In Spite Of The Death 3 is new project directed to extend and modernise the original concept of In Spite Of The Death series. You will have an oppotrunity to play as our old fellow stalker named Leshyi (Wood Goblin) and see a completely shifted world of the Zone after an enormous surge. Survive a liquidation of your clan, trick the death, rise from the dead, get an experience of being in unbelievable anomal centres, challange powers of the Zone and... Find the truth.

Development Team

Vintorez94 - level designer, SDK, sound, video
Swamp Doctor - level designer, modeller, quest creator
RazRuSchiTeL - level designer, modeller
Scarabay - modeller
Scat - various help

FantomICW - senior quests creator, scripting, textures, SDK
HitmanNew - quests creator, SDK
Strelok200 - quests creator, SDK
makdm - scripting

Skyff - plot writer, texts
Malik - designer, website
Luber - sound
Gaz1k - weapons pack
den-stash - animator, level designer, modeller
Macblack - animator, NPC models
Hakim - NPC models
gridgt - textures

Helpers and ex-members:
nikitalebedin - maps compiling, LENA_D and Konvoir41 - art works, LeShaLoST - tester, Immortal - textures, Photoreal - modeller, MaxOFF - textures, Geonesis - level designer, FaLcon - level designer, [TZP]LoNer1 - moddb page design.

Huge thanks go to che707 for his technical support!


  1. Shadows Valley new
  2. Zone's Enter new
  3. Dark Valley builds, reworked
  4. Port new
  5. Kasiyany swamps NC project, reworked
  6. Dead Lake new
  7. The Wall new
  8. Town Zorin new
  9. Agroprom builds, reworked
  10. Devil's Tract new (aka The Woods aka Polessiye aka Grimwood)
  11. Garbage builds, reworked
  12. Industrial Zone new
  13. Town Yuzhnyi new

Underground locations

  1. Agroprom Catacombs reworked
  2. X-18 builds, reworked
  3. Scientific Complex Perimeter IV new
  4. Collaider new


  1. Crematory new
  2. Bear Forest new
  3. Canyon new

All of the maps were either created from scratch, or globally reworked.
The list isn't full as there are locations we are keeping in secret and they are yet to be announced.

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RSS Articles

Hello, friends!

As of now, we are almost done with creating levels for ISOTD3, so we'll be concentrating on gameplay and quests soon. Apparently, the next few videos and screenshots will probably be dedicated to, say, anomalies, artefacts and quest elements.

And here's a presentation of the majority of our maps (with English subtitles included).

Enjoy watching!

ISOTD3 team

PHAR Mod | Release Information

PHAR Mod | Release Information

News 9 comments

Some basic info about the upcoming Phobos: Artefacts Reloaded Mod.

In Spite Of The Death Projects Update + Team Helpers Wanted!

In Spite Of The Death Projects Update + Team Helpers Wanted!

News 3 comments

Chernoby Chronicles, SGM 3.0, Darkness Shatter update | We're looking for new team helpers/members

Video | The Forest

Video | The Forest

News 32 comments

Welcome to one of Stalker's finest maps ever... The Forest.

Video | Part of an underground quest

Video | Part of an underground quest

News 11 comments

A demonstration of a new little in-game cutscene...

Comments  (0 - 10 of 199)

Hello guys!Would really like an update on this mod and all the other things u're working on atm.I'm looking forward for all the goodies!Thnx in advance.

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Hey,guys.When do you update the news?I see many news in AP,but I don't know russian........

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Kind of unfortunate for the western players. Would be cool to get more updates in english

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The phobos project above is released anywhere or its on hiatus?

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FantomICW Creator

Phobos: Artefacts Reloaded Mod will soon be released on Moddb.
Phobos Project is not dead, but the work is going slowly.

Reply Good karma+2 votes

Thanks for replying, one last question. Dan stash is still part of the team? Cinematic scenes for ISODT3 still in plan?

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FantomICW Creator

Unfortunately, Dan Stash has left the modding :(
Although, he has done quite a lot of various stuff, so you'll see pieces of his work in the mod.
Cinematic scenes are planned. Definitely, they might look not as good as the ones created by Dan, but still.

Reply Good karma+1 vote

So guys, forgive my confusion but I remember SGM back in the day as a storyline/quest expanding mod for CoP, much in the same way as Solyanka was for SoC. Now this seems to be a completely new mod with a new protagonist new story new locations etc. Question is, are there still two mods, is In Spite Of Death separate from SGM 3.0 or am I just getting confused? Are we getting only this new mod or is there also in works a mod that will be the definitive version of the old SGM mod and star Degtaryev? Thanks :D

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FantomICW Creator

1. Yep, SGM 3.0 and ISOTD3 are separate mods.
2. SGM 3.0 is a mod with a whole new plot and is not "Solyanka-style". As far as I know, there won't be any official redux/definitive for SGM 1.7/2.2 etc.
However, I know a guy who has been working on a huge quest adddon for SGM 2.2 for a few years now. I don't think he's planning to make an English translation, but still.

Reply Good karma+2 votes

Ah, cool, thanks! Really stoked for both, then, but aside from that guy nobody is really working on expanding the original CoP storyline anymore? I always thought it ended kind of 'meh', that was my biggest gripe with CoP. Still, two more completely new mods is amazing news.. so glad that modders finally started embracing the way-superior-in-every-regard engine of CoP over the really aging and badly optimized one in SoC.

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FantomICW Creator

I pretty much enjoyed 1.7 or 2.0 even more cause 2.2 felt extremely unpolished and rather boring on all the levels, apart from vanilla ones. SGM 1.7/2.0 + Geonezis Addon used to be the best CoP mod ever, though.
However, modding is far ahead from 2011-2012, and it's all about new original plot and maps now. And, yes, you are indeed right about the CoP engine. A lot of players do actually think that SoC is a better platform because "you know, SoC was more atmospheric than CoP" - that sounds funny to me :D

Reply Good karma+2 votes

Hah, good to see a modder with common sense, if players already lack it often! :D I mean, SoC has a special place in all of our hearts and it produced absolutely phenomenal mods, but the engine is horribly unoptimized, there are so many nice graphical features missing.. hell, even the Lost Alpha team pretty much remade it almost completely and it still cannot look as good as what a modded CoP looks like OR run as well/stable OR have saving/quickloading happen as quickly. Not to even mention the potential for bigger maps, more alife etc without issues.. all in all, SoC was an amazing game and gave us many many great mods, but really, people need to move onto the CoP engine, and I'm glad they are, for the most part :D

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