The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.


The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS 

Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
•    Create a challenging single player skirmish with a great variety of battles.
•    Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from and added new units (some taken from other mods, see the credits in readme.txt).

•    Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
•    Convert the mod for Assault Squad.
•    Make some tutorial missions for the Battlefield mode.
•    Write a tutorial explaining how to set up your custom battlefield scenarios.
•    Create a campaign for each of the nations.

Image RSS Feed Latest Screens
Soviet Union units Soviet Union units Soviet Union units
Blog RSS Feed Report abuse Latest News: AI rework update

3 comments by BlackCaesar on Jul 16th, 2013

Even though I have a little spare time I managed to achieve a decent progress with the new AI. Now the AI uses reinforcements in a smarter way instead of just spamming them. I will start integrating the difficulty levels: now the difficulty level in the option menu will only affect the general gameplay (accuracy and damage dealt by AI, just like standard MoW), while in the battlefield mode there will be a menu where you choose the difficulty level at the beginning of each game. For now the only working AI is Germany, but it seems to respond well to the new changes. I will keep you update on further progress.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 64 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (0 - 10 of 212)
Guest Apr 12 2014, 4:30pm says:

This comment is currently awaiting admin approval, join now to view.

Guest Mar 24 2014, 5:45am says:

This comment is currently awaiting admin approval, join now to view.

BlackCaesar Mar 29 2014, 4:33am replied:

This mod is for Men of War 1.17.5, not for Assault Squad. Can you post a screenshot of the error?

+1 vote     reply to comment
fabiovisentainer Feb 24 2014, 1:43pm says:

your mod is awsome, all i was looking in MOW. i have a few ideas...
- Maps of infantry only.
- Assault maps (player defend or attack vs AI)
- put some allied AI option so you can enjoy the gameplay while your friend hold the enemy
- if you can select what enemy could spawn will be very good, because constantly airstrike and enemy artilhary is too overwelming wen you play with URSS
- if you can made a mod to vietnam will be nice to..

+1 vote     reply to comment
BlackCaesar Mar 4 2014, 5:09am replied:

- Maybe in the future.
- I will add a new game mode similar to that one, but first I need to finish the AI rework and the conversion to AS.
- Not doable, since MoW scripting isn't so flexible and I should duplicate units and functions for each AI player, resulting in a very big map with a lot of units and scripts (bad performance).
- The AI rework should fix this problem. Anyway, selecting what your opponent does would be like cheating, so I don't like this idea very much.
- I don't have MoW Vietnam, sorry.

+2 votes     reply to comment
fabiovisentainer Feb 25 2014, 10:09am replied:

and you should look at the Nazis i saw they killing inocent chikens... i think whas map 4 or 5

+1 vote     reply to comment
IJoe Jan 18 2014, 8:24pm says:

Recently I've encountered serious problems on "Villers-Bocage" map:
- the spawn is not designed too well: units very often get stuck because of the base emplacements and wouldn't move;
- this map is generally a pain to play, because of all the bushes etc. that ruin the units' path-finding almost completely.

It is a pity, since it's the only tight (not wide) map there is in the battlefield pool, and such maps have a potential to provide the greatest opportunity for direct clashes and even stalemates.

+1 vote     reply to comment
BlackCaesar Jan 24 2014, 1:39pm replied:

It shouldn't ruin path finding, since the bushes are just on unwalkable terrain which is used also in several other maps. I know there are problems at the base, it is due to the fact that, when spawned, units have no collision detection, so they will walk inside a bush and then get stucked. I will try to fix this.

+1 vote     reply to comment
IJoe Jan 16 2014, 7:28am replied:

You have massive plans there - very ambitious, I must say :)

Below follows the wall of text, that is quite likely to be of little-to-no interest to many, thus these many better should avoid it:
Considering veteran (which is basically "battle hardened") units:
veteran units could be called "guard ...", such as f.e. "guard rifle division" (13th guard rifle division fought in Stalingrad), "guard tank brigade", "guard regimental MLRs (Multiple Launch Rocket System)" for Katiushas, etc.
"Guard" status did not necessarily mean, that each guard soldier is super highly trained - reinforcements were often drawn right out of training camps.

Summary: One thing is for sure - most certainly, all guards were quite well equipped, thus "guard" prefix could serve well as for distinguishing veteran infantry units for the purposes of the mod.

This brings me to suggest the following chain of progression of basic infantry units:

peoples militia* - conscripts - veteran conscripts - guards.

(*Although, in my opinion, there should be no such basic unit as an unarmed/partially armed, and militia, as a mass of poorly/partially armed and untrained, except for the squad leader, infantry unit should be rather a "support"-type call-in, somewhat like Volksschturm (german civilian militia of 1945) - great in numbers, and worse in terms of arms).

Hereby follow few things that surprised me (not to be taken for complaints):
- high abundance of naval infantry, who, in fact, comprised no more then 0,4 percent of the red army of the time;
- no partisans (sorry, if there are - I didn't find them), though over 2 000 000 soviet people took part in the movement throughout the war.

Anyway - your effort is highly appreciated, and the result is exceeding expectations :)

Oh! And good luck with your diploma work!

+1 vote     reply to comment
BlackCaesar Jan 17 2014, 2:58am replied:

Your tech evolution of Conscripts doesn't work because each unit has only 2 tech upgrades. Besides "Guards" are tech 3 for Regular Infantry (Regular Infantry -> Veteran Infantry -> Red Guards). Naval Infantry is there because they need an elite infantry unit. I know it's not 100% accurate, but it's for balance purposes. If I had to be 100% accurate I should allow only 1 Tiger per game for the Germans, and all tank destroyers except StuG III should be limited.

Partisans are a call-in ability of the Scorched Earth Support, they are armed with salvaged German equipment (Kar98k, MG-34 and MP-40). Besides they can plant incendiary devices which can be detonated with Incendiary Bombs ability for 200 command points.

I can fix the Conscript issue and give all of them a Mosin. I think it's needed. As for the rest, maybe in a future version.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Men of War Icon
Men of War
Developed By
Send Message
Official Page
Release Date
Released Sep 29, 2011
Mod Watch
Track this mod
Community Rating



48 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Men of War - Global War on your homepage or blog by selecting a button and using the HTML code provided (more).

Men of War - Global War Men of War - Global War
Men of War - Global War
973 of 21,418
Last Update
9 months ago
119 members