NeuroWolf

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be released.

For now the SDK isn't avaible, the mod will try to rebalance and make the game to feel like the old Return To Castle Wolfenstein. The Alpha v0.3 features:

Movements features

- Decreased sprint head bobbling
- Decreased melee attack head bobbling on all weapons (except bayonetta)
- Decreased recoil head bobbling on MP40 and MP43
- Changed Offset position on sprint animations for all weapons (now it looks more like RTCW when sprinting)
- Increased FOV from 80 to 90 for both walk and sprint (for a movement like RTCW)
- No more head bobbling when climbing ladders
- No more delay on sprint start
- No more jump and landing recovery time for perform quick jumps
- Rescaled speed to heavy weapons (now the player have the same speed as holding an MP40 on all weapons)

Weapon features

- MP40, MP43 pickups now give less ammo
- New MP40 upgrade that adds incendiary ammunition unlockable on Castle (gold needed 3500, and it lower carryable ammo to 80)

Hud features

- Removed Button Tips on hud (like press F to pickup or Press R to reload)
- Removed Stab icon on hud
- Removed health warning from hud
- Removed directional indicator of planted dynamite
- Shortened transition time for ingame mainmenu
- Enabled crosshair while sprinting

Fixes v0.3

- Fixed postprocess effects not loading with the mod
- Fixed new upgrades strings name appearing also on MP43 and Kar98

Misc features

- Increased number of corpses on screen from 5 to 10
- Multilanguage support for the new upgrade name and description(still missing Polish and Russian).

V0.4 Features

- Removed glowing effect on ammo and weapons pickups
- Increased health on normal soldiers, assassins, scribes and flame troopers
- Decreased time of reaction of all enemies
- Increased sprint time
- Removed mouse turn limit on flamethrower while firing
- Removed compass
- Added instructions files for adding quicksave and screenshot functions (See Extras folder)

CREDITS & THANKS

Nicola "Neurological" Capecci - Def changes, Italian and English strings translation.
'Berserk'- German strings translation.
Olivier "__MaX__" Zuccaro - French strings translation.
Robert 'bLiN_de' Ramirez - Spanish strings translation.
Masensuk - Tester.
Hexen Third - Tester.
Sikkpin - Thanks for the quicksave function
Jarad "TinMan aka Tex" Hansen - Thanks for the pre-SDK guide for Wolfenstein and example files.
Vertex007 - Thanks for the instruction on quick save and screenshot function

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NeuroWolf - F.A.Q.

Feature 0 comments

Q: What version of Wolfenstein I need to play NeuroWolf?
A: 1.0 for now.

Q: It is compatible only with Windows?
A: Yes, as Wolfenstein is still avaible only for this operating system.

Q: Does require high system requirements?
A: If you can run Wolfenstein, you will have no problem to run this mod.

Q: Can I add others mods in NeuroWolf?
A: Yes if the files contained in the PK4 doesn't interfer with the NeuroWolf ones.

Q: Can I use this mod as base for my projects?
A: Yes, no need to ask any permission.

Q: I want to distribute this mod on my website, can I?
A: Yes as long the package remain intact with all the provided documentation.

Q: What are the plans when the SDK is released?
A: Surely it won't be just tweaking and patching, but I'm thinking to work on some SP campaigns and MP maps.

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NeuroWolf v0.4

NeuroWolf v0.4

Full Version 1 comment

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, and eventually add new campaigns and multiplayer maps when the SDK will be...

NeuroWolf v0.3

NeuroWolf v0.3

Full Version 0 comments

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be...

Post comment Comments  (30 - 36 of 36)
BlunderThunder
BlunderThunder

Nice features, gonna d/l it

But for the next release, could you make enemies more tougher? Like for nazi troopers, to they stand more damage from guns like Mp40 or Mp43 or Kar98 (headshots are an exception). That'd be awesome and more challenging (seriously, it's easy to kill one with unmodified Mp40).

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BlunderThunder
BlunderThunder

Oh, and I suggest you add a thing, like...

Whenever the player upgrades a weapon (Leichenfaust 44 and Tesla gun are excluded, as no enemy carries them, I dunno about Panzerschreck, Nazi troopers rarely carry them) enemies carry too (bet it particle cannon or flammewerfer (correct me if I misspelled) or Mp43...), to their weapon be magically upgraded too. With few exceptions, like silencer for Mp40, because enemies can't sneak for s*** and scope for Kar98, as there are already enemy snipers in the game.

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Neurological Creator
Neurological

I would like to do those stuff, but for now I can't without the SDK. But I'll take a note of your suggestions for the future.

Reply Good karma+3 votes
BlunderThunder
BlunderThunder

Alright, thanks for telling me.

But, any ideas when Ravensoft. may release the SDK for Wolf?

Oh, don't go a bit too overboard with turning off the glowing on gold, intels and tome of power (you can turn off the buzzing sound for it at least, as it made it a bit too easy to find) as they are already hard enough to find.

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Neurological Creator
Neurological

The Ravensoft guys didn't say anything about a date for SDK release, so really don't know atm.

Don't worry about the glowing I've removed only the ammo and dropped weapons glow, intel gold and the other stuff still glow. I'll see for the buzzing sounds of the Tomes.

Reply Good karma+3 votes
BlunderThunder
BlunderThunder

Erm, also one last thing: fix the thing with friendly NPCs about repeating same thing over and over, like to get to here or there, or when freeing Golden Dawn agents, they just repeat "SET ME FREE! UNTIE ME!" all over again! Really annoying.

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