NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be released.

For now the SDK isn't avaible, the mod will try to rebalance and make the game to feel like the old Return To Castle Wolfenstein. The Alpha v0.3 features:

Movements features

- Decreased sprint head bobbling
- Decreased melee attack head bobbling on all weapons (except bayonetta)
- Decreased recoil head bobbling on MP40 and MP43
- Changed Offset position on sprint animations for all weapons (now it looks more like RTCW when sprinting)
- Increased FOV from 80 to 90 for both walk and sprint (for a movement like RTCW)
- No more head bobbling when climbing ladders
- No more delay on sprint start
- No more jump and landing recovery time for perform quick jumps
- Rescaled speed to heavy weapons (now the player have the same speed as holding an MP40 on all weapons)

Weapon features

- MP40, MP43 pickups now give less ammo
- New MP40 upgrade that adds incendiary ammunition unlockable on Castle (gold needed 3500, and it lower carryable ammo to 80)

Hud features

- Removed Button Tips on hud (like press F to pickup or Press R to reload)
- Removed Stab icon on hud
- Removed health warning from hud
- Removed directional indicator of planted dynamite
- Shortened transition time for ingame mainmenu
- Enabled crosshair while sprinting

Fixes v0.3

- Fixed postprocess effects not loading with the mod
- Fixed new upgrades strings name appearing also on MP43 and Kar98

Misc features

- Increased number of corpses on screen from 5 to 10
- Multilanguage support for the new upgrade name and description(still missing Polish and Russian).

V0.4 Features

- Removed glowing effect on ammo and weapons pickups
- Increased health on normal soldiers, assassins, scribes and flame troopers
- Decreased time of reaction of all enemies
- Increased sprint time
- Removed mouse turn limit on flamethrower while firing
- Removed compass
- Added instructions files for adding quicksave and screenshot functions (See Extras folder)


Nicola "Neurological" Capecci - Def changes, Italian and English strings translation.
'Berserk'- German strings translation.
Olivier "__MaX__" Zuccaro - French strings translation.
Robert 'bLiN_de' Ramirez - Spanish strings translation.
Masensuk - Tester.
Hexen Third - Tester.
Sikkpin - Thanks for the quicksave function
Jarad "TinMan aka Tex" Hansen - Thanks for the pre-SDK guide for Wolfenstein and example files.
Vertex007 - Thanks for the instruction on quick save and screenshot function

Image RSS Feed Latest Screens
Incediary Ammunition - Weapon Upgrade
Downloads RSS Feed Latest Downloads
NeuroWolf v0.4

NeuroWolf v0.4

Sep 15, 2009 Full Version 1 comment

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, and eventually add new campaigns and multiplayer maps when the SDK will be...

NeuroWolf v0.3

NeuroWolf v0.3

Sep 4, 2009 Full Version 0 comments

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be...

Post comment Comments  (0 - 10 of 36)
SP_Effect77 Apr 5 2014, 7:21pm says:

Hey Neurological. Great mod. I tried running the game without and, it just wasn't justifiable. The things you have done shouldn't have been an option. I was wondering if you could help me out? I'm trying to run the game with your mod and Sweetfx at the same time. For some reason it's not working. After the .bat file initializes, Wolfenstein's splash screen pops up as normal. But then, a grey screen comes on for a split second, and the game terminates. Have you any experience with this. I'd really like to play the game with both mods, and any help would be appreciated. Thanks.

+1 vote     reply to comment
AidenDemon Mar 23 2014, 1:33pm buried:



-5 votes     reply to comment
FritzOfTheSS Jan 5 2014, 4:31am says:

Good mod

+1 vote     reply to comment
Mr.Nuke Nov 20 2013, 8:47pm says:

can it be customized easily? some of the features i want, but not all of em.

+1 vote     reply to comment
Baphomet‪ Jan 18 2012, 8:42pm says:

I think the game does have an inbuilt map editor but a command or something must have been added to prevent it from working, I have tired running the game with "+editor" in a shortcut and all it does is open up the command console in full and hides the font so it only looks like a bunch of colourful rectangles.

+1 vote     reply to comment
FPSNation Oct 19 2011, 7:51pm says:

Excuse me, I don't mean to sound rude or anything..
But if someone HAS the talent..
Can someone remake Wolfenstein 3D on the Wolfenstein 2009 engine?
Just give it the following story:

"B.J we have been waiting for you, Our intel has informed us that operations have been going on at Castle Wolfenstein, their leader "Staatmeister" is a high-ranking Nazi scientist.... he is in charge of "Operation Eissenfaust" Your mission is to go to Castle Wolfenstein and stop him!"

Make it like the SNES version..
Only blood, dogs instead of rats, and swatstikas in place instead of red flags, and fix the cross to an iron cross.

+2 votes     reply to comment
Neurological Creator
Neurological Oct 20 2011, 2:37pm replied:

It would be cool to do so, but sadly Raven didn't release any modding tools for Wolf 2009, so is virtually impossible to produce anything. They totally changed the Id Tech 4 engine, so even using stuff like GTK Radiant won't work.

Plus the archives are encrypted and can't extract or repack anything, just few files that I used for this mod.

Is not about having the talent or not, is about having the tools :p.

+2 votes   reply to comment
Neurological Creator
Neurological Aug 25 2011, 6:35am says:

Thanks to everyone that supported this little mod. I was thinking to do a last version before quit it, as you know the SDK never got released so I can only adjust few more things.

+3 votes   reply to comment
soundcreepy Aug 14 2011, 11:29pm says:

just wanted to say fantastic mod, too bad Raven/Activision threw it under the bus....same thing has happened with Singularity, yet crap like COD get all the attention in the world :(

+2 votes     reply to comment
Blak-Dragon Jun 21 2011, 2:28pm says:

I'll give this a try, seems like the only mod available, but I guess it's the SDK issue. One question though, are you able to adjust fire-rates on weapons ? Since I figure for the drum magazine upgrades for the mp40/43 the fire rate could be increased along with the magazine capacity.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Wolfenstein Icon
Send Message
Official Page
Release Date
Released Sep 4, 2009
Mod Watch
Track this mod
Community Rating



14 votes submitted.

You Say


Ratings closed.

First Person Shooter
Single Player
Embed Buttons

Promote NeuroWolf on your homepage or blog by selecting a button and using the embed code provided (more).

NeuroWolf NeuroWolf
Last Update
1 year ago
47 members