READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS 

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
•    Create a challenging single player skirmish with a great variety of battles.
•    Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
•    Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
•    Convert the mod for Assault Squad.
•    Make some tutorial missions for the Battlefield mode.
•    Write a tutorial explaining how to set up your custom battlefield scenarios.
•    Create a campaign for each of the nations.

Image RSS Feed Latest Screens
Soviet Union units Soviet Union units Soviet Union units
Blog RSS Feed Report abuse Latest News: AI rework update

3 comments by BlackCaesar on Jul 16th, 2013

Even though I have a little spare time I managed to achieve a decent progress with the new AI. Now the AI uses reinforcements in a smarter way instead of just spamming them. I will start integrating the difficulty levels: now the difficulty level in the option menu will only affect the general gameplay (accuracy and damage dealt by AI, just like standard MoW), while in the battlefield mode there will be a menu where you choose the difficulty level at the beginning of each game. For now the only working AI is Germany, but it seems to respond well to the new changes. I will keep you update on further progress.

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Global War Beta 4.0

Global War Beta 4.0

Apr 5, 2013 Full Version 64 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (60 - 70 of 212)
samioly
samioly May 26 2013, 10:00am says:

i see it, the picture shows that USSR has alot new units that original MOW does not has, so is that other fraction also has new units from you?

+1 vote     reply to comment
BlackCaesar
BlackCaesar May 28 2013, 2:50am replied:

Well, they aren't exactely new units, except for the KV-8 flame tank (which is a normal KV-1 with a flamethrower instead of a coaxial machinegun). Anyway yes, the other factions have new units as well. For example British have the Churchill MK IV Crocodile (flame tank), the Churchill MK VIII, the Comet I and several officer units who can call in artillery barrage with their flare gun. Germany has the StuG III Ausf. B, F and G, etc. All models are taken from GSM (credits are in the readme file). Remember that not all units are available to all Support Command, so if you don't always see a StuH42 you know why.

+1 vote     reply to comment
Guest
Guest May 15 2013, 7:07am says:

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BlackCaesar
BlackCaesar May 15 2013, 9:47am replied:

Apparently you have never played even basic Men of War before. It depends on the cannon penetration, you can shoot a Tiger with a stuart even 30 times and you don't destroy it. That doesn't depend on the AI difficulty. The AI receives reinforcements according to the control points it has, if it owns the whole map it will get reinforcements faster.

+1 vote     reply to comment
Guest
Guest Apr 22 2013, 9:00am says:

This comment is currently awaiting admin approval, join now to view.

BlackCaesar
BlackCaesar Apr 23 2013, 4:14am replied:

It already happens (for example it stops calling in tanks if its income would be less than 200 points per minute and it doesn't use support anymore, nor elite infantry), the problem is that the AI is not very scalable, I've built it based on my skill in playing the mod, but maybe it is too hard. I will rework the AI adding more difficulty levels to the game, but first I want to convert the game for Assault Squad. In any case try reading the tutorial (in the tutorial section of this page) it has some useful hints.

+1 vote     reply to comment
Herr_Hauptmann
Herr_Hauptmann Apr 17 2013, 5:05pm says:

does this work for multiplayer?

+1 vote     reply to comment
BlackCaesar
BlackCaesar Apr 18 2013, 5:24am replied:

In theory yes, (coop only since it is a singleplayer scenario) but I've never tested it properly, so expect some bugs.

+1 vote     reply to comment
BlackCaesar
BlackCaesar Apr 6 2013, 6:24am says:

Someone told me the dl link does not work. Apparently it is a problem with download mirrors in the whole site, check back later.

+1 vote     reply to comment
BlackCaesar
BlackCaesar Apr 5 2013, 6:55am says:

Copy/Paste from the news. Please read it if you want to help me with testing.

HELP REQUESTED:
As you might have already noticed, I've added 5 tutorial maps. Since I was very busy and I didn't want to delay the release of the new patch any further, I wasn't able to test them all scrupulously, so even if you've already played this mod I ask you to test the tutorial maps in order to improve them. Basically I need you to check the following points:

Bugs
General understanding of the game mechanics
Efficiency of the instructions given in the tutorial maps.

If you have any suggestions please let me know.For the same reasons please excuse me if you find any bugs in the battlefield maps, There shouldn't be any but if you find something (such as missing defense units, AI not starting, etc.) let me know and I will fix them as soon as possible.

+2 votes     reply to comment
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Platform
Windows
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Men of War
Developed By
BlackCaesar
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Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (3 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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