Return to the magical Island of Vvardenfell once more in this huge overhaul, Morrowind Rebirth. Find new enemies to fight, new exciting areas to explore, access new weapons and a brave new world to explore. Whatever you do, you'll be sure to find something new and interesting in nearly every corner of Vvardenfell.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Found any bugs? Let me know! (view original)
Found any bugs? Let me know!
embed
share
view next
 
Post comment Comments
OneMetricMinute
OneMetricMinute Aug 22 2014, 10:55am says:

there's one near the bottom left corner of this image

+14 votes     reply to comment
trancemaster_1988
trancemaster_1988 Aug 22 2014, 11:38am replied:

Dear Sir,

You have rightfully earned a place in the Hall of Heroes (♛)

+12 votes     reply to comment
Schinigami92
Schinigami92 Aug 25 2014, 11:12am says:

It may not be the best term to identify this as a bug, but it could be nice to be able to open some wooden door. These doors are in Buckmoth Legion Fort, and lead to a house / store or something... I do not know because it's just not to open and this is the whole problem. ;-] The second issue is also linked to the door, this time the door leading to Pelagiad, Meralven's Windmill when we are going inside our hero falls slightly down perhaps marker is placed at the entrance a little too high.

+2 votes     reply to comment
trancemaster_1988
trancemaster_1988 Aug 25 2014, 2:42pm replied:

Roger that. I'll check it out! :)

+2 votes     reply to comment
Schinigami92
Schinigami92 Aug 25 2014, 3:46pm says:

I have some new things to check...
The door leading to the location "Mausur Caverns" are partially hidden by the stone. In addition, when traveling I met levitating in the air mage (Marella) in "Pelagiad, Guild Of Mages". There is one more small issue. In Caldera are two gates and on them are Imperial Archers. Probably, The appearance of staircase / ladder / tower door will make easier the work instead of climbing like in "Assassin's Creed";-P. A small thing, but they will certainly appreciate it...:-D

+2 votes     reply to comment
trancemaster_1988
trancemaster_1988 Aug 25 2014, 5:46pm replied:

Thanks! I fixed all issues you mentioned except for the towers in Caldera. It will have to wait for another day!

Let me know if there's anything else!

+2 votes     reply to comment
Schinigami92
Schinigami92 Aug 26 2014, 4:01am says:

You say, You have..;-P During further exploration I encountered another problem again in Pelagiad and again with door this time in a locality "Pelagiad, Angus: Smithy". It seems that the marker is slightly too high when we enter to the smith.

+2 votes     reply to comment
trancemaster_1988
trancemaster_1988 Aug 26 2014, 8:18am says:

Fixed!

+2 votes     reply to comment
Schinigami92
Schinigami92 12hours 34mins ago says:

I have one small request... ;-] If I good remember, You mentioned once about this great modification to "Bloodmon". Namely, "Solstheim Tomb of the Snow Prince". I would like if it's possible to maintain full compatibility this mod with your really really great modification! ;-P Just make a few small changes in the main file...
- At the beginning of the journey we fall down into the water as a marker, the door to the cabin, the bridge to the ship and a few crates levitate in the air while the remaining part of the ship is moved
-looking at the entrance to the fort when the wind blows stronger it can be seen as the wind blows out from the wall by the entrance just from the wall a flag which is hidden inside of the wall
- Looking at the first left tower after crossing the entrance to the fort and more specifically on the bottom corner it felt like the tower was carved in stone (it could be good just move a little stone)
- Looking behind the first right tower after crossing the entrance to the fort there's a need to remove a tree growing in the eastern wall of the fort

and this is probably most if not all issues in this topic ...;-P Hope that it can be do sth with it.;-]

+1 vote     reply to comment
Schinigami92
Schinigami92 11hours 25mins ago replied:

I almost forgot one more thing... There are another door to check..:-D This time in a locality "Seyda Neen, Fadril's Shack".

+1 vote     reply to comment
Schinigami92
Schinigami92 8hours 56mins ago replied:

Just one more...
-Levitating Nord (Briring) at the location "Ebonheart, Skyrim Mission"
-Levitating Redguard (Kalen) in Balmora just near Caius Cosades' House
and of course this is not a bug, but maybe in the future releases it can be decorate a bit inside two towers in Ebonhearth that have non-opening door...;-P

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Type
Entertainment
Date
Aug 22nd, 2014
Size
2048×1024
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only