When I woke up, a few minutes later, I was alone in what was left of my apartment. In a quick stroke I had just lost the two only people that are important to me....              

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Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP]
Blog RSS Feed Report abuse Latest News: Developer journal #02 The creation Of a sound from the scratch

3 comments by Khelben on Sep 29th, 2011

Hello everyone ! First things first, welcome to my very first Devblog , i hope you will appreciate it, and if you do like it, other posts will follow for sure! I will now present to you how i've created the alarm sound of the shop “ from the scratch” portico. In order to fully understand my explanation, you will need to listen to every sound tracks in the order they are shown in this post. To do my work, i use a Frequency Modulation, the “Fruity dx10”. While they exist a lot of other modulators in the market, i like using this one because it can combine 2 distinct sound waves while staying coherent.

With the settings you can see above, i obtain this first sound:

Alone, this sound is not much, but still, we can feel the possibilities that it can offer to us

2]Amélioration spectrale

Here's what the sound looks like in the spectral view.

The spectral improvement consist of deleting the tones you do not like in the sound. I fist begin this by taking out the high-pitched sounds, that are too strident.

Here is the high-pitched sound separate from the rest. By hearing it, we can understand that they are of no interest for the final product.

We then obtain

Once this is done, i erase the sound that is giving me the most trouble, the one that create the continuity of the alarm. I have to do that since i want it to be discontinued. Because of that, i say goodbye to the high-pitched sound that bind it. Once cleaned, i obtain this in the spectrum

And for your ears

3] The effect (exemple of)

Thanks to a assortments of effects(including a reverb since i don't like the dps of the source engine) i increase the tonality of the sound as well as his speed. I then obtain the final version of the sound that you can hear below. This is not the sound I am using into the game, mine is more dirty ans worked-on. But I based my sound on this.

Well, it seem we have arrived at the end of this dev-blog, i hope that you liked it. I know that they are quicker ways to arrive at the final product, but i preferred to start from scratch in order to obtain a sound as original as possible

Until next time!

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Developpement Overview 01

Developpement Overview 01

May 22, 2009 Movies 1 comment

Developpement Overview - 01 =========================== Illustrates all the work realised on Logistiquemod during those last months. Logistique is searching...

Logistique Demo v1.1 EN

Logistique Demo v1.1 EN

May 23, 2008 Demo 30 comments

This is the full verison of the demo (1.1) in ENGLISH this time

Logistique demo v1.1 Fr

Logistique demo v1.1 Fr

May 23, 2008 Demo 8 comments

The first demo of logistique, release the May 23 2008. This include the patch 1.0->1.1 . Warning: This version is in FRENCH .

Post comment Comments  (0 - 10 of 203)
flippedoutkyrii May 13 2014, 5:26pm says:

Just played the demo again after five whole years.

It hasn't aged a bit, and the level quality far surpasses that of some level design in AAA games today. It's a damn shame it won't be finished, but at least we have the demo and some damn cool music :)

+1 vote     reply to comment
VimanaExpress Aug 18 2013, 9:43am says:

I'm afraid this mod has been left 4 dead.

+1 vote     reply to comment
[MC]Pimpão Jun 28 2013, 2:13pm says:

well it seems like this mod has ceased development since there are 4 years since the last demonstration, well i jus't wanted to say that i'm really dissapointed because it seemed to be an excellent mod with very interesting models and a pretty curious history with very well designed scenarios, well this isn't the first and won't be the last waste of good work on moddb but i can't help but feel sorry for it :(

+1 vote     reply to comment
RichardGreenlambda Feb 27 2014, 3:48pm replied:

The last time it was 2013 they worked on it... maybe it just takes time!

+2 votes     reply to comment
thedavisfamily Dec 11 2012, 1:18am says:

Just got done with the demo. Loved every second of it!

+5 votes     reply to comment
myslef Oct 21 2012, 7:03am says:

Hope it's not a bad sign the homepage is dead

+3 votes     reply to comment
Rikersbeard Sep 29 2012, 3:49pm says:

Logistique is the best pre-release of a mod I’ve ever seen. Graphically some of the finest texturing and design released for Half Life 2 so far. Puzzles were great and it played fine on my PC, with just a couple of glitches.

The cart on the sunken chute, with he cable drums is a train mechanic. Get on the back and drive it. If I climbed over it crashed the mod!

The other was me going nuts with a plank of wood trying to knock that screen down for more ammo and health!

Just look and you may find!

Nice combat and something strange ended the mod.

The long prison corridor is the stand out graphic moment in Half Life 2 this year!
This is modding at its best. I look forward to more.
Thanks guys.

+3 votes     reply to comment
Rikersbeard Sep 30 2012, 5:43am replied:

Got to add that the sound effects are really amazing, everything sounds so much better than I’m used to. Need the volume up high on this one to appreciate those little atmospheric touches. Good thing as the soundtrack is excellent. Been ‘noclip’ - ing around these two maps to admire the amazing workmanship. Even the quick cut scene set has great mist and snow effects!

+2 votes     reply to comment
JumpJoker Sep 30 2011, 1:58pm says:

Its so good game i really liked demo the sound and main menu it's very GOOD 100% i like it ;D goodjob

+2 votes     reply to comment
MrSaturdayKnight Sep 4 2011, 2:23pm says:

Hope we can see an update soon! I almost forgot about this mod.

+2 votes     reply to comment
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Released May 22, 2008
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