READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS 

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
•    Create a challenging single player skirmish with a great variety of battles.
•    Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
•    Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
•    Convert the mod for Assault Squad.
•    Make some tutorial missions for the Battlefield mode.
•    Write a tutorial explaining how to set up your custom battlefield scenarios.
•    Create a campaign for each of the nations.

Image RSS Feed Latest Screens
Soviet Union units Soviet Union units Soviet Union units
Blog RSS Feed Report abuse Latest News: Battlefield Release 1.0 AI demo

0 comments by BlackCaesar on Jun 25th, 2014

During a test I decided to record a video showing the new AI in action. The map is "Contry Roads", I am playing with Germany using the Infantry Support Command, while the Russian AI is using the Urban Warfare Support Command with the "Hard" difficulty setting. The video does not contain the whole game because it was too long, but it should give you an idea of how the new AI behaves.

I couldn't upload it directly into the video section here on moddb because the video is too large, and youtube URL does not seem to work in the upload section. You can find the video below. Meanwhile I'll keep trying to upload it from youtube URL.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Global War  - Release 1.0

Global War - Release 1.0

Jul 3, 2014 Full Version 32 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 66 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (60 - 70 of 233)
DustinWolvs41
DustinWolvs41 Jul 17 2013, 10:09am says:

So Once this is finish it will be converted for Assault Squad?

+1 vote     reply to comment
BlackCaesar
BlackCaesar Jul 17 2013, 11:48am replied:

Positive. But I don't think I will be able to work on it before October, since I will gradute in that period.

+1 vote     reply to comment
Guest
Guest Jul 4 2013, 5:49am says:

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samioly
samioly Jun 29 2013, 4:39pm says:

i have to say the ai is crazy and cheating, my su85 never win a fight to the rubbish chiha47 face to face, and even the japanese light tank can kill me su76 everytime with 1 shot? it does not make sense at all

+1 vote     reply to comment
BlackCaesar
BlackCaesar Jul 2 2013, 4:42am replied:

The AI has no control over weapon stats. The Chiha47 has 61-88mm of penetration under 50m of range, so if it gets close enough it can destroy your SU-85, which has an equivalent vertical armor of ~ 65mm (frontal, so if the tank shoots your side you are pretty much ******), not talking about the SU-76 which has more or less 30mm of armor, so even a Sdkfz 222 can destroy it if it's close enough. Personally, I can easily kill a Pz.Kpfw.IV Ausf. H with that tank destroyer (using direct control), but you have to use it as a tank destroyer: it is basically an AT gun with an engine, so you have to place it in a good spot and leave it there, it is not made for assaults.

+1 vote     reply to comment
samioly
samioly Jun 29 2013, 4:43pm replied:

and why the japanese 37mm can break through the front of su122??......totally crap

+1 vote     reply to comment
samioly
samioly Jun 30 2013, 6:59am replied:

ok i got it.....coz i just bought mow on steam for this mod so i played it in coh way which is really not right......and now i get used to it...but i think this mod still has a lot space to improve.like now both side spam unit too fast so in the mid game really lack in micro control...and there are still many units could include in the game...

+1 vote     reply to comment
BlackCaesar
BlackCaesar Jul 2 2013, 4:52am replied:

Ok, that's why you got killed so easily. This is not CoH: weapons have real stats and even the crappiest AT gun can oneshot your big freaking tank if it hits it in a weak spot.

You're right about the improvements: I surely have to rework the AI because it spams too much. I don't know about adding more unit, I wanted to make a 6th faction about Axis allied nations, such as Italy, Romania, etc. so maybe they will have more (such as Marder III, Pz.Kpfw. 38 and so on). Just remember this is a BETA so it is not meant to be a final release.

+2 votes     reply to comment
Guest
Guest Jul 3 2013, 10:00am replied:

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BlackCaesar
BlackCaesar Jul 3 2013, 5:19pm replied:

The Japanese cannons are stronger in the original MOW than here, but artillery is very devastating. If a 200mm naval shot falls near your KV-1 it might be enough to destroy it. The 75mm Type 90 shouldn't be able to destroy a KV-1, but it can surely destroy a SU-85. The screen length is not affected by resolution, you should watch the actual range. All weapons have penetration values according to historical data (as much as I could).
Also rember that if you fire your chance to be detected by an enemy tank increases so they might counterfire you.

+2 votes     reply to comment
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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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