Mysteries of the Sith is set in a period five years beyond Kyle Katarn’s dramatic victory over the seven Dark Jedi he battled in Jedi Knight: Dark Forces II. Kyle’s reputation as a skilled Jedi Knight has attracted Mara Jade, one-time assassin, smuggler and Jedi Knight-in-training under Emperor Palpatine. Hoping to complete her apprenticeship, Mara joins Kyle on the remote outpost of Altyr 5. Kyle soon discloses that he has discovered information about a previously unknown Sith temple and must travel to it to investigate the mysterious forces it holds.

This project aims to re-create the classic Lucasarts Game 'Star Wars: Jedi Knight - Mysteries of the Sith' in Jedi Knight: Jedi Academy. All of the Maps, Levels, Characters, NPC's, Weapons etc will all be done as accurate as possible from the original game released in 1998.

Players will battle new creatures throughout Mysteries of the Sith, including a the rancor. Other creatures range from assassin and torture droids to pirate raiders and Sith undead. The weaponry in Mysteries of the Sith includes a carbonite gun, designed to immobilize enemies with freeze pellets; a BlasTech BH-35 electroscope, for long-range engagements; a repeating blaster cannon, for heavy firepower; seeker rail detonators; flash bombs; remote sequencers; and a BlasTech DL-44 heavy blaster pistol. Mysteries of the Sith Mod will feature 13 immersive singleplayer levels.

Level List:

  1. New Republic Base on Altyr 5
  2. Asteroid Crust
  3. Asteroid Core
  4. Self-Destruct and Escape
  5. Ka'pa the Hutt's Palace
  6. Katraasii Space Port
  7. Katraasii Space Port, Part B
  8. Takara's Stronghold
  9. New Republic ShipOrbiting Ship Yards
  10. Kaerobani's Base
  11. Dromund Kaas Swamp
  12. Sith Temple
  13. Sith Temple Catacombs
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3 comments by andysaj on Jul 23rd, 2012


So its been forever and a day since we have posted anything so heres the plan. As of right now we are in the works to try to get the first 3 levels out and then thats it. While we have made some pretty good progress with textures, characters etc, there really isnt much time to work on a hobby project. With that being said, once we get to where we feel its good to be released we will release the demo and all the assests that we have put together thus far. It will be open for the publics use and as long as credit is given do with it what you will. Maybe someone will continue on, and maybe not. Who knows, but there is no time line and assuming we can't get a working 3 level demo then we will just release what we have.


MOTS team

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Post comment Comments  (10 - 20 of 101)
SecretApprentice Jul 23 2012, 10:43pm says:

It's about time! but a little late to wait months to tell us what you're going to eventually do. Which will probaly take even longer -.-

+2 votes     reply to comment
RC01/138 Jul 24 2012, 3:45pm replied:

agreed i would say its about time as well.

+2 votes     reply to comment
TheUnbeholden Jun 23 2012, 1:58am says:

Wow this is actually something I'll look forward to... and maybe this can have cutscenes?

+4 votes     reply to comment
alenoguerol Feb 27 2012, 1:29am says:

cant waitt!

+3 votes     reply to comment
Kaweebo Feb 15 2012, 6:37pm says:

Wait wait wait, so the Dark Forces mod is dead, I can't find a Dark Forces II mod that's actually updated, and only MOTS is going strong? You'd think the mods of the full length games would be farther along than the expansion.

+2 votes     reply to comment
passwords17 Jan 29 2012, 4:00pm says:

hows it comin?

+2 votes     reply to comment
Chameleon22786 Feb 10 2012, 7:33pm replied:

Progress is going, it's just a little slow at the moment. I'm a new guy hoping to make the MOTS team and have had daily contact with them for a week or two now. So it's not dead, just a little slow. My name on the forums is KungFuPanda, which I'm thinking of changing.

+2 votes     reply to comment
Jbachtell1 Sep 20 2011, 8:20am says:

you have done well

+1 vote     reply to comment
jedi_hm2 Jul 30 2011, 7:39am says:

Love the mod, keep it up. And to all those impatient people who just can't wait for the mod to come out, stop waiting. Get a life, do something else. It'll come out. But annoying the team probably won't help.

+1 vote     reply to comment
JoeLovesallmods! Jul 17 2011, 7:20am says:

There are mods bigger than this that have been created in nearly half the time it is taking you i am sorry but it has to be said. The Movie duels was a big mod with maps, voice for the charectors and story (very short story)this is just a suggestion so don`t go biting my head off but why not hand the project over to another team?

0 votes     reply to comment
andysaj Creator
andysaj Jul 21 2011, 11:13am replied:

I love comments like yours I really do. Here's the deal with the other larger mods. They have double the amount of poeple that we have. last time that I counted we had 2-4 people most of whom are working on those other big mods as well.

Another fact about us is we do this in our spare time. Being married with a family, an active duty Marine, with a second job and full time student leaves with only so much time to dable with modding.

With that being sad if someone wants to take this over and run with it, all they have to do is ask. Do you have the skills to take this on? I used to make comments like this until I actual took this mod over from the original team. its a lot of work let me tell you. so by all means if someone wants to helm it drop me a line and we shall talk.

+3 votes   reply to comment
JoeLovesallmods! Jul 24 2011, 2:17pm replied:

Sorry...ha i did not realise and no i am not a modder so i don`t really know how tough it is. Just keep up the good work and i am sure the mod will turn out great.

+1 vote     reply to comment
jedi_hm2 Jul 30 2011, 7:35am replied:


+2 votes     reply to comment
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Mysteries Of The Sith
Mysteries Of The Sith
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2 years ago
215 members