Mysteries of the Sith is set in a period five years beyond Kyle Katarn’s dramatic victory over the seven Dark Jedi he battled in Jedi Knight: Dark Forces II. Kyle’s reputation as a skilled Jedi Knight has attracted Mara Jade, one-time assassin, smuggler and Jedi Knight-in-training under Emperor Palpatine. Hoping to complete her apprenticeship, Mara joins Kyle on the remote outpost of Altyr 5. Kyle soon discloses that he has discovered information about a previously unknown Sith temple and must travel to it to investigate the mysterious forces it holds.

This project aims to re-create the classic Lucasarts Game 'Star Wars: Jedi Knight - Mysteries of the Sith' in Jedi Knight: Jedi Academy. All of the Maps, Levels, Characters, NPC's, Weapons etc will all be done as accurate as possible from the original game released in 1998.

Players will battle new creatures throughout Mysteries of the Sith, including a the rancor. Other creatures range from assassin and torture droids to pirate raiders and Sith undead. The weaponry in Mysteries of the Sith includes a carbonite gun, designed to immobilize enemies with freeze pellets; a BlasTech BH-35 electroscope, for long-range engagements; a repeating blaster cannon, for heavy firepower; seeker rail detonators; flash bombs; remote sequencers; and a BlasTech DL-44 heavy blaster pistol. Mysteries of the Sith Mod will feature 13 immersive singleplayer levels.

Level List:

  1. New Republic Base on Altyr 5
  2. Asteroid Crust
  3. Asteroid Core
  4. Self-Destruct and Escape
  5. Ka'pa the Hutt's Palace
  6. Katraasii Space Port
  7. Katraasii Space Port, Part B
  8. Takara's Stronghold
  9. New Republic ShipOrbiting Ship Yards
  10. Kaerobani's Base
  11. Dromund Kaas Swamp
  12. Sith Temple
  13. Sith Temple Catacombs
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3 comments by andysaj on Jul 23rd, 2012


So its been forever and a day since we have posted anything so heres the plan. As of right now we are in the works to try to get the first 3 levels out and then thats it. While we have made some pretty good progress with textures, characters etc, there really isnt much time to work on a hobby project. With that being said, once we get to where we feel its good to be released we will release the demo and all the assests that we have put together thus far. It will be open for the publics use and as long as credit is given do with it what you will. Maybe someone will continue on, and maybe not. Who knows, but there is no time line and assuming we can't get a working 3 level demo then we will just release what we have.


MOTS team

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Post comment Comments  (80 - 90 of 101)
NumberWan Sep 21 2006, 6:10pm says:

I look forward to seeing the screenshots of Katraasi Space port. Is there anything new?

+1 vote     reply to comment
jedispy Aug 28 2006, 10:40pm says:

Hey fellas, Jedispy from SOTE MOD here. We want to help out in any way possible. You guys rock.

+1 vote     reply to comment
JabbaTheHutt Jun 15 2006, 2:43pm says:

Work has been going quite slow in the mod team over the past week, however we do have a completed hud back from DarkStarMojo. Please check the gallery and thankyou all for your support.

+1 vote     reply to comment
nickbeta Jun 14 2006, 4:45pm says:

i cant wait for paly this mod, looks awesome

+1 vote     reply to comment
Descent Jun 5 2006, 11:19pm says:

Theres a lot of great JKA mods coming out these days, can't wait :D

+1 vote     reply to comment
JabbaTheHutt Jun 4 2006, 4:44am says:

Thanks for your support Plandah. I assure you it is full speed ahead with the mod and i will keep you updated about the projects and screenshots :).

+1 vote     reply to comment
JabbaTheHutt Jun 3 2006, 4:34am says:

yes we are also incorperating new ideas for characters into the mod such as the civillian, but we also plan to try and make sure that we don't change too much. ;)

+1 vote     reply to comment
NumberWan Jun 2 2006, 6:29pm says:

That is more impressive than I thought. The very first shots so cool, that I used them as desktop on my computer. But the ones that show Kyle and Mara acting together....really great. Nice job! :D :D :D

By the way - there is one - that shows a citizen, it's really new. And there is no such model in JA, but we can't see anything like that in original MotS as well. I mean the citizens there are recognized because you can see them in DFII JK. So it seems that you want to make absolutely new ones, right?

+1 vote     reply to comment
Buffy May 31 2006, 4:42am says:

Im so lost .... ;)

+1 vote     reply to comment
JabbaTheHutt May 30 2006, 4:05am says:

They are great Buffy, thanksfor your time.

+1 vote     reply to comment
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Mysteries Of The Sith
Mysteries Of The Sith
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2 years ago
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