Thursday - release day! Time for another patch boys and girls. Down below you can view the changes in v 3.3. Enjoy!
1) Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.
2) Morrowind Rebirth is not a mod-compilation. Yes there are a few mods included in Rebirth, but I wouldn't call that a compilation. This mod was made by hand, using assets and resources made by Bethesda and the Morrowind community.
Morrowind is the third game in the series known as the ” The Elder Scrolls”. You might be familiar with the previous games in the series, such as "Arena" and "Daggerfall", but most certainly you're well aware of Morrowind's sequels: "Oblivion" and "Skyrim". Morrowind hit the store shelves back in 2002, and became an instant hit among the entire gaming community. It was not only embraced due to its stunning graphics of that time but also for the intriguing storyline, the immersive gameworld and its depth. Some RPG enthusiasts also regard Morrowind to be one of the best role-playing games of all time, sharing the title with other fantastic games such as ”Baldur's Gate II: Shadows of Amn”, ”Neverwinter Nights” and ”Dragon Age:Origins”.
The game takes place on the island of Vvardenfell, which is a province in Morrowind. Due to the nature of the game you can actually do anything you like, without getting punished for it. Perhaps that's also the main reason to why it's still so popular, more than 10 years after its release. Morrowind is a great game, of that can be no doubt.
"Rebirth" sprung to life in 2007 with my mod-series ”New Cities Project”, which basically can be described as town-expansions of different cities such as Seyda Neen, Caldera and Gnisis. As this project went on, I had some sort of revelation; why not merge all the plugins, and create a massive overhaul of sorts? What you see here is the result of that process; A full concept modification, or overhaul if you will, that will transform Vvardenfell into something very special. Down below you can view some of the changes, but expect to see a lot more in-game.
Please keep in mind that this mod is a work in progress, meaning that things can and will change. For those of you who want more information about the changes in this modification, please refer to the changelog which can be found here: Moddb.com
New encounters and places to visit
Explore the Island of Vvardenfell once again, but keep in mind that things are not what they used to be. New packs of bandits and villans have made it harder to travel throughout the wilderness, new dark cults have formed and it's harder than ever before to survive in an already dark and hostile enviroment.
Rebuilt cities with loads of details
Cities are no longer empty shells with a few NPCs wandering about. Expect a massive increase in detail including new traders, NPCs, houses, shops, Inns and an overall feel that cities are actually "alive".
More than 20 new creatures to battle
Encounter new vicious creatures such as the mighty Draugr Deathlord, the chilling Frost Monarch or the charming Daedra Seducer. Beware, these foes are not to be taken lightly!
New weapons, armor and misc items
Battle your way throughout Vvardenfell with a vast array of new weapons and armor, both normal ones that complement existing sets, and uniques' that are far more powerful.
New music, splashscreens and main menus
Included are new tracks, suited for both battles and for exploration, 11 new beautifully crafted splash screens, and two new main menu screens. These additons are optional, and not needed for the mod to function properly.
Better landscapes with less seams and floaters.
In Morrowind there were a lot of empty flat areas and very little efficiency in use of space. With Rebirth I've tried to eliminate these issues, giving each area a unique look. There has also been an effort to eliminate all texture seams and floaters throughout the world.
Balance tweaks and bugfixes
Fixed a large number of floaters, reduced clipping meshes, corrected miss-aligned objects and fixed some script/text bugs. Also tweaked settings, spells, weapons, armor, misc items, merchants etc to make the game more balanced and thus more enjoyable.
Bugs and other issues
It's important that you, the players, provide me with feedback and support. Without it I might not be able to track down bugs introduced by Morrowind Rebirth. You're also welcome to report issues found in vanilla Morrowind. Post your bug-reports in the forum section here: Moddb.com or send me a personal message.
Morrowind Graphic and Sound Overhaul and Morrowind Rebirth
Again, Morrowind Rebirth is nothing like MGSO. Rebirth is all about enhancing the in-game experience by overhauling cities/landscapes, by fixing bugs and balance issues, and by introducing new creatures, weapons and armor-pieces. MGSO as you might have noticed by now, is all about graphics and sound. Obviously there are some graphical elements in Rebirth, but these are mainly mesh-replacers, and are aimed to make the in-game models a bit easier on the eyes.
With that said, is Morrowind Rebirth compatible with MGSO? That depends! There are some things you need to do in order to avoid issues (though you may still experience some issues). Start by downloading MGSO, then click the installer, and follow the instructions until you reach to "custom option"-screen. Now keep in mind that you need to tick the "custom mod" option for each flora region. You will also need to deactivate grass by choosing "no grass" for both Vvardenfell and Solstheim. Last but not least. Do NOT tick "Animated Morrowind". It's not compatible with Morrowind Rebirth.
When you've completed the installation, please continue with Morrowind Rebirth. Extract the files to your Morrowind root folder as stated in the Morrowind Rebirth readme. If you're told to overwrite any files, press "no" (I've had a few people reporting that pressing "yes" might cause issues). There's also five plugins included in the MGSO archive that need to be removed: "Texture Fix 2.0.esm", "Poorly Placed Object Fix 1.2.esm", "Morrowind Patch 1.6.5 Beta (BTB Edit).esm", "Windows Glow" and "Animated Morrowind". That should be it.
Old Save Games
Please read the article "How to update your old save game to a new version using Wyre Mash", which can be found here: Moddb.com
Installation and requirements
Please read the article "Installation & requirements", which can be found here: Moddb.com
Morrowind Rebirth is a huge modification and will not work well with a lot of other mods, especially those that alter landscape or add new buildings. There's no list of specific mods that work with Rebirth, but the most popular ones like "Tamriel Rebuilt" and "LGNPC" should work just fine (minor issues). Mods that add or alter dialogue should work well too. If you have any other questions regarding mods and compatibility, let me know and I'll try to answer them for you.
Do not use "Morrowind Rebirth - Morrowind Patch 1.6.5 Beta [Rebirth Edit]" included in the Morrowind Rebirth archive along with "Morrowind Patch 1.6.5 Beta", "Morrowind Patch 1.6.5 Beta [BTB Edit]", "Morrowind Patch 1.6.6 Beta" or the "Unofficial Morrowind Patch Project". Also note that "Texture Fix 2.0", "Poorly Placed Object Fix v1.2", "Windows Glow", and "Animated Morrowind" are not compatible with Morrowind Rebirth.
Morrowind Rebirth 3.3 Main
Morrowind Rebirth 3.31 Patch
EDIT: I forgot to remove an Adamantium Dagger just outside the Census Office in Seyda Neen.. :-(
Morrowind Rebirth Fixes
* Fixed a gap between the stairs and the bridge heading to the Grand Council Halls, Ebonheart.
* The Ebony Scimitar was incorrectly set as a thrusting weapon instead of slashing weapon.
* Removed "Summon Wolf" and "Summon Bear" from NPCs that wasn't supposed to have them.
* Removed a Bloodmoon corpse from Gorvas Vules's Tower, Seyda Neen.
* Added pathgrids to Gorvas Vule's Tower, Seyda Neen.
* Removed Deadroth from Dremora leveled lists.
Morrowind Rebirth Changes
* Removed sound_flies from most corpses (except for named ones).
* Reduced maximum speed of projectiles (spells/arrows etc).
* Scroll of Elemental Burst: Fire/Shock/Frost magnitude changed from 25-50 to 20-50.
* Scroll of Elemental Burst: Fire/Shock/Frost area of damage changed from 15 to 10.
* Dremora Lords will no longer drop 'excellent' weapons such as Daedric.
* Deadly Poison duration changed from 5 to 8 seconds.
* Deadly Poison magnitude changed from 10-30 to 5-5.
* Reduced the damage output of all bows/crossbows.
* Reduced the value of some scrolls.
Racial Diversity changes
* Increased the duration of most powers and abilities. Some magnitude adjustments were also made to balance out these changes.
Have fun guys!
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Highest Rated (9 agree) 10/10
subtle changes making Morrowind a completely fresh experience
I wandered around for a short while, not having played the game for years and I couldn't quite put my finger on it; but it just felt as if though the whole game-world had changed
simply amazing accomplishment
Dec 11 2011 by Lord_Santa