Mysteries of the Sith is set in a period five years beyond Kyle Katarn’s dramatic victory over the seven Dark Jedi he battled in Jedi Knight: Dark Forces II. Kyle’s reputation as a skilled Jedi Knight has attracted Mara Jade, one-time assassin, smuggler and Jedi Knight-in-training under Emperor Palpatine. Hoping to complete her apprenticeship, Mara joins Kyle on the remote outpost of Altyr 5. Kyle soon discloses that he has discovered information about a previously unknown Sith temple and must travel to it to investigate the mysterious forces it holds.

This project aims to re-create the classic Lucasarts Game 'Star Wars: Jedi Knight - Mysteries of the Sith' in Jedi Knight: Jedi Academy. All of the Maps, Levels, Characters, NPC's, Weapons etc will all be done as accurate as possible from the original game released in 1998.

Players will battle new creatures throughout Mysteries of the Sith, including a the rancor. Other creatures range from assassin and torture droids to pirate raiders and Sith undead. The weaponry in Mysteries of the Sith includes a carbonite gun, designed to immobilize enemies with freeze pellets; a BlasTech BH-35 electroscope, for long-range engagements; a repeating blaster cannon, for heavy firepower; seeker rail detonators; flash bombs; remote sequencers; and a BlasTech DL-44 heavy blaster pistol. Mysteries of the Sith Mod will feature 13 immersive singleplayer levels.

Level List:

  1. New Republic Base on Altyr 5
  2. Asteroid Crust
  3. Asteroid Core
  4. Self-Destruct and Escape
  5. Ka'pa the Hutt's Palace
  6. Katraasii Space Port
  7. Katraasii Space Port, Part B
  8. Takara's Stronghold
  9. New Republic ShipOrbiting Ship Yards
  10. Kaerobani's Base
  11. Dromund Kaas Swamp
  12. Sith Temple
  13. Sith Temple Catacombs
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3 comments by andysaj on Jul 23rd, 2012


So its been forever and a day since we have posted anything so heres the plan. As of right now we are in the works to try to get the first 3 levels out and then thats it. While we have made some pretty good progress with textures, characters etc, there really isnt much time to work on a hobby project. With that being said, once we get to where we feel its good to be released we will release the demo and all the assests that we have put together thus far. It will be open for the publics use and as long as credit is given do with it what you will. Maybe someone will continue on, and maybe not. Who knows, but there is no time line and assuming we can't get a working 3 level demo then we will just release what we have.


MOTS team

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GPChannel Oct 6 2014, 9:32am says:

Can i get the source files of this mod PLS!!!!! :)

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KyleKatarn1995 Jun 21 2014, 9:53pm says:

I really hope you guys who are making the Mysteries of the Sith Mod for Jedi Academy are still there. Maybe if you guys can remake the Bespin level that was also on MotS for a Bonus.

+3 votes     reply to comment
Mr_Mannface Dec 4 2013, 9:41am says:

RIP MOTS for jedi academy gmod

+1 vote     reply to comment
AssaultTiger Jul 6 2013, 4:19am says:

I am guessing seeing as its almost been a year since an update on progress, this mod has died, am I right or wrong?

+2 votes     reply to comment
Guest Oct 1 2013, 11:55am replied:

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AssaultTiger Dec 20 2012, 1:38pm says:

has development on this mod stoped? there hasn't been an update on progress for 5 months

+3 votes     reply to comment
SecretApprentice Jul 23 2012, 10:43pm says:

It's about time! but a little late to wait months to tell us what you're going to eventually do. Which will probaly take even longer -.-

+2 votes     reply to comment
RC01/138 Jul 24 2012, 3:45pm replied:

agreed i would say its about time as well.

+2 votes     reply to comment
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Mysteries Of The Sith
Mysteries Of The Sith
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2 years ago
218 members