READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS 

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
•    Create a challenging single player skirmish with a great variety of battles.
•    Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
•    Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
•    Convert the mod for Assault Squad.
•    Make some tutorial missions for the Battlefield mode.
•    Write a tutorial explaining how to set up your custom battlefield scenarios.
•    Create a campaign for each of the nations.

Image RSS Feed Latest Screens
Soviet Union units Soviet Union units Soviet Union units
Blog RSS Feed Report abuse Latest News: Battlefield Release 1.0 AI demo

0 comments by BlackCaesar on Jun 25th, 2014

During a test I decided to record a video showing the new AI in action. The map is "Contry Roads", I am playing with Germany using the Infantry Support Command, while the Russian AI is using the Urban Warfare Support Command with the "Hard" difficulty setting. The video does not contain the whole game because it was too long, but it should give you an idea of how the new AI behaves.

I couldn't upload it directly into the video section here on moddb because the video is too large, and youtube URL does not seem to work in the upload section. You can find the video below. Meanwhile I'll keep trying to upload it from youtube URL.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 32 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 66 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (0 - 10 of 233)
Heer_Gefreiter
Heer_Gefreiter Aug 12 2014, 2:52am says:

For some risone the rienforciments menu is not showin i choose my nation and the enemy then the division but i do not have any rienforciments panels only the supply truck in gray coloure .. Can you help me ?

+1 vote     reply to comment
BlackCaesar
BlackCaesar Aug 13 2014, 3:34am replied:

Have you installed version 1.17.5.1? Are you using the first Men Of War?

+1 vote     reply to comment
Heer_Gefreiter
Heer_Gefreiter Aug 14 2014, 4:41am replied:

I have version 1.17.5.1. And i am using the original MoW .. So what could it be ??

+1 vote     reply to comment
BlackCaesar
BlackCaesar Aug 18 2014, 5:11am replied:

Did you run the executable file correctly (some people tried to use 7zip to extract the archive, which is WRONG, you have to run it like a program setup) and extract the files in the Mods folder? Did you download the mod here at moddb? You are the only one having this problem.

+1 vote     reply to comment
Winsberg
Winsberg Aug 3 2014, 4:17am says:

Another bug I found was that on some maps it still says a different version number of the mod

+1 vote     reply to comment
BlackCaesar
BlackCaesar Aug 3 2014, 6:34am replied:

Already fixed, coming with the next patch.

+1 vote     reply to comment
Winsberg
Winsberg Aug 2 2014, 9:30pm says:

I played some more games and I wanted to say that its way too easy. Its not a challenge at all, the AI blocks themselves too much ): ..its somewhat only challenging as Germany but otherwise I always won on hardest difficulty

+1 vote     reply to comment
BlackCaesar
BlackCaesar Aug 3 2014, 6:36am replied:

Because you're good, I had most of the people complaining the AI was too hard to beat. I was thinking of releasing a minipatch fixing the version bug and implementing the trigger which periodically moves away units from the base.

Besides, did you try playing with all nations? Because playing as Germany is generally easier, try using Japan or Soviet Union.

+2 votes     reply to comment
Guest
Guest Aug 15 2014, 9:16am replied:

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BlackCaesar
BlackCaesar Aug 2 2014, 7:44am replied:

1. They already do, but maybe you're right that they still need more ammo. I was thinking of doubling all the ammo for the units.

2. I know about this issue. In theory, by using the command "safe teleport and rotate" when spawning a unit (which I do), the game should place units in a way they do not collide. The problem is I think the command is bugged and sometimes the unit get stuck. Besides several times the AI does not get stuck but it cannot correctly determine a path to move, and when this occurs it decides to deploy a static gun. When a static gun is deployed the AI won't undeploy it unless it receives a scripted order to move. For this reason I had already thought to run a trigger which periodically orders a unit within the spawn area to move away. This comes with the next version. The hedgehog problem in villers-bocage is another issue of the spawning system: when a unit spawns does not have a collision detection system, so it thinks the unwalkable terrain under the hedgehog is instead walkable, and they are allowed to clip the collision area. When they get inside, they are stuck in the middle several times. I think I will remove part of the hedgehog near the player spawn to solve this issue.

3. Maps have various sizes, for example Country Roads is a very big map. I will add more maps in future versions.

4. The problem with multiplayer is that you cannot run custom scripts like in singleplayer scenario (or better you cannot refer to a player entity like in singleplayer scenarios so they won't actually work), so something like this in multiplayer is impossible to implement. I can implement something similar using multiplayer scripts, but this comes very far in the future.

+1 vote     reply to comment
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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Official Page
Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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