Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus

Introduction

Morrowind is the third game in the series known as the ” The Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002, and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, more than 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series ”New Cities Project”, which basically can be described as town-expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.

Features

Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the following changelog (outdated): Moddb.com and/or watch this video for a quick general overview: Moddb.com

New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details

Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast array of new weapons and armor, both normal ones that complement sets already present in-game, and uniques' that are far more powerful.

New music, splashscreens and main menu
s
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. With Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an effort to eliminate all texture seams and floaters throughout the world.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.

F.A.Q

Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports here Moddb.com or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Clarification: Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.

With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions until you reach to "custom option"-screen. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick "Animated Morrowind". It's not compatible with Morrowind Rebirth.

When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.

Old Save Games
Please read this article: Moddb.com

Performance
Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you will get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods: Moddb.com

Compatibility
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

WARNING
Do not use "Morrowind Rebirth 3.1 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0", "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 3.1

Image RSS Feed Latest Screens
Victory! Fixed Balmora
Blog RSS Feed Report abuse Latest News: [RELEASE] Morrowind Rebirth 3.1

3 comments by trancemaster_1988 on Apr 24th, 2015


Vanilla Fixes
* Included a fix that removes a texture seam from ex_velothi_temple_02.nif.
* Removed owership-flag from items in Sorkvild the Raven's Tower.
* Landscape fixes and improvements.

Rebirth Fixes
* Golden Saint, Morag Tong, Colvonian, Imperial Chain, and Theives Guild gauntlets now render as supposed to when viewed in first person.
* Marayn Dren, Balmora Guild of Mages, will once again offer summoning spells.
* The Adamantium Longbow now ignores normal weapon resistance.
* Fixed some typos in "Clagius Felannus Log", Fort Renius.
* Added a trap-door to the North Tower in Balmora.
* Removed lock from tower trap-door, Fort Renius.

Rebirth Changes
* The somewhat iconic bridges just outside Balmora, towards Fort Moonmoth, are now back in action.
* Hodlismond's shop in Caldera has undergone a makeover.
* Made some small tweaks in Ebonheart and Balmora.

Balance
* Changed Ash Scorpion's poison spell from target -> touch.
* Decreased daggers' minimum chop/slash damage.
* Decreased the weight of Adamantium weapons.
* Warhammers have undergone a balance pass.

Graphics
* New textures for the Treant (unique encounter)/Slime.
* New improved mesh and texture for the Ash Scorpion.
* New improved meshes for sacks and wooden barrels.
* New improved mesh for the Ebony Spear.
* New mesh and icon for 'Banhammer'.

Misc
* Made some changes to the "Racial Diversity" plugin. Some powers and abilities were too strong, and some were too weak.
* Morrowind Rebirth should now be fully compatible with "Tomb of the Snow Prince".
* Removed Rainbow Stone Set from the mod.
* Removed Falmer Shortsword from the mod.
* Removed Beholder from the mod.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[RELEASE] Morrowind Rebirth 3.1

[RELEASE] Morrowind Rebirth 3.1

Apr 24, 2015 Full Version 1 comment

A new patch with some additional fixes and improvements. I hope you'll enjoy it!

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (70 - 80 of 1,496)
Raptoid
Raptoid Mar 4 2015, 1:37am says:

Does this mod reduce weapon condition or something? The iron dagger I have breaks in like 5 hits against a rat, I don't have it trained at all though. It's been awhile since I played vanilla but I remember the condition being better.

+1 vote     reply to comment
EricBoyceU
EricBoyceU Mar 4 2015, 5:48am replied:

Yes, he changed the stats to all weapons, shield, and armor! But the iron dagger... sounds like a bug that should be fixed in v3.0!

+2 votes     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 4 2015, 6:27am replied:

That doesn't sound right.. hm. I'm not sure about the formula, but it might be that your skill-level is too low. I'll do some research!

+2 votes   reply to comment
Raptoid
Raptoid Mar 4 2015, 12:12pm replied:

That may be what it is, my character from before may have had a skill in short blades, thanks for checking also.

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 8 2015, 3:29pm replied:

I can't find the formula, but I've increased the durability a bit. Hopefully that will solve the issue!

+2 votes   reply to comment
pacerfan1998
pacerfan1998 Mar 3 2015, 8:44pm says:

Probably already answered, but is this compatible with Morrowind Comes Alive?

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 4 2015, 6:27am replied:

You may experience some wierdness here and there, but it should be ok.

+1 vote   reply to comment
EricBoyceU
EricBoyceU Mar 4 2015, 5:46am replied:

Yes! I used Morrowind Comes Alive 8.1, Better Bodies, Better Heads, Darknut Weapon Textures, Creature Textures, and On the Rocks! And graphic relacer or NPC add-on should work!

+1 vote     reply to comment
EricBoyceU
EricBoyceU Feb 28 2015, 12:14pm says:

Do you have release date for Rebirth 3.0?

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Mar 2 2015, 5:01pm replied:

Not atm I'm afraid. Gotta be perfect :)

+1 vote   reply to comment
Guest
Guest Mar 10 2015, 8:34am replied:

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EricBoyceU
EricBoyceU Mar 10 2015, 8:39am replied:

In my old mod Seyda Neen Census & Village, found here Mw.modhistory.com You will see Fargoth as a Thief! It is a broken WIP but I am planning a Final version which shall be released in 2 to 3 weeks here on ModDB, Nexus, and MW Mod History sites! (Fargoth should have a full quest line after the Ring, in Mournhold you can meet a WoodElf who is evil with an ebony armor quest!)

+1 vote     reply to comment
co46
co46 Feb 23 2015, 1:57pm says:

is this compatible with rise of the house telvanni and uvirith's legacy??

+1 vote     reply to comment
trancemaster_1988 Creator
trancemaster_1988 Feb 24 2015, 11:00am replied:

Should be compatible with UL, but I don't think it is with RotHT.

+1 vote   reply to comment
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Platforms
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Game
Morrowind
Developed By
trancemaster_1988
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Release Date
Released Mar 29, 2011
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Highest Rated (8 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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Theme
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