Mysteries of the Sith is set in a period five years beyond Kyle Katarn’s dramatic victory over the seven Dark Jedi he battled in Jedi Knight: Dark Forces II. Kyle’s reputation as a skilled Jedi Knight has attracted Mara Jade, one-time assassin, smuggler and Jedi Knight-in-training under Emperor Palpatine. Hoping to complete her apprenticeship, Mara joins Kyle on the remote outpost of Altyr 5. Kyle soon discloses that he has discovered information about a previously unknown Sith temple and must travel to it to investigate the mysterious forces it holds.

This project aims to re-create the classic Lucasarts Game 'Star Wars: Jedi Knight - Mysteries of the Sith' in Jedi Knight: Jedi Academy. All of the Maps, Levels, Characters, NPC's, Weapons etc will all be done as accurate as possible from the original game released in 1998.

Players will battle new creatures throughout Mysteries of the Sith, including a the rancor. Other creatures range from assassin and torture droids to pirate raiders and Sith undead. The weaponry in Mysteries of the Sith includes a carbonite gun, designed to immobilize enemies with freeze pellets; a BlasTech BH-35 electroscope, for long-range engagements; a repeating blaster cannon, for heavy firepower; seeker rail detonators; flash bombs; remote sequencers; and a BlasTech DL-44 heavy blaster pistol. Mysteries of the Sith Mod will feature 13 immersive singleplayer levels.

Level List:

  1. New Republic Base on Altyr 5
  2. Asteroid Crust
  3. Asteroid Core
  4. Self-Destruct and Escape
  5. Ka'pa the Hutt's Palace
  6. Katraasii Space Port
  7. Katraasii Space Port, Part B
  8. Takara's Stronghold
  9. New Republic ShipOrbiting Ship Yards
  10. Kaerobani's Base
  11. Dromund Kaas Swamp
  12. Sith Temple
  13. Sith Temple Catacombs
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3 comments by andysaj on Jul 23rd, 2012

Greetings,

So its been forever and a day since we have posted anything so heres the plan. As of right now we are in the works to try to get the first 3 levels out and then thats it. While we have made some pretty good progress with textures, characters etc, there really isnt much time to work on a hobby project. With that being said, once we get to where we feel its good to be released we will release the demo and all the assests that we have put together thus far. It will be open for the publics use and as long as credit is given do with it what you will. Maybe someone will continue on, and maybe not. Who knows, but there is no time line and assuming we can't get a working 3 level demo then we will just release what we have.

regards.

MOTS team

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Post comment Comments  (20 - 30 of 101)
JoeLovesallmods!
JoeLovesallmods! Jul 17 2011, 7:20am says:

There are mods bigger than this that have been created in nearly half the time it is taking you i am sorry but it has to be said. The Movie duels was a big mod with maps, voice for the charectors and story (very short story)this is just a suggestion so don`t go biting my head off but why not hand the project over to another team?

0 votes     reply to comment
andysaj Creator
andysaj Jul 21 2011, 11:13am replied:

I love comments like yours I really do. Here's the deal with the other larger mods. They have double the amount of poeple that we have. last time that I counted we had 2-4 people most of whom are working on those other big mods as well.

Another fact about us is we do this in our spare time. Being married with a family, an active duty Marine, with a second job and full time student leaves with only so much time to dable with modding.

With that being sad if someone wants to take this over and run with it, all they have to do is ask. Do you have the skills to take this on? I used to make comments like this until I actual took this mod over from the original team. its a lot of work let me tell you. so by all means if someone wants to helm it drop me a line and we shall talk.

+3 votes   reply to comment
JoeLovesallmods!
JoeLovesallmods! Jul 24 2011, 2:17pm replied:

Sorry...ha i did not realise and no i am not a modder so i don`t really know how tough it is. Just keep up the good work and i am sure the mod will turn out great.

+1 vote     reply to comment
jedi_hm2
jedi_hm2 Jul 30 2011, 7:35am replied:

pwned.

+2 votes     reply to comment
samul242
samul242 Jun 20 2011, 11:44am says:

Come on its been 6 months give us an update man.

+1 vote     reply to comment
KyleKatarn1995
KyleKatarn1995 Apr 17 2011, 11:18pm says:

Man I hope it's done. :)

+5 votes     reply to comment
Mv.c9
Mv.c9 Feb 22 2011, 4:44am says:

Force powers, show me how you implemented the 6 force powers:
Img165.imageshack.us

can you talk about them ? what have you done ? what have you changed ? have you pulled off destruction yet ?

+2 votes     reply to comment
Garyn Dakari
Garyn Dakari Mar 5 2011, 3:21am replied:

The powers haven't been changed, just the menu:)

+2 votes     reply to comment
NumberWan
NumberWan Feb 6 2011, 2:01pm says:

Everything seems to be moving in the right way, but most of the people here want to see the maps as well. :)

+2 votes     reply to comment
Gandbon Online
Gandbon Jan 15 2011, 11:13pm says:

Mots is a great game. But i only had light levels. I will never play dark for cause i don't like to kill alot(only once on JA)

+2 votes     reply to comment
JoeLovesallmods!
JoeLovesallmods! Nov 28 2010, 7:48am says:

Fantastic! if you kept on giving us screenshots and videos here it would make alot of difference and it would give us something to think about while we wait for the remainder of the mod to be finished

Good Look and i`m sure the mod will be Brilliant

+2 votes     reply to comment
andysaj Creator
andysaj Nov 17 2010, 10:30pm says:

Well since we havent posted any screens from our forums to here it is something I will do in the near future. As far as progress goes, well its moving along at a snails pace. There is progress so thats all I will say about it. If you want to pitch in feel free to drop me a line and we shall talk. I'll upload all of our photos from the forums to this site in the near future just so you can see what has been done to this point.

+2 votes   reply to comment
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