Mysteries of the Sith is set in a period five years beyond Kyle Katarn’s dramatic victory over the seven Dark Jedi he battled in Jedi Knight: Dark Forces II. Kyle’s reputation as a skilled Jedi Knight has attracted Mara Jade, one-time assassin, smuggler and Jedi Knight-in-training under Emperor Palpatine. Hoping to complete her apprenticeship, Mara joins Kyle on the remote outpost of Altyr 5. Kyle soon discloses that he has discovered information about a previously unknown Sith temple and must travel to it to investigate the mysterious forces it holds.

This project aims to re-create the classic Lucasarts Game 'Star Wars: Jedi Knight - Mysteries of the Sith' in Jedi Knight: Jedi Academy. All of the Maps, Levels, Characters, NPC's, Weapons etc will all be done as accurate as possible from the original game released in 1998.

Players will battle new creatures throughout Mysteries of the Sith, including a the rancor. Other creatures range from assassin and torture droids to pirate raiders and Sith undead. The weaponry in Mysteries of the Sith includes a carbonite gun, designed to immobilize enemies with freeze pellets; a BlasTech BH-35 electroscope, for long-range engagements; a repeating blaster cannon, for heavy firepower; seeker rail detonators; flash bombs; remote sequencers; and a BlasTech DL-44 heavy blaster pistol. Mysteries of the Sith Mod will feature 13 immersive singleplayer levels.

Level List:

  1. New Republic Base on Altyr 5
  2. Asteroid Crust
  3. Asteroid Core
  4. Self-Destruct and Escape
  5. Ka'pa the Hutt's Palace
  6. Katraasii Space Port
  7. Katraasii Space Port, Part B
  8. Takara's Stronghold
  9. New Republic ShipOrbiting Ship Yards
  10. Kaerobani's Base
  11. Dromund Kaas Swamp
  12. Sith Temple
  13. Sith Temple Catacombs
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News and Future

News 4 comments

Greetings,

So its been forever and a day since we have posted anything so heres the plan. As of right now we are in the works to try to get the first 3 levels out and then thats it. While we have made some pretty good progress with textures, characters etc, there really isnt much time to work on a hobby project. With that being said, once we get to where we feel its good to be released we will release the demo and all the assests that we have put together thus far. It will be open for the publics use and as long as credit is given do with it what you will. Maybe someone will continue on, and maybe not. Who knows, but there is no time line and assuming we can't get a working 3 level demo then we will just release what we have.

regards.

MOTS team

News Update

News Update

News 6 comments

Some updates on work that has been taking place from us.

UPDATE

UPDATE

News 0 comments

Here is a brief report of what we have been up too over the last year.

WIP Update

WIP Update

News 0 comments

News update! Whew, It's been a while. We kind of figured the best policy is to show stuff when there is stuff to show. Everyone has been busy with a lot...

WIP update!

WIP update!

News 0 comments

First of all, we'd like to apologize for the lack of regular updates. We're here, we're working. Although we're only a small team, we're doing the best...

Post comment Comments  (0 - 10 of 106)
darkyuri
darkyuri

Is mod alive?

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Stargatesg15
Stargatesg15

This looked amazing. Too bad the creators lost interest or something. I wish sites like this made it a rule that after years of inactivity the source code had to be released, the mod page updated, or the mod officially canceled.

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CloneCommOmar
CloneCommOmar

Source Files have been released for this mod.

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NerdmanReturns
NerdmanReturns

Do you know where they are?

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GPChannel
GPChannel

Can i get the source files of this mod PLS!!!!! :)

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