Artwork by: Lelek1980 (Alexey Rudikov). Logo by: Nzdawghaus


Morrowind is the third game in the series called the ”Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002 and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role -playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.

The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also one reason to why it's still so popular, over 10 years after its release. Morrowind is a great game, of that can be no doubt.

"Rebirth" sprung to life in 2007 with my mod-series - ”New Cities Project”, which basically can be described as town- expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation - why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process. A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.


Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more written information about the changes in this modification, please refer to the following changelog: and/or watch this video for a quick general overview:

New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things have changed. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.

Rebuilt cities with loads of details

Cities are no longer an empty shell with a few NPCs wandering about. Discover how things might have turned out if the developers had more time to improve on their creation. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".

More than 20 new creatures to battle

Draw your weapon against new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly.

New weapons, armor and misc items

Battle your way through Vvardenfell with a vast new array of weapons and armor, both normal ones that complement sets already present in-game and uniques' that are far more powerful.

New music & new main menu

Included are 1 hour of new music, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.

Better landscapes with less seams and floaters.

Do you have a problem with floaters, seams or just that some areas look and feel ”boring”? Well no more. With Rebirth I've tried to eliminate these issues, giving each area a unique look without overworking it. There's also far less seams and floaters which obviously will make the gameworld a better place to live in.

Balance tweaks and bugfixes
Fixed a large number of floaters, reduced bleeders, corrected miss-aligned objects and script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and enjoyable.


Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without you I might not be able to track down bugs introduced by Morrowind Rebirth. You're also very welcome to report issues found in vanilla Morrowind. Post your bug-reports here or send me a personal message.

Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Is Morrowind Rebirth compatible with MGSO? That depends! There's some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer and follow the instructions. Now keep in mind that you need to tick the "custom mod" option for each flora region. You also need to deactivate all grass. When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme, included in the Morrowind Rebirth download package. If you're told to overwrite any files, press no (I've had a few people reporting that pressing "yes" might cause issues). There's also four plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm" and "Animated Morrowind". That should be it.

Old Save Games
A lot of people ask me about save game compatibility between patches. It's actually not a problem if you use "Wrye Mash". So what's Wrye Mash and why should you get it? Here's a short description from the uesp wiki "Wrye Mash is a general purpose utility for managing and repairing mods and savegames. Currently it is the only tool that systematically prevents NPC doubling. It combines multiple mod-management capabilities making it one of the most strongly recommended utilities for both modders and players". Download the program here:, and be sure to check the readme too (which can be found at the same page).

Morrowind might be an old game but this doesn't mean that your old laptop can run Morrowind Rebirth without any issues. In some areas such as Balmora you can get fps drops if you don't have decent computer. If you're using a lot of texture replacers it might be a good idea to remove some of these to increase the overall performance. If you're using MGE or MGEXE you might want to reduce the distant statics detail, remove some shaders or skip the fancy fog effects.

Installation and requirements
Please read this article if you are new to mods:

Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.

Do not use "Morrowind Rebirth 2.81 - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta, Morrowind Patch 1.6.5 Beta [BTB Edit]" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0" and "Poorly Placed Object Fix v1.2" are not compatible with Morrowind Rebirth.

[RELEASE] Morrowind Rebirth 2.81   

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Fixed handles Vos: Final Next target: Vos
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2 comments by trancemaster_1988 on Oct 11th, 2014

Without further ado, I present you 2.81! The town of Vos has been overhauled. A new layout, new traders, new NPCs and other goodies await! This patch also fixes some outstanding issues, and introduces new improved meshes for a large number of plants. Enjoy!

Vos: Final

Rebirth Fixes
* Fixed an issue with hand to hand making insane amounts of damage against the player and against enemies.
* Pilgrim's Robe cast on use enchantment now has a duration of 30 seconds instead of 1 second.
* The unique shield "Emperor's Defence" didn't appear on the character model when equipped.
* Fixed an issue where the player would land in the sea after traveling to Solstheim.
* An arch next to Dura gra-Bol house in Balmora didn't connect properly to the wall.
* Galbedir now has a small respawning stock of soulgems.
* Raised the land around Caldera Govenors Hall.
* Fixed floating tower at Ald Velothi Outpost.
* Included missing texture "vurt_birchbark01".
* Increased Daedra Seducers magica pool.
* Landscape fixes and improvements.

Rebirth Additions

Vos Overhaul
* New Traders.
* New layout.
* New NPCs.

* New and improved meshes for a large number of plants (Thanks to "Moranar").

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[RELEASE] Morrowind Rebirth 2.81

[RELEASE] Morrowind Rebirth 2.81

Oct 11, 2014 Full Version 9 comments

Without further ado, I present you 2.81! The town of Vos has been overhauled. A new layout, new traders, new NPCs and other goodies await! This patch...

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

[SOUNDTRACK] Morrowind Rebirth - by Rich Douglas

Jun 8, 2011 Music 2 comments

Here's the amazing soundtrack by Rich Douglas. It's already included in Morrowind Rebirth v 2.7, but added here for those who want to listen to his tunes...

Post comment Comments  (50 - 60 of 1,350)
pikatsou Aug 15 2014, 1:35pm says:

Great work! I am trying to replay MW after 3-4 years, and since MSGO does not include latest MCP or MGEXE, I was thinking of reverting to a former mod list I used by BTB (found in ), plus graphic herbalism, better mining and Galsiah's leveling (instead of Herbalism for purists, talrivian hit points and any conflicting BTB plugins). So I would like to know (if it's not to much to ask) which of the mods are compatible.......
Thanks in advance!

+2 votes     reply to comment
trancemaster_1988 Aug 17 2014, 4:37am replied:

I'm sorry to say that there's a lot of mods that isn't compatible with MR. You'll be fairly safe using graphic replacers/dialogue tweaks, but mods like economy adjuster, morrowind advanced, BTB's own mods, and even graphic herbalism will conflict with changes done in MR.

I can't say for sure if Galsiah's leveling will work, or better mining for that matter.

+3 votes     reply to comment
Croosaid.R Aug 12 2014, 8:03am says:

Hello Trancemaster, for some reason I get doubled NPC's everywhere, I am not sure what's causing that but I guess I will rather wait for v. 2.8 , is there any estimate on its release? Or should I just go with 2.7

+1 vote     reply to comment
trancemaster_1988 Aug 12 2014, 9:23am replied:

Did you start a new game? Also make sure that you don't use two versions of the Morrowind Patch 1.6.5.

I'd say 2-3 weeks.

+2 votes     reply to comment
Shadow85 Aug 6 2014, 2:55pm says:

Does this mod change any content of the official expansion packs? if not then will that be soon to come?

+1 vote     reply to comment
trancemaster_1988 Aug 6 2014, 3:04pm replied:

I've rebalanced weapons/creatures/npc's, and fixed hundreds of floating objects, but I haven't added any new content (dungeons/caves/houses etc).

I don't think I'm going to add anything soon (or ever), because I still have a lot of plans for Vvardenfell.

+2 votes     reply to comment
huntermage1025 Aug 1 2014, 9:08pm says:

I've been really interested in this mod for a while now, having played MGSO runs to death. However, my major problem here seems to be that even if I just put Rebirth in a fresh game install (one with no other mods or edits), simply running the game with Rebirth's ESPs enabled will cause the Launcher Data Files window to go blank. This means that I can only play the game as-is, trying to add any new mods doesn't work because nothing shows up in the Launcher (not even the official game files) to turn on or off. The game still works, and plays just fine, and I've even gotten it working with MGSO, the problem is just that unless absolutely all the files are installed before running the game, I can never add or remove them after it's launched with Rebirth.

Using a 3rd party mod manager like MMM causes Rebirth to be stripped completely from the game, and the blank Files window is unchanged.

Also, this is just a side note, but I've tried every grass addition for Rebirth, but none of them seem to do anything.

Outside of that, I greatly enjoy the additions, and I think it's a great piece of work.

+1 vote     reply to comment
trancemaster_1988 Aug 2 2014, 3:00am replied:

1) Remember to install Morrowind outside Program Files/
2) Have you tried to run the exe in compatibility-mode?
3) Have you tried to run the exe as admin?
4) What OS do you have?

What are the effects of removing the "Morrowind Rebirth 2.71.esp"? Or (if you use the other esp included in the dl-package), if you remove any of the additional esps, but keep the main esp?

+1 vote     reply to comment
huntermage1025 Aug 2 2014, 3:14am replied:

Wow, I'm an idiot, I never even considered Compatibility mode. Apparently setting the Launcher to WinXP SP 3 compatibility mode lets me access the data files again, which kind of fixes that issue.

Also, enabling 2.71 fixes stuff like the broken terrain near Vivec (may have been a problem on my end)and the invisible Pelagiad Mage's Guild, but it doubles up all the NPCs added by the mod. Not sure how to fix that.

+1 vote     reply to comment
trancemaster_1988 Aug 2 2014, 4:03am replied:

I'm glad it worked! Now that is something worth mentioning in the readme :)

The only way to avoid doubling is to either "clean" a save-game (using this program, or by starting a new game.

+3 votes     reply to comment
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Release Date
Released Mar 29, 2011
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Highest Rated (7 agree) 10/10

subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed

simply amazing accomplishment

Dec 11 2011, 5:26pm by Lord_Santa

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