The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.


The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from and added new units (some taken from other mods, see the credits in readme.txt).

• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

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Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 53 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 64 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (20 - 30 of 263)
Anxozt Sep 11 2014 says:

Ahhm the tutorial.. is the first tut.mision broken ? i defeated pershings and nothing is happening, i call volksturm tiger aces and some anti tank squads still nothing happening ?

+1 vote     reply to comment
atomcrusader Sep 12 2014 replied:

The mission only ends when you've destroyed all enemy soldiers as well. They may be hiding in the buildings north, or in the forest. Try scanning through the area. Also, I think you may also have to actually destroy the enemy tanks (so that you cannot recover them)

+1 vote     reply to comment
Anxozt Sep 12 2014 replied:

I wish i could make a screenshot of my battle field, its blue messy battlefield like from WW1 holes everywhere.. but now i know what happen, enemy soldiers Flee out of playing area.. gona start it again, not leting anybody leet to leave

+1 vote     reply to comment
atomcrusader Sep 13 2014 replied:

You're welcome!

+1 vote     reply to comment
Anxozt Sep 1 2014 says:

I made Tutorial about this mod
To help newbies
Just waiting until authorization

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Sep 3 2014 replied:


+2 votes   reply to comment
Anxozt Aug 28 2014 says:

Another experimence from this mod

as USA i used land mattres, to destroy enemy base, ill tryed to re-supply it, but USA supply trucks,not just USA trucks didnt have all ammo
Cannot refil nebelwerfer,Kathusa...

Also something about Osterbruch
I like this map more than all others
Trenches.... but the map is buggy, remains of trees block supply truck, or even manage to stuck them there, when i want to order anti tank gun, after 10 minutes he manage to get there, then he took a hit from enemy anti tank gun..

AI tryes to go there too, with tank, tanks were stucking on each other..
My tanks too
So i focused on infatry

Also if you use some paratroopes etc.. and spawn them in AI base, theyll cap it, if defence is destroyed, (I ussaly do this when the match is very long.

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 28 2014 replied:

I know, I always forget to add rockets to supply trucks, thanks for reminding me.

The fact that supply trucks or other units are blocked is not due to the map but to the AI pathfinding algorithm, which I cannot fix (it is hardcoded in the game). You can fix this by keep tracking of the units and moving them around obstacles (with manual control or by assigning them multiple waypoints).

The exploit of paratroopers is well known, but all games have exploit, just don't use them. If you kill the defenses and drop paras you'll win because you capture the base point. Yes. But noone forces you to do that.

+1 vote   reply to comment
Anxozt Aug 27 2014 says:

Did you ever thinking about .......... importing models from diffrent games............ that are dead along (aka nobody is protecting it)........ then it would be much easier, faster, and some new units wont hurt... or you dont need to tell anybody about it, and from what

Or you can make you own models, that is much more safe

Also is needed to make big City maps, i like mayhem, hiden MGs in garderns
Lot of desctrution, falling building, for now all maps with citties are too small.. for war

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 28 2014 replied:

That comes in time, I was planning on making a 3rd faction for the Axis, called "Axis foreign army" including Romanian and Italian with different units (such as Marder III variants, light tanks like Pz.Kpfw.38 (t) and Pz.Kpfw. 35 (H), and italian paras and romanian infantry), more maps will also be added in future, but first I have to make the AS2 conversion, which will take some time.

Besides I will publish a guide to help users to set up a battlefield scenario provided you already have a map, it's quite easy and quick (when you have experience it will take around 40 minutes to set up a scenario, maybe even less).

+1 vote   reply to comment
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Men of War
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Released Sep 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012 by IJoe

Real Time Strategy
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