Mysteries of the Sith is set in a period five years beyond Kyle Katarn’s dramatic victory over the seven Dark Jedi he battled in Jedi Knight: Dark Forces II. Kyle’s reputation as a skilled Jedi Knight has attracted Mara Jade, one-time assassin, smuggler and Jedi Knight-in-training under Emperor Palpatine. Hoping to complete her apprenticeship, Mara joins Kyle on the remote outpost of Altyr 5. Kyle soon discloses that he has discovered information about a previously unknown Sith temple and must travel to it to investigate the mysterious forces it holds.

This project aims to re-create the classic Lucasarts Game 'Star Wars: Jedi Knight - Mysteries of the Sith' in Jedi Knight: Jedi Academy. All of the Maps, Levels, Characters, NPC's, Weapons etc will all be done as accurate as possible from the original game released in 1998.

Players will battle new creatures throughout Mysteries of the Sith, including a the rancor. Other creatures range from assassin and torture droids to pirate raiders and Sith undead. The weaponry in Mysteries of the Sith includes a carbonite gun, designed to immobilize enemies with freeze pellets; a BlasTech BH-35 electroscope, for long-range engagements; a repeating blaster cannon, for heavy firepower; seeker rail detonators; flash bombs; remote sequencers; and a BlasTech DL-44 heavy blaster pistol. Mysteries of the Sith Mod will feature 13 immersive singleplayer levels.

Level List:

  1. New Republic Base on Altyr 5
  2. Asteroid Crust
  3. Asteroid Core
  4. Self-Destruct and Escape
  5. Ka'pa the Hutt's Palace
  6. Katraasii Space Port
  7. Katraasii Space Port, Part B
  8. Takara's Stronghold
  9. New Republic ShipOrbiting Ship Yards
  10. Kaerobani's Base
  11. Dromund Kaas Swamp
  12. Sith Temple
  13. Sith Temple Catacombs
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News and Future

News 4 comments

Greetings,

So its been forever and a day since we have posted anything so heres the plan. As of right now we are in the works to try to get the first 3 levels out and then thats it. While we have made some pretty good progress with textures, characters etc, there really isnt much time to work on a hobby project. With that being said, once we get to where we feel its good to be released we will release the demo and all the assests that we have put together thus far. It will be open for the publics use and as long as credit is given do with it what you will. Maybe someone will continue on, and maybe not. Who knows, but there is no time line and assuming we can't get a working 3 level demo then we will just release what we have.

regards.

MOTS team

News Update

News Update

News 6 comments

Some updates on work that has been taking place from us.

UPDATE

UPDATE

News 0 comments

Here is a brief report of what we have been up too over the last year.

WIP Update

WIP Update

News 0 comments

News update! Whew, It's been a while. We kind of figured the best policy is to show stuff when there is stuff to show. Everyone has been busy with a lot...

WIP update!

WIP update!

News 0 comments

First of all, we'd like to apologize for the lack of regular updates. We're here, we're working. Although we're only a small team, we're doing the best...

Post comment Comments  (50 - 60 of 105)
Setlec
Setlec

any news about this mod?

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CaptainRegor
CaptainRegor

it looks good i have the Mysteries of siths game and this looks good with better grafik ( not sure how it spells)

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Kyle07
Kyle07

This Mod is COOL, because Mysteries of the Sith doesn't run on Vista64.

This mod will change that.^^

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hopfot
hopfot

I was wondering what you are doing with level 9. Because originally in JK:MOTS The ship was a Corellian Corvette, but the interior didn't match either the size or the structure of such a ship. It was way too big on the interior. So yeah what are doing for level 9? will you be changing it?

Plus it was an interdictor that pulled them outta hyperspace and yet the pirates docked using a Nebulon-B frigate.

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exonimus
exonimus

It'll be quite some time before we get to level nine. Months, at the very least(if not much much longer), we have way too few mappers to be working on all those levels, and are going for a level 1-4 release first, if not an even smaller demo before that.

Anyway, on answering that question: I can say that we're really trying to 'make sense' of the story, if some elements don't fit, we adjust the rest to that, so if it's a corvette and the interior doesn't match, we'll change one of the two, probably the interior.
I'm not sure about the interdictor from the top of my head, I'd have to watch the cutscene again when I have time.

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selman_akinci
selman_akinci

Wait, this is not dead?

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hopfot
hopfot

Come on. Get with the finishing of the mod already. :P. Nah just kidding I just can't wait for this mod to be complete.

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exonimus
exonimus

Although the mod was started in 2006, we only started in September/October 2008, almost from scratch, save for two models, one or two menu screens, and a hud :P

Feel free to register at our forums if you have any questions or suggestions, though.

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Kyle07
Kyle07

Yeah I know the Menu from the demo of mysteries of the sith^^

The menu is very good converter for JKA^^

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yonyu
yonyu

Vety nice keep up the good work :}

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