NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be released.

For now the SDK isn't avaible, the mod will try to rebalance and make the game to feel like the old Return To Castle Wolfenstein. The Alpha v0.3 features:

Movements features

- Decreased sprint head bobbling
- Decreased melee attack head bobbling on all weapons (except bayonetta)
- Decreased recoil head bobbling on MP40 and MP43
- Changed Offset position on sprint animations for all weapons (now it looks more like RTCW when sprinting)
- Increased FOV from 80 to 90 for both walk and sprint (for a movement like RTCW)
- No more head bobbling when climbing ladders
- No more delay on sprint start
- No more jump and landing recovery time for perform quick jumps
- Rescaled speed to heavy weapons (now the player have the same speed as holding an MP40 on all weapons)

Weapon features

- MP40, MP43 pickups now give less ammo
- New MP40 upgrade that adds incendiary ammunition unlockable on Castle (gold needed 3500, and it lower carryable ammo to 80)

Hud features

- Removed Button Tips on hud (like press F to pickup or Press R to reload)
- Removed Stab icon on hud
- Removed health warning from hud
- Removed directional indicator of planted dynamite
- Shortened transition time for ingame mainmenu
- Enabled crosshair while sprinting

Fixes v0.3

- Fixed postprocess effects not loading with the mod
- Fixed new upgrades strings name appearing also on MP43 and Kar98

Misc features

- Increased number of corpses on screen from 5 to 10
- Multilanguage support for the new upgrade name and description(still missing Polish and Russian).

V0.4 Features

- Removed glowing effect on ammo and weapons pickups
- Increased health on normal soldiers, assassins, scribes and flame troopers
- Decreased time of reaction of all enemies
- Increased sprint time
- Removed mouse turn limit on flamethrower while firing
- Removed compass
- Added instructions files for adding quicksave and screenshot functions (See Extras folder)


Nicola "Neurological" Capecci - Def changes, Italian and English strings translation.
'Berserk'- German strings translation.
Olivier "__MaX__" Zuccaro - French strings translation.
Robert 'bLiN_de' Ramirez - Spanish strings translation.
Masensuk - Tester.
Hexen Third - Tester.
Sikkpin - Thanks for the quicksave function
Jarad "TinMan aka Tex" Hansen - Thanks for the pre-SDK guide for Wolfenstein and example files.
Vertex007 - Thanks for the instruction on quick save and screenshot function

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Incediary Ammunition - Weapon Upgrade
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NeuroWolf v0.4

NeuroWolf v0.4

Sep 15, 2009 Full Version 1 comment

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, and eventually add new campaigns and multiplayer maps when the SDK will be...

NeuroWolf v0.3

NeuroWolf v0.3

Sep 4, 2009 Full Version 0 comments

NeuroWolf aim to modify the core gameplay of the vanilla game Wolfenstein, nad eventually add new campaigns and multiplayer maps when the SDK will be...

Post comment Comments  (10 - 20 of 36)
CrisWolf May 8 2011, 4:36am says:

I wanted to ask.. I know it might sound a bit psychopathic of me... But does this mod help keep the corpses on-screen longer? Possibly, indefinitely? Because in my opinion, that is by far the most annoying thing of all... The realism is completely and utterly destroyed when the corpse of an enemy you shot two seconds ago disappears the moment you turn your back at him.. Oh... And if possible... could that command be added to both versions of the game?.. I want to play it in both easy (v3 of the mod) and hard (v4 of the mod)

+2 votes     reply to comment
Neurological Creator
Neurological May 8 2011, 3:38pm replied:

The only thing that can be done is to make more corpses stay on screen at the same time. In Wolf there are a max of 5 corpses at one time, the mod increase it to 10. I tried to increase it more, but in some areas it make the game crash as it reach the entity number limit. Sadly can't do better than this, I agree that corpses should stay there.

+2 votes   reply to comment
CrisWolf May 9 2011, 10:55am replied:

I understand.. I think there was another mod... If I'm not mistaking it's called Wolfenstein Deconsolized .. as far as I've seen that mod helps keep the corpses on screen for a much longer time.. I don't want to use that one in particular because it senselessly raises the difficulty in a way I don't agree with... It's a.. last resort, if you wish to call it that, heh.. Was thinking maybe it could help in a way with the corpses problem.

+2 votes     reply to comment
soundcreepy Apr 28 2011, 2:05am says:

Do you need to run the bat file everytime you play? or just run it the first time

+2 votes     reply to comment
Neurological Creator
Neurological Apr 28 2011, 7:18am replied:

Everytime, as it contains some commands to run the mod configurations. I suggest to make a shortcut of the bat on your desktop. There is also an icon included if you want to use it.

+2 votes   reply to comment
SamVision Dec 14 2010, 12:15am says:

I found out the luger pistol is actually in the game already, but only for the multiplayer. Is it possible to have it available for singleplayer as well?

+2 votes     reply to comment
SamVision Apr 5 2010, 7:37pm says:

Is it possible to add some of the missing weapons to the game with this mod. Eg. pistol, knife, chaingun

Knife could replace melee attack COD4 style :P

+2 votes     reply to comment
Neurological Creator
Neurological Apr 8 2010, 8:26am replied:

Can't, at the end Raven didn't release any SDK, so this is the best that can be done.

+3 votes   reply to comment
SamVision Apr 15 2010, 8:21pm replied:

Are you planning on adding those weapons once (if) Raven Software releases the SDK?

+3 votes     reply to comment
Neurological Creator
Neurological Apr 26 2010, 9:31am replied:

Thats for sure, the venom and luger are a must to have, but I don't see any sdk coming in the future, Activision shutted down every support on the game.

+3 votes   reply to comment
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Released Sep 4, 2009
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