This mod is a merge of work from some of the best modder's on the Stalker scene. The Merge mod is made up of a selection of mini-mods and other additions put on top of Atmosfear 3, Absolute Nature 3.1 (full version), OWR 2.1(extended version), Variation mod. Artifacts mod, Unreachable stash fix, Zone grenades(reward only), Bar music, Extra outfits and helmets. There's numerous tweaks such as how your now unlikely to find any high end weaponry in stashes(randomised content still) and the Underpass can be revisited, The read me includes the credit list. I've been meaning to move this from the Rus Trans mod page for some time so here it is.

Image RSS Feed Latest Screens
There's hope for S.T.A.L.K.E.R. yet? Christmas competition Now available
Downloads RSS Feed Latest Downloads
A.I. Merge mod  2015.

A.I. Merge mod 2015.

Dec 17, 2014 Full Version 18 comments

This is the Merge mod rebuilt on top of Alundaio's Bare bones AI mod. There are a few changes, You can do repairs in Pripyat again, I did not add the...

Merge mod +

Merge mod +

Aug 25, 2014 Full Version 8 comments

The final version of the Merge mod on the vanilla maps, The read me contain's a list of the mod's used and there developers.

Post comment Comments  (0 - 10 of 40)
JuggernautOfWar 17hours 3mins ago says:

In 2015 version I'm getting consistent crashes when around the sawmill trying to take out zombies. The .log crash dump is completely empty. Anything I can do here? I need those dang tools at the sawmill.

+1 vote     reply to comment
Guest Dec 22 2014, 9:59am says:

I have an issue. In Yanov station, there are currently five (5) radios spawned next to Hawaiian, all playing different music. It's getting really annoying as it sounds really bad.
It's the same in Skadovsk, and it seems a new radio spawns once in a while, because at the start of the game, there is only one radio in each location.
Have anyone else encountered this problem? (I have the AI merge mod (2015) installed, if that makes any difference)

+1 vote     reply to comment
nashathedog Creator
nashathedog Dec 22 2014, 8:00pm replied:

To start with go to the gamedata/axr_options file and change line 8 from true to false so that it reads like this:

enable_radio = false

That will turn the radio's off so it's not annoying you, It's really odd that your getting that problem, This issue was identified a long time ago and Alundaio fixed it, I can't understand why your experiencing it with this version of the AI mod. Have you changed any files or tweaked anything? If you have, what.

+1 vote   reply to comment
Guest Dec 19 2014, 9:19am says:

Hello, I just tried your mod and... Well, thank you man.

I must admit I tried it after all the other big mods for CoP, because I was looking for something, well, big.

But after spending countless hours in complete overhaul mods, I must say that the "vanilla+"-experience you created is what I was looking for.

Really sweet, works well, all is good.
Finally I can lean back and s.t.a.l.k. to my heart's content.

+2 votes     reply to comment
nashathedog Creator
nashathedog Dec 22 2014, 7:28pm replied:

I'm glad you like it, Hopefully your not the same guest as the one above with the radio issue :)

+1 vote   reply to comment
pppnoy Dec 17 2014, 1:33pm says:

before i download both...
isnt A.I. merge mod 2015 ,merge mod+ just with better ai ?

+1 vote     reply to comment
nashathedog Creator
nashathedog Dec 17 2014, 3:11pm replied:

Pretty much. There's a few differences such as no cut mutants in 2015 and a few other bits but it's basically the same things.

+1 vote   reply to comment
rocketeer1962 Nov 11 2014, 3:50pm says:

Hi! I seem to have a problem whith scopes mounted on weapons! They are to big in wiew and when i fire on targets they are of! any solutions? yanks!

+1 vote     reply to comment
nashathedog Creator
nashathedog Nov 24 2014, 9:42pm replied:

Go to the gamedata/configs/ui/texture_decr folder and there is a scopes folder, It has different files for your monitor size and which DX your using (dx8/9 or DX10/11 and 16.9 or 4.3 etc) Just use the right one for your choices. I'm pretty sure the read me explains it better so check that.

+1 vote   reply to comment
Amoch Nov 1 2014, 4:25pm says:

Is it possible to remove the desaturation effect (black/white) in radiated areas? Thanks!

+1 vote     reply to comment
nashathedog Creator
nashathedog Dec 13 2014, 5:50am replied:

To be honest I don't know the cause, Presumably it's like that from Af3 as I haven't done it.

+1 vote   reply to comment
Amoch Dec 13 2014, 10:07am replied:

OK. Anyways, I'm at the very last mission (extraction in Pripyat), and this merge mod has been just as stable as the vanilla game. I constantly marvel over the great visuals in CoP (when properly modded). IMO CoP still looks great compared to the latest games, actually better IMO - more gritty and realistc. Thanks for making these all-in-one mods for CoP, it's highly appreciated!

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

S.T.A.L.K.E.R.: Call of Pripyat Icon
Developed By
Send Message
Release Date
Released Jul 27, 2014
Mod Watch
Track this mod
Community Rating



6 votes submitted.

You Say


Ratings closed.

First Person Shooter
Single Player
Embed Buttons

Promote Merge mod on your homepage or blog by selecting a button and using the embed code provided (more).

Merge mod Merge mod
Merge mod
504 of 22,802
Last Update
5 days ago
44 members