Extras folder)
CREDITS & THANKS
Nicola "Neurological" Capecci - Def changes, Italian and English strings translation.
Ansgar 'Berserk' Alsfasser - German strings translation.
Olivier "__MaX__" Zuccaro - French strings translation.
Robert 'bLiN_de' Ramirez - Spanish strings translation.
Masensuk - Tester.
Hexen Third - Tester.
Sikkpin - Thanks for the quicksave function
Jarad "TinMan aka Tex" Hansen - Thanks for the pre-SDK guide for Wolfenstein and example files.
Vertex007 - Thanks for the instruction on quick save and screenshot function
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NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, and eventually add new campaigns and multiplayer maps when the SDK will be...
NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be...
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I don't have a wolfsp folder only \wolfenstein\SP
I get this error when trying to run the mod;
Also, is it possible to remove the crosshair?
----------- Initializing Session ------------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
---------------------------------------------
StreamTech Initialized: 10485760 bytes allocated.
On foot controller is disabled
Joystick: attempting to set "#str_007692"
------------ Game Map Shutdown --------------
---------------------------------------------
------------ Map Initialization -------------
Loading Map: game/menu/menu
----------- Game Map Init ------------
------------ Game Map Shutdown --------------
---------------------------------------------
********************
ERROR: Required font not found: DINPro-Bold ($GameBoldFont)!
********************
Error during initialization: Required font not found: DINPro-Bold ($GameBoldFont)!
------------ Input Shutdown -----------
-----------------------------------------
...releasing DC: success
...destroying window
...resetting display
You have to put the pk4 file into example C:\Program Files\Activision\Wolfenstein\Sp\base
and the bat file into: C:\Program Files\Activision\Wolfenstein\Sp
then run the bat file.
Brilliant mod!
Keep working on it!
Without SDK is it possible to move the HUD elements (ammunitions/veil) to the far corners of the screen? And maybe reduce their size?
Sadly not, I can only remove stuff from the HUD.
Any new versions on the road?
Sadly not for now. Really without an SDK I don't know what to do more, modding now on Wolf is pretty limited.
Trackin my friend
Alright, thanks for telling me.
But, any ideas when Ravensoft. may release the SDK for Wolf?
Oh, don't go a bit too overboard with turning off the glowing on gold, intels and tome of power (you can turn off the buzzing sound for it at least, as it made it a bit too easy to find) as they are already hard enough to find.
The Ravensoft guys didn't say anything about a date for SDK release, so really don't know atm.
Don't worry about the glowing I've removed only the ammo and dropped weapons glow, intel gold and the other stuff still glow. I'll see for the buzzing sounds of the Tomes.
Erm, also one last thing: fix the thing with friendly NPCs about repeating same thing over and over, like to get to here or there, or when freeing Golden Dawn agents, they just repeat "SET ME FREE! UNTIE ME!" all over again! Really annoying.