This mod is a merge of work from some of the best modder's on the Stalker scene. The Merge mod is made up of a selection of mini-mods and other additions put on top of Atmosfear 3, Absolute Nature 3.1 (full version), OWR 2.1(extended version), Variation mod. Artifacts mod, Unreachable stash fix, Zone grenades(reward only), Bar music, Extra outfits and helmets. There's numerous tweaks such as how your now unlikely to find any high end weaponry in stashes(randomised content still) and the Underpass can be revisited, The read me includes the credit list. I've been meaning to move this from the Rus Trans mod page for some time so here it is.

Report abuse Grass Draw distances
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Jun 21st, 2013
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This is a complete set of dll's for grass draw distances of 200, 300, 400, 500, 600, 700 and 800. Each folder contains static, dx9, dx10 and dx11 files. There's also versions for Atmosfear 3 users. These dll's replace the ones in your bin folder, It's a good idea to make a new folder in the bin folder and then move the originals into it so you can change back if you wish. The screenshots folder shows each variant and the fps I get with it to give you an idea of the difference between the distances and the impact it has on performance. I am unsure who to credit for making the tool used to make these dll's. Preview image artwork by Pazur (I think)

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Grass Draw distances
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bloodsuckern Oct 20 2013 says:

Could at least type out in the ******* read me where you place the ******* files.

-3 votes     reply to comment
boredgunner Oct 26 2013 replied:

Could at least **** out in the typing read me where you **** the placing files.

+5 votes     reply to comment
CzechDeath May 16 2014 replied:

^^ M impressive level of ignorance =D

+2 votes     reply to comment
Guest Nov 11 2013 says:

Thanks a lot david.m.e, i have been looking for a mod that can do this for ages!

+2 votes     reply to comment
Guest Nov 27 2013 says:

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nashathedog Author
nashathedog Nov 28 2013 replied:

I've had no problem using them with a dvd copy or the STEAM version. If your using the vanilla xrengine.exe it will run fine with them. I use them all the time, I just built another pc and added a DVD copy and a Steam copy of COP on it and they work fine on this rig aswell. You have two versions one is vanilla and one is for Atmosfear 3 but neither uses a tweaked xrengine.exe.

If you loaded a mod that changes the xrengine.exe and the dll's then yes it probally will cause a problem, what are you trying to use it with? If you used a mod that changed them in the past it may have left them behind so you'll need to do a clean install so that your running on the original game files.

+1 vote   reply to comment
loner85 Dec 27 2013 says:

That totally screwed my game up, and I am NOT using any mod which alters the bin folder...thanks.

0 votes     reply to comment
nashathedog Author
nashathedog Jan 1 2014 replied:

Are you using a pirate copy of the game?

Even if you are it couldn't possibly screw up your game unless you've done something other than what your told to do in the description above (which you must of read before downloading) and the read me that comes with the download.

+2 votes   reply to comment
loner85 Jan 1 2014 replied:

I am proud user of the normal disc version, bought back in 2010.

I solved the problem with reinstalling and doing the grass draw distance stuff myself.

If it works for the others, fine, you did a good, useful job then, but on my vers it doesn't work with even NO mods applied to the game, completely vanilla install.

And I installed it it via overwriting the original render files in 'bin' folder (no, I didn't read the readme, because it is obvious to me how to install and I don't know any other way to do it).

From where did you take the render files from? From the STEAM version or the orignal dvd version (maybe it's the issue here, but I don't know)?

+1 vote     reply to comment
nashathedog Author
nashathedog Jan 4 2014 replied:

I've got a dvd copy (1.6.02) that they were made on, I also have it on Steam which I tested them with aswell. I remarked about reading the info given in read me's and the description above because it tells you to back-up the files your overwriting so if you have an issue you can switch straight back and that way it doesn't screw up your game, That's something you should be doing anyway.

+1 vote   reply to comment
Judgment8 Jan 7 2014 says:

Interesting mod, but after trying it out it seems to eat a good chunk of the FPS. I'm playing the complete SGM 2.2 package with DX 11 almost max settings. Got around 40-50 FPS without the mod and 30-40 with the smallest 200m grass view. Even tried the 800 and FPS dropped to 10 >_>

Oh, well. A lovely mod though I don't think I'll be using it.

+1 vote     reply to comment
nashathedog Author
nashathedog Jan 13 2014 replied:

It is very demanding, I find that 3 or 400 is my sweetspot or the fps goes too low with demanding mods like SGM.

+1 vote   reply to comment
Kriieg Jan 8 2014 says:

I tried this but caused a crash to desk, any hint to install this properly?

+1 vote     reply to comment
nashathedog Author
nashathedog Jan 13 2014 replied:

Are you installing the correct files to the bin folder? I've tested every distance with every graphic setting on both a dvd copy and steam as the screenshot folder shows and I've had no problems with either. It comes with Af3 versions as well as vanilla versions so make sure your using the correct ones. I have not tested with cracked versions though.

Make sure to keep your original files safe so you can switch back if need be.

+1 vote   reply to comment
Kriieg Jan 16 2014 replied:

First thanks davi.m.e for answering. Maybe I did something wrong the first time I, but later I was able to properly install the files, so problem solved. By the way, I have the 3 gb enabler for C.o.P, I must say it has helped me a lot but still have a problem with this common crash to desk problem when I try to change settings, I cannot use neither Object dynamic lightning, full dynamic lightning nor enhanced full dynamic lightning, but oddly I can set render to enhanced full dynamic lightning in dx 10, does anyone has succeeded to solved it?

+1 vote     reply to comment
thales100 Apr 19 2014 says:

Excellent, thanks a lot, working just fine 800.

+1 vote     reply to comment
CzechDeath May 16 2014 says:

Excellent ! Just what I was looking for! Bunch'o'Tanks

those .bak dudes are backed originals? So I can just overwrite and be cool cause it is backed? I pressume it is so ey?

+1 vote     reply to comment
nashathedog Author
nashathedog May 17 2014 replied:

Your best off just adding an empty folder and moving the originals into it before adding these, that way you can switch back. Personally I just drag drop the vanilla bin folder into 7-zip and make a compressed copy which can be used to create a fresh bin folder at any time, It can be left in the games folder so there's no need to move it anywhere.

+1 vote   reply to comment
ThePlanetDez Sep 6 2014 says:

I have this problem where my parallax mapping won't work even when I'm at dx11 and have both steep parallax and detail bump on, I need help

+1 vote     reply to comment
JBottcher Nov 15 2014 says:

I ran a VirusTotal scan and it came back with 2 hits, make of this what you will, but I really do think it's a false positive.

+1 vote     reply to comment
nashathedog Author
nashathedog Feb 16 2015 replied:

I run Norton which is the same and tries to delete these sorts of files unless I put a block on it.

+1 vote   reply to comment
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Released Jul 27, 2014
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