Mysteries of the Sith is set in a period five years beyond Kyle Katarn’s dramatic victory over the seven Dark Jedi he battled in Jedi Knight: Dark Forces II. Kyle’s reputation as a skilled Jedi Knight has attracted Mara Jade, one-time assassin, smuggler and Jedi Knight-in-training under Emperor Palpatine. Hoping to complete her apprenticeship, Mara joins Kyle on the remote outpost of Altyr 5. Kyle soon discloses that he has discovered information about a previously unknown Sith temple and must travel to it to investigate the mysterious forces it holds.

This project aims to re-create the classic Lucasarts Game 'Star Wars: Jedi Knight - Mysteries of the Sith' in Jedi Knight: Jedi Academy. All of the Maps, Levels, Characters, NPC's, Weapons etc will all be done as accurate as possible from the original game released in 1998.

Players will battle new creatures throughout Mysteries of the Sith, including a the rancor. Other creatures range from assassin and torture droids to pirate raiders and Sith undead. The weaponry in Mysteries of the Sith includes a carbonite gun, designed to immobilize enemies with freeze pellets; a BlasTech BH-35 electroscope, for long-range engagements; a repeating blaster cannon, for heavy firepower; seeker rail detonators; flash bombs; remote sequencers; and a BlasTech DL-44 heavy blaster pistol. Mysteries of the Sith Mod will feature 13 immersive singleplayer levels.

Level List:

  1. New Republic Base on Altyr 5
  2. Asteroid Crust
  3. Asteroid Core
  4. Self-Destruct and Escape
  5. Ka'pa the Hutt's Palace
  6. Katraasii Space Port
  7. Katraasii Space Port, Part B
  8. Takara's Stronghold
  9. New Republic ShipOrbiting Ship Yards
  10. Kaerobani's Base
  11. Dromund Kaas Swamp
  12. Sith Temple
  13. Sith Temple Catacombs
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3 comments by andysaj on Jul 23rd, 2012

Greetings,

So its been forever and a day since we have posted anything so heres the plan. As of right now we are in the works to try to get the first 3 levels out and then thats it. While we have made some pretty good progress with textures, characters etc, there really isnt much time to work on a hobby project. With that being said, once we get to where we feel its good to be released we will release the demo and all the assests that we have put together thus far. It will be open for the publics use and as long as credit is given do with it what you will. Maybe someone will continue on, and maybe not. Who knows, but there is no time line and assuming we can't get a working 3 level demo then we will just release what we have.

regards.

MOTS team

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Post comment Comments  (50 - 60 of 96)
yonyu
yonyu Feb 2 2009, 12:22pm says:

Vety nice keep up the good work :}

+1 vote     reply to comment
democan
democan Feb 1 2009, 9:07pm says:

good job guys ;)

+1 vote     reply to comment
RaztoR
RaztoR Jan 15 2009, 1:35am says:

The mod isn't finished so you can't download it.

+1 vote     reply to comment
ShadowMapper
ShadowMapper Jan 3 2009, 9:19am says:

what?? is this still in production? , i was one of the first modders in this mod team back in 2006

+1 vote     reply to comment
andysaj
andysaj Jan 16 2009, 8:17am replied:

ShadowMapper, We took over this mod back around november of last year. Please drop by the forums if you have the time to help us out. We are still in need of some help. I post as hhunter6

+1 vote     reply to comment
exonimus
exonimus Jan 15 2009, 6:24am replied:

well, not still, but rather 'again' as the original mod team left it hugely incomplete.

Feel free to visit our forums and offer help though(if you want to)

+1 vote     reply to comment
SkyW@lker
SkyW@lker Dec 15 2008, 2:25pm says:

I would really help you but i live far in Europe and i am too young and skilless!Great mod!

+1 vote     reply to comment
Skouliki
Skouliki Dec 9 2008, 12:13pm says:

wooohoo cant wait gl guys

+1 vote     reply to comment
JBJHJM
JBJHJM Dec 7 2008, 6:44am says:

Yeeeehaaaaaaaaaa!
Great news!
There's nothing more to say :D

+1 vote     reply to comment
DarthAyreon
DarthAyreon Nov 24 2008, 10:43am says:

dudes it's still in progress

Keep up the good work, fellows! I wish I could help, but I'm skilless :)

+1 vote     reply to comment
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