NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be released.

For now the SDK isn't avaible, the mod will try to rebalance and make the game to feel like the old Return To Castle Wolfenstein. The Alpha v0.3 features:

Movements features

- Decreased sprint head bobbling
- Decreased melee attack head bobbling on all weapons (except bayonetta)
- Decreased recoil head bobbling on MP40 and MP43
- Changed Offset position on sprint animations for all weapons (now it looks more like RTCW when sprinting)
- Increased FOV from 80 to 90 for both walk and sprint (for a movement like RTCW)
- No more head bobbling when climbing ladders
- No more delay on sprint start
- No more jump and landing recovery time for perform quick jumps
- Rescaled speed to heavy weapons (now the player have the same speed as holding an MP40 on all weapons)

Weapon features

- MP40, MP43 pickups now give less ammo
- New MP40 upgrade that adds incendiary ammunition unlockable on Castle (gold needed 3500, and it lower carryable ammo to 80)

Hud features

- Removed Button Tips on hud (like press F to pickup or Press R to reload)
- Removed Stab icon on hud
- Removed health warning from hud
- Removed directional indicator of planted dynamite
- Shortened transition time for ingame mainmenu
- Enabled crosshair while sprinting

Fixes v0.3

- Fixed postprocess effects not loading with the mod
- Fixed new upgrades strings name appearing also on MP43 and Kar98

Misc features

- Increased number of corpses on screen from 5 to 10
- Multilanguage support for the new upgrade name and description(still missing Polish and Russian).

V0.4 Features

- Removed glowing effect on ammo and weapons pickups
- Increased health on normal soldiers, assassins, scribes and flame troopers
- Decreased time of reaction of all enemies
- Increased sprint time
- Removed mouse turn limit on flamethrower while firing
- Removed compass
- Added instructions files for adding quicksave and screenshot functions (See Extras folder)


Nicola "Neurological" Capecci - Def changes, Italian and English strings translation.
'Berserk'- German strings translation.
Olivier "__MaX__" Zuccaro - French strings translation.
Robert 'bLiN_de' Ramirez - Spanish strings translation.
Masensuk - Tester.
Hexen Third - Tester.
Sikkpin - Thanks for the quicksave function
Jarad "TinMan aka Tex" Hansen - Thanks for the pre-SDK guide for Wolfenstein and example files.
Vertex007 - Thanks for the instruction on quick save and screenshot function

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NeuroWolf - F.A.Q.


Q: What version of Wolfenstein I need to play NeuroWolf?
A: 1.0 for now.

Q: It is compatible only with Windows?
A: Yes, as Wolfenstein is still avaible only for this operating system.

Q: Does require high system requirements?
A: If you can run Wolfenstein, you will have no problem to run this mod.

Q: Can I add others mods in NeuroWolf?
A: Yes if the files contained in the PK4 doesn't interfer with the NeuroWolf ones.

Q: Can I use this mod as base for my projects?
A: Yes, no need to ask any permission.

Q: I want to distribute this mod on my website, can I?
A: Yes as long the package remain intact with all the provided documentation.

Q: What are the plans when the SDK is released?
A: Surely it won't be just tweaking and patching, but I'm thinking to work on some SP campaigns and MP maps.

RSS Files
NeuroWolf v0.4

NeuroWolf v0.4

Full Version 3 comments

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, and eventually add new campaigns and multiplayer maps when the SDK will be...

NeuroWolf v0.3

NeuroWolf v0.3

Full Version

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be...

Comments  (0 - 10 of 34)

Hey Neurological. Great mod. I tried running the game without and, it just wasn't justifiable. The things you have done shouldn't have been an option. I was wondering if you could help me out? I'm trying to run the game with your mod and Sweetfx at the same time. For some reason it's not working. After the .bat file initializes, Wolfenstein's splash screen pops up as normal. But then, a grey screen comes on for a split second, and the game terminates. Have you any experience with this. I'd really like to play the game with both mods, and any help would be appreciated. Thanks.

Reply Good karma Bad karma+1 vote

can it be customized easily? some of the features i want, but not all of em.

Reply Good karma Bad karma+2 votes

I think the game does have an inbuilt map editor but a command or something must have been added to prevent it from working, I have tired running the game with "+editor" in a shortcut and all it does is open up the command console in full and hides the font so it only looks like a bunch of colourful rectangles.

Reply Good karma Bad karma+3 votes

Excuse me, I don't mean to sound rude or anything..
But if someone HAS the talent..
Can someone remake Wolfenstein 3D on the Wolfenstein 2009 engine?
Just give it the following story:

"B.J we have been waiting for you, Our intel has informed us that operations have been going on at Castle Wolfenstein, their leader "Staatmeister" is a high-ranking Nazi scientist.... he is in charge of "Operation Eissenfaust" Your mission is to go to Castle Wolfenstein and stop him!"

Make it like the SNES version..
Only blood, dogs instead of rats, and swatstikas in place instead of red flags, and fix the cross to an iron cross.

Reply Good karma Bad karma+2 votes
Neurological Creator

It would be cool to do so, but sadly Raven didn't release any modding tools for Wolf 2009, so is virtually impossible to produce anything. They totally changed the Id Tech 4 engine, so even using stuff like GTK Radiant won't work.

Plus the archives are encrypted and can't extract or repack anything, just few files that I used for this mod.

Is not about having the talent or not, is about having the tools :p.

Reply Good karma+3 votes
Neurological Creator

Thanks to everyone that supported this little mod. I was thinking to do a last version before quit it, as you know the SDK never got released so I can only adjust few more things.

Reply Good karma+3 votes

just wanted to say fantastic mod, too bad Raven/Activision threw it under the bus....same thing has happened with Singularity, yet crap like COD get all the attention in the world :(

Reply Good karma Bad karma+2 votes

I'll give this a try, seems like the only mod available, but I guess it's the SDK issue. One question though, are you able to adjust fire-rates on weapons ? Since I figure for the drum magazine upgrades for the mp40/43 the fire rate could be increased along with the magazine capacity.

Reply Good karma Bad karma+2 votes

I wanted to ask.. I know it might sound a bit psychopathic of me... But does this mod help keep the corpses on-screen longer? Possibly, indefinitely? Because in my opinion, that is by far the most annoying thing of all... The realism is completely and utterly destroyed when the corpse of an enemy you shot two seconds ago disappears the moment you turn your back at him.. Oh... And if possible... could that command be added to both versions of the game?.. I want to play it in both easy (v3 of the mod) and hard (v4 of the mod)

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Neurological Creator

The only thing that can be done is to make more corpses stay on screen at the same time. In Wolf there are a max of 5 corpses at one time, the mod increase it to 10. I tried to increase it more, but in some areas it make the game crash as it reach the entity number limit. Sadly can't do better than this, I agree that corpses should stay there.

Reply Good karma+2 votes

I understand.. I think there was another mod... If I'm not mistaking it's called Wolfenstein Deconsolized .. as far as I've seen that mod helps keep the corpses on screen for a much longer time.. I don't want to use that one in particular because it senselessly raises the difficulty in a way I don't agree with... It's a.. last resort, if you wish to call it that, heh.. Was thinking maybe it could help in a way with the corpses problem.

Reply Good karma Bad karma+2 votes
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