This mod is a merge of work from some of the best modder's on the Stalker scene. The Merge mod is made up of a selection of mini-mods and other additions put on top of Atmosfear 3, Absolute Nature 3.1 (full version), OWR 2.1(extended version), Variation mod. Artifacts mod, Unreachable stash fix, Zone grenades(reward only), Bar music, Extra outfits and helmets. There's numerous tweaks such as how your now unlikely to find any high end weaponry in stashes(randomised content still) and the Underpass can be revisited, The read me includes the credit list. I've been meaning to move this from the Rus Trans mod page for some time so here it is.

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Aug 25, 2014 Full Version 8 comments

The final version of the Merge mod on the vanilla maps, The read me contain's a list of the mod's used and there developers.

Post comment Comments  (0 - 10 of 31)
rocketeer1962 Nov 11 2014, 3:50pm says:

Hi! I seem to have a problem whith scopes mounted on weapons! They are to big in wiew and when i fire on targets they are of! any solutions? yanks!

+1 vote     reply to comment
nashathedog Creator
nashathedog Nov 24 2014, 9:42pm replied:

Go to the gamedata/configs/ui/texture_decr folder and there is a scopes folder, It has different files for your monitor size and which DX your using (dx8/9 or DX10/11 and 16.9 or 4.3 etc) Just use the right one for your choices. I'm pretty sure the read me explains it better so check that.

+1 vote   reply to comment
Amoch Nov 1 2014, 4:25pm says:

Is it possible to remove the desaturation effect (black/white) in radiated areas? Thanks!

+1 vote     reply to comment
Amoch Oct 12 2014, 12:53pm says:

I really, really like how CoP looks when properly modded. The visuals are so crisp and authentic, and the levels are so vast, dynamic and alive. I easily prefer this to recent games like Far Cry 3 and The Vanishing of Ethan Carter, which look good - but have that soft, slightly cartoonish look to them. Playing the CoP vanilla storyline again, but with all these improvements, is an amazing gaming experience - on par with ShoC IMO.

+2 votes     reply to comment
adamgravity Oct 2 2014, 6:33pm says:

Nasha the dog... Wold it be possible for you to add in the MAGAZINE MOD FROM Beacons mod?

+1 vote     reply to comment
nashathedog Creator
nashathedog Oct 3 2014, 11:40am replied:

As far as I know such a mag system is only available for SOC, I doubt Beacon will be releasing it even if it's ready for consumer use, He'll keep it for redux 2 which I presume is what he made it for.

+1 vote   reply to comment
Amoch Sep 29 2014, 5:07pm says:

I've been playing this mod merge for some hours now, and wow...great job! Huge improvements over vanilla CoP, and the new monsters add add a lot to the gameplay! Thanks!!!

+1 vote     reply to comment
nashathedog Creator
nashathedog Oct 2 2014, 12:40pm replied:


+1 vote   reply to comment
Pachs Oct 5 2014, 8:00am replied:

"The Guest was me before I made a account"

That stash ended up not being a problem, but there was a problem with the one under the dock by the water on the west side of Yanov, the gun that I believe was suppose to be there wasn' it at all possible for a NPC to pick up weapons in a stash.

+1 vote     reply to comment
nashathedog Creator
nashathedog Oct 5 2014, 3:03pm replied:

Sometimes the weapon appears above where it's meant to, For example weapons under bridges are sometimes on top of bridges while the ammo is still under Examples are the svu stash under the bridge near scientists bunker in Yanov. (this gun has been picked up before, Another example is the sig550 stash under the broken bridge near the cement factory, This one is safe because it is not on an npc route. I only know one other weapon that is not safe and that is the spas12 in the stash under the wooden jetty in front of Yanov station, It spawns on top of the jetty and can get picked up.

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Released Jul 27, 2014
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Merge mod
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