READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

Battlefield Release 1.0 AI demo

Battlefield Release 1.0 AI demo

News 1 comment

I've completed the AI scripts for all the factions and I'm now testing it on the other maps. Here you find a long video showing a game with the new AI.

Back into action

Back into action

News 4 comments

I'm back into action after I've been real busy in real life. I will recap the mod status here.

AI rework update

AI rework update

News 3 comments

This article lists the main features of the new AI script, as well as the progress of the development.

AI rework

AI rework

News 0 comments

I decided to postpone the Assault Squad conversion and rework the AI before that. I will fix the AI difficulty problem and spamming issue, and try to...

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Global War  - Release 1.0

Global War - Release 1.0

Full Version 55 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Full Version 64 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (0 - 10 of 269)
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Assassino14
Assassino14

Is the mod dead? would really like to see it ported to AS2.

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BlackCaesar Creator
BlackCaesar

It is not, the problem is I have very little free time and I still have to fix the savegame bug.

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The_focusing_gamer
The_focusing_gamer

For some reason it won't download as a exe. File can someone help me with this issue please?

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BlackCaesar Creator
BlackCaesar

I've just tried and it downloads as an exe. Try again

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Fеll
Fеll

Yes, it does work perfectly fine. He might have just lost the .exe in his default folder, such as 'downloads'. Nice mod by the way. Much more entertaining than the usual skirmish, as each play is more or less dynamic. I will have to look into how to create new maps for this mod, though.

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GreyAngel
GreyAngel

The mod is working fin for me but when i chose a army and support there is no unit in the reinforcement menu...nevermind just fixed it

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Guest
Guest

How did you fixed it? I have the same problem :(

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BlackCaesar Creator
BlackCaesar

Have you patched to 1.17.5?

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Guest
Guest

Hello, I have installed this mod ad I love it! My compliments! I have only a problem, how can I find all the maps? At the beginning I have only one map, barzeville.

Thank you vari much!

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BlackCaesar Creator
BlackCaesar

If you open the readme it is explained how to unlock all the maps.

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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012 by IJoe

Lowest Rated (2 agree) 2/10

No very good.

Oct 13 2011 by Juju44330

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