This mod is a merge of work from some of the best modder's on the Stalker scene. The Merge mod is made up of a selection of mini-mods and other additions put on top of Atmosfear 3, Absolute Nature 3.1 (full version), OWR 2.1(extended version), Variation mod. Artifacts mod, Unreachable stash fix, Zone grenades(reward only), Bar music, Extra outfits and helmets. There's numerous tweaks such as how your now unlikely to find any high end weaponry in stashes(randomised content still) and the Underpass can be revisited, The read me includes the credit list. I've been meaning to move this from the Rus Trans mod page for some time so here it is.

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Aug 25, 2014 Full Version 7 comments

The final version of the Merge mod on the vanilla maps, The read me contain's a list of the mod's used and there developers.

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Amoch Sep 29 2014, 5:07pm says:

I've been playing this mod merge for some hours now, and wow...great job! Huge improvements over vanilla CoP, and the new monsters add add a lot to the gameplay! Thanks!!!

+1 vote     reply to comment
Amoch Sep 29 2014, 12:01pm says:

Nice! What kind of AI/A-life mod improvements does this mod merge include? Thanks!

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nashathedog Sep 21 2014, 4:44pm replied:

It already includes Atmosfear 3, Read the write up under the mod's name at the top of the page for a list of what's included.

+1 vote     reply to comment
Northern-Stalker Sep 7 2014, 7:48am says:

I'm having minor issues in the underpass all my squad members are dying from getting hit by a snork about 2 times anyclue why?

+1 vote     reply to comment
nashathedog Sep 7 2014, 1:56pm replied:

I haven't messed with any damage settings so unless mods like the variation mod tweaked them they should be vanilla (I'm not saying that mod does but from what I remember the creatures files are from there) The best thing you can do is protect them by going on the offensive at the snorks.

+1 vote     reply to comment
cheeseybread Aug 27 2014, 12:43am replied:

There are two all.spawn files which one is it? And are you supposed to delete the file or do I have to edit it?

+1 vote     reply to comment
nashathedog Aug 27 2014, 9:30am replied:

There's only one all-spawn that's used, The one in the extra folder just has the the toolkits how they were in the previous version (I think that's the only change), If it's wanted I could do a seperate all.spawn with the anomalies removed when I get the time. Although a basic, working AN3 all.spawn would work with this it would mean you lose things such as the unreachable stash fix, additional Jupiter plant and underpass spawns making it so using the underpass is pretty boring.

+2 votes     reply to comment
Death_KnightRZ Sep 27 2014, 8:54pm replied:

Well, whenever you can, I got all the stuff to edit the All.spawn but I cant understand a lick of it D: So whenever would be nice cause I die too much to the random anomaly everywhere especially those hidden behind bushes.

+1 vote     reply to comment
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Released Jul 27, 2014
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